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1.
Hydrocode modeling of oblique impacts: The fate of the projectile   总被引:1,自引:0,他引:1  
Abstract— All impacts are oblique to some degree. Only rarely do projectiles strike a planetary surface (near) vertically. The effects of an oblique impact event on the target are well known, producing craters that appear circular even for low impact angles (>15° with respect to the surface). However, we still have much to learn about the fate of the projectile, especially in oblique impact events. This work investigates the effect of angle of impact on the projectile. Sandia National Laboratories' three‐dimensional hydrocode CTH was used for a series of high‐resolution simulations (50 cells per projectile radius) with varying angle of impact. Simulations were carried out for impacts at 90, 60, 45, 30, and 15° from the horizontal, while keeping projectile size (5 km in radius), type (dunite), and impact velocity (20 km/s) constant. The three‐dimensional hydrocode simulations presented here show that in oblique impacts the distribution of shock pressure inside the projectile (and in the target as well) is highly complex, possessing only bilateral symmetry, even for a spherical projectile. Available experimental data suggest that only the vertical component of the impact velocity plays a role in an impact. If this were correct, simple theoretical considerations indicate that shock pressure, temperature, and energy would depend on sin2θ, where θ is the angle of impact (measured from the horizontal). However, our numerical simulations show that the mean shock pressure in the projectile is better fit by a sin θ dependence, whereas shock temperature and energy depend on sin3/2 θ. This demonstrates that in impact events the shock wave is the result of complex processes that cannot be described by simple empirical rules. The mass of shock melt or vapor in the projectile decreases drastically for low impact angles as a result of the weakening of the shock for decreasing impact angles. In particular, for asteroidal impacts the amount of projectile vaporized is always limited to a small fraction of the projectile mass. In cometary impacts, however, most of the projectile is vaporized even at low impact angles. In the oblique impact simulations a large fraction of the projectile material retains a net downrange motion. In agreement with experimental work, the simulations show that for low impact angles (30 and 15°), a downrange focusing of projectile material occurs, and a significant amount of it travels at velocities larger than the escape velocity of Earth.  相似文献   

2.
Abstract— A simple analytical solution for subsurface particle motions during impact cratering is useful for tracking the evolution of the transient crater shape at late times. A specific example of such an analytical solution is Maxwell's Z‐Model, which is based on a point‐source assumption. Here, the parameters for this model are constrained using measured ejection angles from both vertical and oblique experimental impacts at the NASA Ames Vertical Gun Range. Data from experiments reveal that impacts at angles as high as 45° to the target's surface generate subsurface flow‐fields that are significantly different from those created by vertical impacts. The initial momentum of the projectile induces a subsurface momentum‐driven flow‐field that evolves in three dimensions of space and in time to an excavation flow‐field during both vertical and oblique impacts. A single, stationary point‐source model (specifically Maxwell's Z‐Model), however, is found inadequate to explain this detailed evolution of the subsurface flow‐field during oblique impacts. Because 45° is the most likely impact angle on planetary surfaces, a new analytical model based on a migrating point‐source could prove quite useful. Such a model must address the effects of the subsurface flow‐field evolution on crater excavation, ejecta deposition, and transient crater morphometry.  相似文献   

3.
T.M. Davison  G.S. Collins 《Icarus》2010,208(1):468-481
Collisions between planetesimals at speeds of several kilometres per second were common during the early evolution of our Solar System. However, the collateral effects of these collisions are not well understood. In this paper, we quantify the efficiency of heating during high-velocity collisions between planetesimals using hydrocode modelling. We conducted a series of simulations to test the effect on shock heating of the initial porosity and temperature of the planetesimals, the relative velocity of the collision and the relative size of the two colliding bodies. Our results show that while heating is minor in collisions between non-porous planetesimals at impact velocities below 10 km s−1, in agreement with previous work, much higher temperatures are reached in collisions between porous planetesimals. For example, collisions between nearly equal-sized, porous planetesimals can melt all, or nearly all, of the mass of the bodies at collision velocities below 7 km s−1. For collisions of small bodies into larger ones, such as those with an impactor-to-target mass ratio below 0.1, significant localised heating occurs in the target body. At impact velocities as low as 5 km s−1, the mass of melt will be nearly double the mass of the impactor, and the mass of material shock heated by 100 K will be nearly 10 times the mass of the impactor. We present a first-order estimate of the cumulative effects of impact heating on a porous planetesimal parent body by simulating the impact of a population of small bodies until a disruptive event occurs. Before disruption, impact heating is volumetrically minor and highly localised; in no case was more than about 3% of the parent body heated by more than 100 K. However, heating during the final disruptive collision can be significant; in about 10% of cases, almost all of the parent body is heated to 700 K (from an initial temperature of ∼300 K) and more than a tenth of the parent body mass is melted. Hence, energetic collisions between planetesimals could have had important effects on the thermal evolution of primitive materials in the early Solar System.  相似文献   

4.
Collisions between planetesimals were common during the first approximately 100 Myr of solar system formation. Such collisions have been suggested to be responsible for thermal processing seen in some meteorites, although previous work has demonstrated that such events could not be responsible for the global thermal evolution of a meteorite parent body. At this early epoch in solar system history, however, meteorite parent bodies would have been heated or retained heat from the decay of short‐lived radionuclides, most notably 26Al. The postimpact structure of an impacted body is shown here to be a strong function of the internal temperature structure of the target body. We calculate the temperature–time history of all mass in these impacted bodies, accounting for their heating in an onion‐shell–structured body prior to the collision event and then allowing for the postimpact thermal evolution as heat from both radioactivities and the impact is diffused through the resulting planetesimal and radiated to space. The thermal histories of materials in these bodies are compared with what they would be in an unimpacted, onion‐shell body. We find that while collisions in the early solar system led to the heating of a target body around the point of impact, a greater amount of mass had its cooling rates accelerated as a result of the flow of heated materials to the surface during the cratering event.  相似文献   

5.
Collisions between large, similar-sized bodies are believed to shape the final characteristics and composition of terrestrial planets. Their inventories of volatiles such as water are either delivered or at least significantly modified by such events. Besides the transition from accretion to erosion with increasing impact velocity, similar-sized collisions can also result in hit-and-run outcomes for sufficiently oblique impact angles and large enough projectile-to-target mass ratios. We study volatile transfer and loss focusing on hit-and-run encounters by means of smooth particle hydrodynamics simulations, including all main parameters: impact velocity, impact angle, mass ratio and also the total colliding mass. We find a broad range of overall water losses, up to 75% in the most energetic hit-and-run events, and confirm the much more severe consequences for the smaller body also for stripping of volatile layers. Transfer of water between projectile and target inventories is found to be mostly rather inefficient, and final water contents are dominated by pre-collision inventories reduced by impact losses, for similar pre-collision water mass fractions. Comparison with our numerical results shows that current collision outcome models are not accurate enough to reliably predict these composition changes in hit-and-run events. To also account for non-mechanical losses, we estimate the amount of collisionally vaporized water over a broad range of masses and find that these contributions are particularly important in collisions of \(\sim \) Mars-sized bodies, with sufficiently high impact energies, but still relatively low gravity. Our results clearly indicate that the cumulative effect of several (hit-and-run) collisions can efficiently strip protoplanets of their volatile layers, especially the smaller body, as it might be common, e.g., for Earth-mass planets in systems with Super-Earths. An accurate model for stripping of volatiles that can be included in future planet formation simulations has to account for the peculiarities of hit-and-run events and track compositional changes in both large post-collision fragments.  相似文献   

6.
The Campo del Cielo impact structure exhibits several penetration funnels and impact craters. Here, we model the formation of these funnels with pre-impact conditions consistent with the results of meteoroid entry models. We study vertical impacts to find the dependence of funnel geometry (depth, diameter) on impact velocity and target porosity. At velocities above 1 km s−1, we observe strong deformation of the projectile and transformation of funnels into regular impact craters. We also use 3-D impact models to study oblique impacts and find that in the case of impact angles <25° to the horizon, the projectile bounces off the target. Instead of a funnel, an elongated groove forms, while the fragmented projectile escapes and moves farther downrange. At steeper impact angles, funnels form with the projectile at its tip. Early interpretations of the Campo del Cielo impact angle at 9–10° were based on (i) an oversimplified atmospheric model allowing “correct” strewn field elongation and (ii) the results of excavation in which the sloping boundary between breccia-like materials and infilling loess was interpreted as a true crater floor and its slope was equated to the impact angle. As our models show, the projectile trajectory within the target is not a straight line, and the angle to horizon changes from a steep one at the impact point to zero and then to a negative value (the projectile is moving upward). We also model two impact craters (Hoyo de la Cañada and Laguna Negra) created by high-velocity fragments to demonstrate the projectile remnants ricochet in the downrange direction.  相似文献   

7.
Libyan Desert Glass contains meteoritic material and, therefore, its origin is most likely associated with an impact event. However, the impact crater has not been found. We performed numerical simulations of impacts of stony and cometary bodies in order to confirm the version that this glass was formed from silica heated by radiation from aerial bursts near the ground. Asteroids were treated as strengthless bodies from dunite with a density of 3.3 g cm?3, and comets as icy bodies with a density of 1 g cm?3. The simulations based on hydrodynamic equations included the equations of radiation transfer. Melting and vaporization of a silica target under action of radiation incident on a planar surface were modeled using a one‐dimensional hydrodynamic equation of energy and equations of radiation transfer in two‐flux approximation. We selected those variants of simulations in which a crater is not formed, a fireball touches the earth surface, and the area of a molten target corresponds to the area of the Libyan Desert Glass strewn field. Appropriate options include the impact of an asteroid with a diameter of 300 m, an entry speed of 35 km s?1, and an entry angle of 8°, and cometary bodies with diameters from 150 to 300 m, speeds of 50–70 km s?1, and entry angles from 15° to 45°. Impact options with crater formation are also discussed. The maximum depth of molten silica at ground zero reaches 10 cm with the cometary impacts and 3–4 cm with the asteroidal impact. Melting occurs during a period of time from 50 to 400 s.  相似文献   

8.
Analytical estimates of melt volumes produced by a given projectile and contained in a given impact crater are derived as a function of impact velocity, impact angle, planetary gravity, target and projectile densities, and specific internal energy of melting. Applications to impact events and impact craters on the Earth, Moon, and Mars are demonstrated and discussed. The most probable oblique impact (45°) produces ~1.6 times less melt volume than a vertical impact, and ~1.6 and 3.7 times more melt volume than impacts with 30° and 15° trajectories, respectively. The melt volume for a particular crater diameter increases with planetary gravity, so a crater on Earth should have more melt than similar-size craters on Mars and the Moon. The melt volume for a particular projectile diameter does not depend on gravity, but has a strong dependence on impact velocity, so the melt generated by a given projectile on the Moon is significantly larger than on Mars. Higher surface temperatures and geothermal gradients increase melt production, as do lower energies of melting. Collectively, the results imply thinner central melt sheets and a smaller proportion of melt particles in impact breccias on the Moon and Mars than on Earth. These effects are illustrated in a comparison of the Chicxulub crater on Earth, linked to the Cretaceous–Tertiary mass extinction, Gusev crater on Mars, where the Mars Exploration Rover Spirit landed, and Tsiolkovsky crater on the Moon. The results are comparable to those obtained from field and spacecraft observations, other analytical expressions, and hydrocode simulations.  相似文献   

9.
Abstract– The majority of meteorite impacts occur at oblique incidence angles. However, many of the effects of obliquity on impact crater size and morphology are poorly understood. Laboratory experiments and numerical models have shown that crater size decreases with impact angle, the along‐range crater profile becomes asymmetric at low incidence angles, and below a certain threshold angle the crater planform becomes elliptical. Experimental results at approximately constant impact velocity suggest that the elliptical threshold angle depends on target material properties. Herein, we test the hypothesis that the threshold for oblique crater asymmetry depends on target material strength. Three‐dimensional numerical modeling offers a unique opportunity to study the individual effects of both impact angle and target strength; however, a systematic study of these two parameters has not previously been performed. In this work, the three‐dimensional shock physics code iSALE‐3D is validated against laboratory experiments of impacts into a strong, ductile target material. Digital elevation models of craters formed in laboratory experiments were created from stereo pairs of scanning electron microscope images, allowing the size and morphology to be directly compared with the iSALE‐3D craters. The simulated craters show excellent agreement with both the crater size and morphology of the laboratory experiments. iSALE‐3D is also used to investigate the effect of target strength on oblique incidence impact cratering. We find that the elliptical threshold angle decreases with decreasing target strength, and hence with increasing cratering efficiency. Our simulations of impacts on ductile targets also support the prediction from Chapman and McKinnon (1986) that cratering efficiency depends on only the vertical component of the velocity vector.  相似文献   

10.
Abstract— Previous investigations of impact‐induced atmospheric erosion considered vertical impacts only. Numerical simulations of oblique impacts presented in this paper show that the loss of air strongly depends on trajectory inclination and it increases as the impact angle decreases. The results of numerical simulations over the wide range of impact parameters (projectile sizes from 1 to 30 km, impact velocities from 15 to 70 km/s, escape velocities from 5 to 11.2 km/s, projectile densities from 1 to 3.3 g/cm3, normal atmospheric densities varying by three orders of magnitude) can be approximated by simple analytical formulae.  相似文献   

11.
The results of numerical simulations of the Eltanin impact are combined with the available geological data in order to reconstruct the impact dynamics and to get some constraints on the impact parameters. Numerical simulations show that the Eltanin projectile size should be less than 2 km for a 45° oblique impact and less than 1.5 km for a vertical impact. On the other hand, we demonstrate that the projectile diameter cannot be considerably smaller than 1 km; otherwise, the impact‐induced water flow cannot transport eroded sediments across large distances. The maximum displacement approximately equals the water crater radius and rapidly decreases with increasing distances. Numerical simulations also show that ejecta deposits strongly depend on impact angle and projectile size and, therefore, cannot be used for reliable estimates of the initial projectile mass. The initial amplitudes of tsunami‐like waves are estimated. The presence of clay‐rich sediments, typical for the abyssal basins in cores PS2709 and PS2708 on the Freeden Seamounts (Bellingshausen Sea, Southern Ocean) combined with numerical data allow us to suggest a probable point of impact to the east of the seamounts. The results do not exclude the possibility that a crater in the ocean bottom may exist, but such a structure has not been found yet.  相似文献   

12.
Experiments in vacuum (approx. 0.5 to 1 mbar) and in air quantify mechanics of collisions, rebound, and fragmentation at low velocities (1–50 m/sec), under the conditions usually postulated for the preplanetary environment in the primitive solar nebula. Such collisions have been little studied experimentally. Contrary to widespread assumptions, accretionary growth of the largest meteoroid- and asteroid-sized bodies in a given swarm results spontaneously from the simple mechanics of these collisions, without other ad hoc sticking mechanisms. The smaller bodies in the swarm are less likely to grow. Granular surfaces form, either by gravitational collapse of dust swarms or by rapid formation of regolith surfaces on solid planetesimals; these surfaces strongly promote further growth by retarding rebound. Growth of large bodies increases modal collision velocities, causing fragmentation of smaller bodies and eventual production of interstellar dust as a by-product planetesimal interactions.  相似文献   

13.
Almost every meteorite impact occurs at an oblique angle of incidence, yet the effect of impact angle on crater size or formation mechanism is only poorly understood. This is, in large part, due to the difficulty of inferring impactor properties, such as size, velocity and trajectory, from observations of natural craters, and the expense and complexity of simulating oblique impacts using numerical models. Laboratory oblique impact experiments and previous numerical models have shown that the portion of the projectile’s kinetic energy that is involved in crater excavation decreases significantly with impact angle. However, a thorough quantification of planetary-scale oblique impact cratering does not exist and the effect of impact angle on crater size is not considered by current scaling laws. To address this gap in understanding, we developed iSALE-3D, a three-dimensional multi-rheology hydrocode, which is efficient enough to perform a large number of well-resolved oblique impact simulations within a reasonable time. Here we present the results of a comprehensive numerical study containing more than 200 three-dimensional hydrocode-simulations covering a broad range of projectile sizes, impact angles and friction coefficients. We show that existing scaling laws in principle describe oblique planetary-scale impact events at angles greater than 30° measured from horizontal. The displaced mass of a crater decreases with impact angle in a sinusoidal manner. However, our results indicate that the assumption that crater size scales with the vertical component of the impact velocity does not hold for materials with a friction coefficient significantly lower than 0.7 (sand). We found that increasing coefficients of friction result in smaller craters and a formation process more controlled by impactor momentum than by energy.  相似文献   

14.
Abstract— Using detailed geological, petrographic, geochemical, and geographical constraints we have performed numerical modeling studies that relate the Steinheim crater (apparent diameter Da = 3.8 km), the Ries crater (Da = 24 km) in southern Germany, and the moldavite (tektite) strewn field in Bohemia and Moravia (Czech Republic), Lusatia (East Germany), and Lower Austria. The moldavite strewn field extends from ~200 to 450 km from the center of the Ries to the east‐northeast forming a fan with an angle of ~57°. An oblique impact of a binary asteroid from a west‐southwest direction appears to explain the locations of the craters and the formation and distribution of the moldavites. The impactor must have been a binary asteroid with two widely separated components (some 1.5 and 0.15 km in diameter, respectively). We carried out a series of three‐dimensional hydrocode simulations of a Ries‐type impact. The results confirm previous results suggesting that impacts around 30–50° (from the horizontal) are the most favorable angles for near‐surface melting, and, consequently for the formation of tektites. Finally, modeling of the motion of impact‐produced tektite particles through the atmosphere produces, in the downrange direction, a narrow‐angle distribution of the moldavites tektites in a fan like field with an angle of ~75°. An additional result of modeling the motion of melt inside and outside the crater is the preferred flow of melt from the main melt zone of the crystalline basement downrange towards the east‐northeast rim. This explains perfectly the occurrence of coherent impact melt bodies (some tens of meters in size) in a restricted zone of the downrange rim of the Ries crater. The origin of these melt bodies, which represent chemically a mixture of crystalline basement rocks similar to the main melt mass contained (as melt particles <0.5 m in size) in the suevite, do not occur at any other portion of the Ries crater rim and remained enigmatic until now. Although the calculated distribution of moldavites still deviates to some degree from the known distribution, our results represent an important step toward a better understanding of the origin and distribution of the high‐velocity surface melts and the low‐velocity, deep‐seated melt resulting from an oblique impact on a stratified target.  相似文献   

15.
We report on a very large set of simulations of collisions between two main-sequence (MS) stars. These computations were carried out with the smoothed particle hydrodynamics method. Realistic stellar structure models for evolved MS stars were used. In order to sample an extended domain of initial parameters space (masses of the stars, relative velocity and impact parameter), more than 14 000 simulations were carried out. We considered stellar masses ranging between 0.1 and  75 M  and relative velocities up to a few thousand km s−1. To limit the computational burden, a resolution of 1000–32 000 particles per star was used. The primary goal of this study was to build a complete data base from which the result of any collision can be interpolated. This allows us to incorporate the effects of stellar collisions with an unprecedented level of realism into dynamical simulations of galactic nuclei and other dense stellar clusters. We make the data describing the initial condition and outcome (mass and energy loss, angle of deflection) of all our simulations available on the Internet. We find that the outcome of collisions depends sensitively on the stellar structure and that, in most cases, using polytropic models is inappropriate. Published fitting formulae for the collision outcomes, established from a limited set of collisions, prove of limited use because they do not allow robust extrapolation to other stellar structures or relative velocities.  相似文献   

16.
Abstract— In oblique impacts with an impact angle under 45°, the bilateral shape of the distal ejecta blanket is used as the strongest indicator for an impact vector. This bilateral symmetry is attenuated and is superimposed by radial symmetry towards the crater rim, which remains circular for impact angles down to 10–15°. The possibility that remnants of bilateral symmetry might still be present in the most proximal ejecta, the overturned flap and the crater rim was explored with the intention of deducing an impact vector. A model is presented that postulates bilateral patterns using proximal ejecta trajectories and predicts these patterns in the orientation of bedding planes in the crater rim. This model was successfully correlated to patterns described by radial grooves in the proximal ejecta blanket of the oblique Tooting crater on Mars. A new method was developed to detect structural asymmetries by converting bedding data into values that express the deviation from concentric strike orientation in the crater rim relative to the crater center, termed “concentric deviation.” The method was applied to field data from Wolfe Creek crater, Western Australia. Bedding in the overturned flap implies an impactor striking from the east, which refines earlier publications, while bedding from the inner rim shows a correlation with the crater rim morphology.  相似文献   

17.
The interstellar collector on NASA's Stardust mission captured many particles from sources other than the interstellar dust stream. Impact trajectory may provide a means of discriminating between these different sources, and thus identifying/eliminating candidate interstellar particles. The collector's aerogel preserved a clear record of particle impact trajectory from the inclination and direction of the resultant tracks. However, the collector also contained aluminum foils and, although impact crater studies to date suggest only the most inclined impacts (>45° from normal) produce crater morphologies that indicate trajectory (i.e., distinctly elliptical), these studies have been restricted to much larger (mm and above) scales than are relevant for Stardust (μm). It is unknown how oblique impact crater morphology varies as a function of length scale, and therefore how well Stardust craters preserve details of impactor trajectory. Here, we present data from a series of impact experiments, together with complementary hydrocode modeling, that examine how crater morphology changes with impact angles for different‐sized projectiles. We find that, for our smallest spherical projectiles (2 μm diameter), the ellipticity and rim morphology provide evidence of their inclined trajectory from as little as 15° from normal incidence. This is most likely a result of strain rate hardening in the target metal. Further experiments and models find that variation in velocity and impactor shape complicate these trends, but that rim morphology remains useful in determining impact direction (where the angle of impact is >20° from normal) and may help identify candidate interstellar particle craters on the Stardust collector.  相似文献   

18.
We present results from direct N-body simulations of collisions between gravitational aggregates of varying size as part of a study to parameterize planetesimal growth in the Solar System. We find that as the ratio of projectile to target mass departs from unity, the impact angle has less effect on the outcome. At the same time, the probability of planetesimal growth increases. Conversely, for a fixed impact energy, collisions between impactors with mass ratio near unity are more dispersive than those with impactor mass ratio far from unity. We derive an expression for the accretion probability as a function of mass ratio. For an average mass ratio of 1:5, we find an accretion probability of ∼60% over all impact parameters. We also compute the critical specific dispersal energy Q*D as a function of projectile size. Extrapolating to a projectile size of 1 m with a 1-km target, we find Q*D=103−104 J kg−1, in agreement with several other collision models that use fundamentally different techniques. Our model assumes that the components of each gravitational aggregate are identical and indestructible over the range of sampled impact speeds. In future work we hope to incorporate a simple fracture model to extend the range of applicable speeds and we plan to implement our results in a large-scale planetesimal evolution code.  相似文献   

19.
Seiji Yasuda  Hitoshi Miura 《Icarus》2009,204(1):303-315
We carried out three-dimensional hydrodynamics simulations of the disruption of a partially-molten dust particle exposed to high-speed gas flow to examine the compound chondrule formation due to mutual collisions between the fragments (fragment-collision model; [Miura, H., Yasuda, S., Nakamoto, T., 2008a. Icarus194, 811-821]).In the shock-wave heating model, which is one of the most plausible models for chondrule formation, the gas friction heats and melts the surface of the cm-sized dust particle (parent particle) and then the strong gas ram pressure causes the disruption of the molten surface layer. The hydrodynamics simulation shows details of the disruptive motion of the molten surface, production of many fragments and their trajectories parting from the parent particle, and mutual collisions among them. In our simulation, we identified 32 isolated fragments extracted from the parent particle. The size distribution of the fragments was similar to that obtained from the aerodynamic experiment in which a liquid layer was attached to a solid core and it was exposed to a gas flow. We detected 12 collisions between the fragments, which may result in the compound chondrule formation. We also analyzed the paths of all the fragments in detail and found the importance of the shadow effect in which a fragment extracted later blocks the gas flow toward a fragment extracted earlier. We examined the collision velocity and impact parameter of each collision and found that 11 collisions should result in coalescence. It means that the ratio of coalescent bodies to single bodies formed in this disruption of a parent particle is Rcoa=11/(32-11)=0.52. We concluded that compound chondrule formation can occur just after the disruption of a cm-sized molten dust particle in shock-wave heating.  相似文献   

20.
Numerical simulations have been used to study high velocity two-body impacts. In this paper a two-dimensional Lagrangian finite difference hydrocode and a three-dimensional smooth particle hydrocode (SPH) are described and initial results reported.

The 2D hydrocode has successfully reproduced both the fragment size distribution and the mean fragment velocities from laboratory impact experiments using basalt and cement mortar. Further, the hydrocode calculations have determined that the energy needed to fracture a body has a much stronger dependence on target size than predicted from most scaling theories. In addition, velocity distributions obtained (using homogeneous targets at impact velocities around 2 km s−1) indicate that mean ejecta speeds resulting from large-body collisions do not generally exceed escape velocities.

The SPH model provides a fully three-dimensional framework for studying impacts, so that phenomena such as oblique collisions or impacts into non-spherical targets may be studied. The gridless code allows for arbitrary levels of distortion, and is hence appropriate for modeling the large-scale deformations which accompany most impact events. Because fragments are modeled explicitly, greater numerical accuracy is achieved in the regions of large fragments than with the purely statistical approach of the 2D model. Of course, this accuracy comes at the expense of significantly greater computational requirements.

These codes can be, and have been, used to make specific predictions about particular objects in our solar system. But more significantly, they allow us to explore a broad range of collisional events. Certain parameters (size, time) can be studied only over a very restricted range within the laboratory; other parameters (initial spin, low gravity, exotic structure or composition) are difficult to study at all experimentally. The outcomes of numerical simulations lead to a more general and accurate understanding of impacts in their many forms.  相似文献   


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