共查询到20条相似文献,搜索用时 312 毫秒
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Virtual globes enable the combination of heterogeneous datasets for optimal routing analyses in transportation, environmental ecology, and construction engineering. In this study, considering the advantages of the hierarchical tiling structure and topography of virtual globes, we propose a tile‐based optimal routing method for large‐scale road networks in a virtual globe. This method designs a topographically preserved road‐network tile model by partitioning roads into tiles and constructs the road‐network pyramid from the bottom to the top. During construction, a TileArc is calculated and flagged as the shortest path in a tile. Based on the built road‐network pyramid carrying hierarchical TileArcs, a multi‐level and flexible shortest path query can be executed efficiently. The proposed method is implemented with large road networks with different road grades in a virtual globe. Experimental results verify its validity, efficiency, and exactness. Moreover, the length of the shortest path with surface distance is approximately 1.3 times longer than that with Euclidean distance. 相似文献
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The demand for analysis of large‐scale data has increased with increased access to spatial vector data. Polygon overlay of vector data in a virtual globe requires proprietary data structures and proprietary analysis algorithms. A vector data structure is designed for rapid polygon overlay in a virtual globe by recording the metadata of the triangles (TriMeta) that constitute polygons. A polygon overlay algorithm is proposed based on this data structure. The overlay of two complex GIS polygons is transformed into the intersection computation of their 3D triangular presentations. The intersection computation of two sets of triangles is reduced considerably by utilizing TriMeta to filter out the disjoint triangle pairs and rapidly identify the contained triangle. The new method improves the overlay efficiency in a virtual globe because the amount of computation required to calculate the intersections of two large polygons and drape the intersections onto a terrain surface is reduced. 相似文献
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总结了BitTorrent(BT)系统的发展状况与结点选择策略,找出了现行BT系统给骨干网络造成运营压力的原因,在此基础上提出了一种具有网络拓扑聚集性的结点选择策略.同时进行了相关的仿真实验,证明了提出的新算法可以取代BT系统中的现有算法,且可以有效降低该系统在骨干网络中造成的冗余流量. 相似文献
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World Wind是由美国宇航局(NASA)开发的三维地理信息系统,也是一款可提供丰富数据的数字地球平台,如何将多源数据实现紧密型二三维耦合是基于World Wind开发专业系统需要解决的重要问题.在.NET开发环境下,以World Wind为仿真内核,开发了水位仿真系统,研究了二三维数据耦合技术,实现了环鄱阳湖生态经济开发区的湖区与航道淹没分析和三维漫游.结果表明,仿真系统流畅地实现了任意点地形高程、水位、水深和航道级别等信息的实时查询,仿真了不同控制水位条件下的鄱阳湖区淹没范围,仿真结果能够服务于鄱阳湖水利枢纽的水位调控决策;该仿真系统在湖泊干旱特征水位等确定中也具有重要的应用价值. 相似文献
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适应于分布式虚拟地理环境服务的对等网络模型研究 总被引:1,自引:1,他引:1
阐述了分布式虚拟地理环境系统体系结构的研究现状,对当前分布式虚拟地理环境系统建设所面临的技术难点和挑战进行了深入探讨,在此基础上将对等网络技术引入到分布式虚拟地理环境系统的建设中。对现有的对等网络路由结构的适应性进行了深入的比较和分析,进而设计了一个适应于分布式虚拟地理环境服务的大规模对等网络模型,并对该模型进行了模拟测试和分析,达到了预期的效果。 相似文献
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信息技术的飞速发展,为信息资源的建设和服务工作提供了新的模式和新的手段。本文简要介绍了测绘科技信息服务系统的框架结构、数据流程、主要技术创新点等研究成果,试图为测绘科技信息共享平台的建设,提供一种网上信息作业和服务支持系统。 相似文献
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一种基于P2P网络的WebGIS体系结构 总被引:1,自引:1,他引:0
提出了一种新的基于P2P网络的WebGIS体系结构,用以实现Peers之间互相提供GIS服务。在该体系结构下,每个Peer具有GWS提供者和GWS请求者两个模块,Peers之间采用建立连接、服务获取和处理实现的工作流程完成一次请求服务。 相似文献
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Crime is a complex phenomenon, emerging from the interactions of offenders, victims, and their environment, and in particular from the presence or absence of capable guardians. Researchers have historically struggled to understand how police officers create guardianship. This presents a challenge because, in order to understand how to advise the police, researchers must have an understanding of how the current system works. The work presents an agent‐based model that simulates the movement of police vehicles, using a record of real calls for service and real levels of police staffing in spatially explicit environments to emulate the demands on the police force. The GPS traces of the simulated officers are compared with real officer movement GPS data in order to assess the quality of the generated movement patterns. The model represents an improvement on existing standards of police simulation, and points the way toward more nuanced understandings of how police officers influence the criminological environment. 相似文献
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James E. Mower 《Transactions in GIS》2015,19(5):678-693
Landscape illustration, a core visualization technique for field geologists and geomorphologists, employs the parsimonious use of linework to represent surface structure in a straightforward and intuitive manner. Under the rubric of non‐photorealistic rendering (NPR), automated procedures in this vein render silhouettes and creases to represent, respectively, view‐dependent and view‐independent landscape features. This article presents two algorithms and implementations for rendering silhouettes from adaptive tessellations of point‐normal (PN) triangles at speeds approaching those suitable for animation. PN triangles use cubic polynomial models to provide a surface that appears smooth at any required resolution. The first algorithm, drawing on standard silhouette detection techniques in surface meshes, builds object space facet adjacencies and image space pixel adjacencies in the graphics pipeline following adaptive tessellation. The second makes exclusive use of image space analysis without referencing the underlying scene world geometry. Other than initial pre‐processing operations, recent advances in the OpenGL API allow implementations for both algorithms to be hosted entirely on the graphics processing unit (GPU), eliminating slowdowns through data transfer across the system memory bus. We show that both algorithms provide viable paths to real‐time animation of pen and ink style landscape illustrations but that the second demonstrates superior performance over the first. 相似文献
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GPS卫星导航定位技术的新进展 总被引:1,自引:0,他引:1
GPS卫星定位技术日益成熟,定位精度不断提高,尤其是实时差分技术的出现,使得GPS卫星定位技术在国民经济各领域得到了广泛应用。GPS发展的又一个新进展是建立连续运行卫星定位服务系统,为测绘工程和国民经济建设提供高质量的服务,创造可观的经济效益,而且为现代网络社会注入一种新的思维方法和服务模式。该系统主要由基准站设计、系统监控中心设计和用户子系统设计三部分构成,它是现代卫星定位、计算机网络、数字通讯等技术多方位、高深度的集成结晶。 相似文献
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A VR (virtual reality) simulator which is used for helicopter simulations requires a virtual environment of real world urban areas. However, real urban environments are continuously changing. It is necessary to develop a modeling method that makes direct use of GIS (geographical information system) data which is updated periodically. A flight simulation needs to visualize not only buildings in the near distance but also a large number of buildings in the far distance. We propose a method for modeling urban environments from aerial images and digital maps with relatively little manual work. An image‐based method is applied to the urban modeling that considers the characteristics of Korean cities. Buildings in the distance can be presented without creating a large number of polygons. The proposed method consists of a pre‐processing stage that prepares the model from the GIS data and a modeling stage that creates the virtual urban environment. The virtual urban environment utilizes the height map of buildings. 相似文献