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《The Cartographic journal》2013,50(1):28-40
AbstractThe legend is a critical tool in reading and interpreting a thematic map. The goal of the study reported here is to understand how the legend works as a map is read. The methodology combined usability performance metrics with the thinking aloud method. Subjects were asked to perform two sets of tasks using two thematic maps with different legend layouts. While latency and accuracy of answers for the first set of tasks did not differ significantly between users of the different layouts, users clearly preferred legends that were simple or familiar. The thinking aloud protocols from the second part of the study revealed different patterns of legend comprehension for each legend design. In addition, the study identified four problem-solving strategies that were adopted by the subjects. Finally, some principles for designing legends were developed from the results of the study. 相似文献
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Dennis Edler Julian Keil Marie-Christin Tuller Anne-Kathrin Bestgen Frank Dickmann 《The Cartographic journal》2020,57(1):6-17
ABSTRACTMap legends are key elements of thematic maps and cartographic communication. The question of how to style map legends is a topic which has often been addressed by cartographic academics and practitioners. Nevertheless, the question of where to position a map legend has only hardly been discussed. Principles of cognitive sciences allow the assumption that a legend positioned to the right of a map field can be read and decoded faster than a legend on the left side. This study investigates the impact of legend positioning on legend decoding. It involves an experiment based on a recognition memory paradigm and the registration of eye-movements. The results show that, in less time, a legend positioned to the right of the map field (compared to a left legend) can be decoded faster. The same accuracy of a cognitive representation of geographic space can be achieved in spatial memory. 相似文献
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Zhilin Li 《制图学和地理信息科学》2013,40(4):348-362
Legends are important for understanding maps. Legend design is a part of map design and forms an important topic of cartographic research. Most research on legend design concentrates on the development of techniques rather than the development of basic principles. This study is devoted to the latter topic. Particularly, attention is paid to the development of spacing and alignment rules for effective design of legends shown on screens (computer monitors and tablet screens). Based upon Gestalt laws and Bumstead’s rules, a set of spacing and alignment rules is developed. Experimental evaluations are conducted, and the results indicate that a legend designed with proper consideration of the spacing and alignment rules is much more effective and efficient than ordinary legends. 相似文献
4.
主要阐述编制综合性专题地图集时,符号系统设计应遵循的规则,涉及图集中经常用到的一些符号、图表符号制作,及构建这些符号系统时需要注意的细节问题,列举了一些制作专题地图符号、图表方法及对极值数据的处理方法。通过对编制专题地图符号极易出现的问题总结,可以在以后的编制地图集过程中,避免因制作专题符号不科学而引发读图人对数量指标估读的错误认知,从而做出错误的评价,实现专题地图符号的科学表达及具有可量算性特质。本文所列举事例均来自《河北省地图集》专题地图。 相似文献
5.
Mapmaking has become widespread through the Internet, resulting in a wide range of cartographic quality. To achieve better quality, mapmaking needs tools and online services for intuitive and efficient on-demand mapping. A project team at IGN, the French National Mapping Agency, is working on producing a digital cartographic model (DCM) from various existing databases and maps on which such tools and services are based. This DCM ranges from detailed topographic maps to small general road maps. GeoServer Web Map Service capabilities were used extensively to produce quality maps with various legends. Special care was taken to make a default legend suitable for customer data overlays, both on-screen and on paper. Web-based interface prototypes were built to guide users in choosing colors and creating their own original map legends. Users can also rely on a growing catalog of harmonious color palettes and map samples as sources of inspiration. 相似文献
6.
Perceptual complexity of soil-landscape maps: a user evaluation of color organization in legend designs using eye tracking 总被引:1,自引:0,他引:1
《International Journal of Digital Earth》2013,6(6):560-581
ABSTRACTWe compared the ability of two legend designs on a soil-landscape map to efficiently and effectively support map reading tasks with the goal of better understanding how the design choices affect user performance. Developing such knowledge is essential to design effective interfaces for digital earth systems. One of the two legends contained an alphabetical ordering of categories, while the other used a perceptual grouping based on the Munsell color space. We tested the two legends for 4 tasks with 20 experts (in geography-related domains). We analyzed traditional usability metrics and participants’ eye movements to identify the possible reasons behind their success and failure in the experimental tasks. Surprisingly, an overwhelming majority of the participants failed to arrive at the correct responses for two of the four tasks, irrespective of the legend design. Furthermore, participants’ prior knowledge of soils and map interpretation abilities led to interesting performance differences between the two legend types. We discuss how participant background might have played a role in performance and why some tasks were particularly hard to solve despite participants’ relatively high levels of experience in map reading. Based on our observations, we caution soil cartographers to be aware of the perceptual complexity of soil-landscape maps. 相似文献
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《制图学和地理信息科学》2013,40(4):217-236
This article presents the use of the frequency histogram legend (FHL) as a substitute to traditional legends in both classed and unclassed choropleth maps. Great variation in the size of mapping units can hinder readers' ability to comprehend statistical distributions from a choropleth map. Replacing conventional legends with FHL can aid readers in their understanding of spatial as well as statistical distributions of the mapped data simultaneously. A customized mapping application was designed in ArcInfo 9.0 to test the use of FHL in both classed and unclassed choropleth maps. Frequency histogram legends were tested on different types of statistical distributions. Although the comparison of the results shows that the FHL works best for a Gaussian or close to a Gaussian distribution for eight or fewer classes, the customized application permits users to generate choropleth maps with frequency histogram legends for any type of statistical distribution with any number of classes. The analysis reveals that readers' background in statistics helped them to effectively utilize and interpret frequency histogram legends in the choropleth maps. 相似文献
9.
新闻地图编制出版的实践与研究 总被引:1,自引:1,他引:0
基于长期具体实践,深入分析了编制出版新闻专题地图过程中存在的问题和极易步入的误区,从新闻选题、编辑制作、总体设计、工作流程和理论提升等方面,提出应对策略,明晰了地图专业角度应抓住的重点和研发方向。 相似文献