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1.
Abstract

With the proposition of the Digital Earth (DE) concept, Virtual Geographic Information System (VGIS) has started to play the role of a Digital Earth prototype system. Many core problems involved in VGIS, such as out-of-core management and interactive rendering of very large scale terrain and image data, have been well studied in the past decades. However, the jitter problem, a common problem in VGIS that often causes annoying visual artefacts and deteriorates the output image quality, draws little attention. In this paper, after an intensive analysis of the jitter problem, a comprehensive framework is proposed to address such a problem while accounting for the characteristics of different data types in VGIS, such as terrain or ocean mesh data, vector data and 3-D model data. Specifically, this framework provides an improved dynamic local coordinate system (DLCS) method for terrain or ocean mesh data. For vector data, the framework provides a simple and effective multiple local coordinate systems (MLCS) method. The framework provides a MLCS method for 3-D model data making full use of the existing local coordinate system of the model. The advantages of the proposed methods over current approaches are analysed and highlighted through case studies involving large GIS datasets.  相似文献   

2.
ABSTRACT

Despite the now-ubiquitous two-dimensional (2D) electronic maps, three-dimensional (3D) globe viewers, or 3D geo-browsers such as Google Earth and NASA World Wind have gained much attention. However, the effect of such interactive 3D geo-browsers on spatial knowledge acquisition and decision-making is not well known. This study aims to explore the potential benefits of using interactive 3D geo-browsers in three processes of pedestrian navigation (self-localization, spatial knowledge acquisition, and decision-making) in digital environments. We employed eye tracking to show differences of visual attention in pedestrian navigation between a 2D map (Google Map) and a 3D geo-browser (Google Earth). The results indicated that benefits and drawbacks of 3D representations are task dependent. Participants using the 3D geo-browser had an extensively visual search resulting in significantly longer response time than the 2D participants for spatial knowledge acquisition, whereas 3D users performed a more efficient visual search and resulted in a better navigation performance at complex decision points. We speculate that the inefficient knowledge acquisition when using the 3D geo-browser was most probably due to information overload and obstructed views. Landmarks in photorealistic 3D models assisted recall of spatial knowledge from mental maps, which contributed to efficient decision-making at a complex turning point. These empirical results can be helpful to improve the usability of pedestrian navigation systems.  相似文献   

3.
Abstract

Digital Ocean is a new research domain of Digital Earth. Because of the spatio-temporal, three-dimensional (3D) and intrinsically dynamic nature of ocean data, it is more difficult to make a breakthrough in this domain. The construction of the China Digital Ocean Prototype System (CDOPS) pushes Digital Ocean a step forward from its operation as a mere concept to its achievement as a realistic system. In this paper, the technical framework of the CDOPS is discussed, including its data, function, and application layers. Then, two key technologies are studied in detail that will enable the construction of the 3D ocean environment and the visualization of the ocean model output data. Practical demonstrations show that the CDOPS provides a technical reference for the development of Digital Ocean. This paper is based on an ongoing research project of the development of CDOPS that aims at the facilitation, integration, sharing, accessing, visualization, and use of the ocean data and model computing data from the Digital Earth perspective.  相似文献   

4.
Abstract

3D geo spatial data have become the normal. However, to view the data, usually expert software is required, which have up to now hindered the wide spread use of 3D scenes for the display of geological data. The internet real time 3D rendering framework X3D is assessed regarding its suitability for building a geological GIS on the internet. Especially important for geological data, 3D rendering enhances the intuitive grasp of the data and enables the user to interactively explore it. It is often necessary to find a solution to distribute this data to a wide range of interested parties, experts and non-experts alike. According to the nature of 3D data, the best technique to display geo-data, the modeling of objects and unresolved issues have to be taken into consideration. The internet is the apparent tool for the public distribution and visualization of 3D data and it was found that through the open ISO-standardized format X3D it offers a multitude of possibilities. A 3D geological interactive map was created with these prerequisites to identify challenges and possibilities through this process. It was found that the use of lead to satisfactory results, that could probably not have been achieved with another technology.  相似文献   

5.
《The Cartographic journal》2013,50(3):211-221
Abstract

The progressive projection is by origin a manual cartographic technique, traditionally used by panoramic landscape painters; however, it is rarely encountered in digitally created three-dimensional (3D) maps. In this article, the advantages of this specific projection when designing 3D maps are presented, the processes involved in its manual construction, as well as the existing and potential digital implementation approaches, are reviewed. A new algorithmic solution is described, allowing for user-friendly interactive bending of a terrain model into a progressive view, with options to add a curved horizon, to vertically exaggerate the terrain, and to create a 360° strip panorama. The resulting software, Terrain Bender, is freely available for download.  相似文献   

6.
ABSTRACT

A 3D forest monitoring system, called FORSAT (a satellite very high resolution image processing platform for forest assessment), was developed for the extraction of 3D geometric forest information from very high resolution (VHR) satellite imagery and the automatic 3D change detection. FORSAT is composed of two complementary tasks: (1) the geometric and radiometric processing of satellite optical imagery and digital surface model (DSM) reconstruction by using a precise and robust image matching approach specially designed for VHR satellite imagery, (2) 3D surface comparison for change detection. It allows the users to import DSMs, align them using an advanced 3D surface matching approach and calculate the 3D differences and volume changes (together with precision values) between epochs. FORSAT is a single source and flexible forest information solution, allowing expert and non-expert remote sensing users to monitor forests in three and four (time) dimensions. The geometric resolution and thematic content of VHR optical imagery are sufficient for many forest information needs such as deforestation, clear-cut and fire severity mapping. The capacity and benefits of FORSAT, as a forest information system contributing to the sustainable forest management, have been tested and validated in case studies located in Austria, Switzerland and Spain.  相似文献   

7.
ABSTRACT

National spatial data infrastructures are key to achieving the Digital Earth vision. In many cases, national datasets are integrated from local datasets created and maintained by municipalities. Examples are address, building and topographic information. Integration of local datasets may result in a dataset satisfying the needs of users of national datasets, but is it productive for those who create and maintain the data? This article presents a stakeholder analysis of the Basisregistratie Adressen en Gebouwen (BAG), a collection of base information about addresses and buildings in the Netherlands. The information is captured and maintained by municipalities and integrated into a national base register by Kadaster, the Cadastre, Land Registry and Mapping Agency of the Netherlands. The stakeholder analysis identifies organisations involved in the BAG governance framework, describes their interests, rights, ownerships and responsibilities in the BAG, and maps the relationships between them. Analysis results indicate that Kadaster and the municipalities have the highest relative importance in the governance framework of the BAG. The study reveals challenges of setting up a governance framework that maintains the delicate balance between the interests of all stakeholders. The results provide guidance for SDI role players setting up governance frameworks for national or global datasets.  相似文献   

8.
《The Cartographic journal》2013,50(3):240-246
Abstract

The use of computer-generated perspective views, often named as three-dimensional (3D) maps, is growing. These terrain visualisations should be more understandable for users without cartographic education, which are not familiar with contour lines. Within the study, two eye-tracking experiments and online questionnaire were used for investigating the difference between user cognition of classical two-dimensional (2D) visualisation with contour lines and perspective 3D view. Questionnaire was focused on maps understandability, suitability and aesthetics. Results of the questionnaire shows, that the majority of participants prefer 3D visualisation. First eye-tracking experiment was designed as a pair of maps in one stimulus. One shows 2D visualisation, the other 3D visualisation. No significant differences between user preferences of 2D and 3D visualisation were found, but the results were influenced with the order of the maps in the stimuli. Because of that another experiment was designed. In this case stimuli contained only one of two possible visualisations (2D and 3D). ScanPath comparison of this experiment results confirmed that users have different strategies for cognition of 2D and 3D visualisation, although statistically significant difference between both types of visualisation was found in the ScanPath length metric only.  相似文献   

9.
关峰  刘浩  曹巍 《测绘科学》2012,37(3):93-95
灾情信息的可视化表达是地理信息系统应用于辅助应急救灾工作的一个重要方面。本文将二三维GIS各自的优点整合到一个完整的可视化系统中,并通过一定的联动机制使2者的数据显示与操作同步,着重介绍了二三维联动技术的原理、实现方法等问题,设计了基于二三维混合结构的GIS,同时包含二、三维GIS环境并支持二三维联动模式下的灾情可视化和相关分析工作,最后以巨灾综合信息集成显示系统为例,并给出了二三维联动实现的基本设计方案。  相似文献   

10.
Abstract

</p>Gamepads and joysticks have the potential to improve spatial navigation in virtual globes, block diagrams and 2D maps. Digital school atlases, in particular, can become more engaging if support for gamepads and joysticks is added, as children and adolescents are very proficient at using these devices. The fusion of gaming devices and interactive school atlases offers interesting new use cases: teachers can control a digital wall map with a remote-control gamepad while lecturing from the front of the classroom, or students can explore maps on their personal computers using an enticing way to interact. This paper presents these use cases, the characteristics of the most common gaming devices, and discusses spatial navigation with gamepads and joysticks for globes, block diagrams and 2D maps. The ideas presented originated from the ongoing development of a new, interactive version of the Swiss World Atlas for schools.  <a href="relate_search.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&aid=5A172168B32099AE544AB8BD3EC6ADF4&language=1" target="_blank">相似文献</a>    </div> <div><br></div> <div class="clear"></div> </div> <div class="clear"></div> </div> <div class="search_article"> <div class="search_articleleft">11.</div> <div class="search_articleright"> <div> <a class="a1" href="view_abstract.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&jid=6660A09BBC0E0857ED45449FE508A662&aid=58A97B94B44A0BF9AD3C8673BFF996DD&yid=FF7AA908D58E97FA&vid=B31275AF3241DB2D&iid=CA4FD0336C81A37A&sid=7E8E8B150580E4AB&eid=F24949CFDB502409&referenced_num=" target="_blank">Reality-based generation of virtual environments for digital earth</a>   <em><strong></strong></em>   </div> <div> <a class="a2" href="#">《International Journal of Digital Earth》</a>2013,6(1):88-106 </div> <div><b>Abstract</b></p> Digital Earth essentially consists of 3D and moreD models and attached semantic information (attributes). Techniques for generating such models efficiently are required very urgently. Reality-based 3D modelling using images as prime data source plays an important role in this context. Images contain a wealth of information that can be advantageously used for model generation. Images are increasingly available from satellite, aerial and terrestrial platforms. This contribution briefly describes some of the problems which we encounter if the process of model generation is to be automatised. With the help of some examples from Digital Terrain Model generation, Cultural Heritage and 3D city modelling we show briefly what can be achieved. Special attention is directed towards the use of model helicopters for image data acquisition. Some problems with interactive visualisation are discussed. Also, issues surrounding R&D, professional practice and education are also addressed.  <a href="relate_search.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&aid=58A97B94B44A0BF9AD3C8673BFF996DD&language=1" target="_blank">相似文献</a>    </div> <div><br></div> <div class="clear"></div> </div> <div class="clear"></div> </div> <div class="search_article"> <div class="search_articleleft">12.</div> <div class="search_articleright"> <div> <a class="a1" href="view_abstract.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&jid=5FFF9D94392CF95FA64F3302C6667FD6&aid=D2B943DDD549996970080FC100EDFDCE&yid=9F915C6F01DE79C5&vid=2A8D03AD8076A2E3&iid=0B39A22176CE99FB&sid=B0EBA60720995721&eid=2922B27A3177030F&referenced_num=" target="_blank">An event-driven dynamic updating method for 3D geo-databases</a>   <em><strong></strong></em>   </div> <div> <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=Han+Guo" target="_blank">Han Guo</a>  <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=Weixi+Wang" target="_blank">Weixi Wang</a>  <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=Zhihan+Lv" target="_blank">Zhihan Lv</a>  <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=Chen+Wu" target="_blank">Chen Wu</a>  <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=Weiping+Xu" target="_blank">Weiping Xu</a> <a class="a2" href="#">《地球空间信息科学学报》</a>2016,19(2):140-147 </div> <div><b>Abstract</b></p>With the rapid development of 3D Digital City, the focus of research has shifted from 3D city modeling and geo-database construction to 3D geo-database service and maintenance. The frequent modifications on geometry, texture, attribute, and topology present a great challenge to the 3D geo-database updating. This article proposes an event-driven spatiotemporal database model (ESDM) that combines the historical and present 3D city models with the semantic classification and state expression, triggered by changing events predefined. In addition, a corresponding dynamic updating method based on adaptive matching algorithm is presented to perform the dynamic updating operation for the complex 3D city models automatically, according to the compound matching of semantics, attributes, and spatial locations. Finally, the validity and feasibility of the proposed ESDM and its updating method are demonstrated through a 3D geo-database with more than 1.5 million 3D city models.  <a href="relate_search.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&aid=D2B943DDD549996970080FC100EDFDCE&language=1" target="_blank">相似文献</a>    </div> <div><br></div> <div class="clear"></div> </div> <div class="clear"></div> </div> <div class="search_article"> <div class="search_articleleft">13.</div> <div class="search_articleright"> <div> <a class="a1" href="view_abstract.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&jid=F5E15F49EFA6F3FA04B5BDFFC68ED5CC&aid=7F9FA8B8A58DCA4A2D4D2A8FC7892E96&yid=FF7AA908D58E97FA&vid=1371F55DA51B6E64&iid=CA4FD0336C81A37A&sid=1371F55DA51B6E64&eid=286FB2D22CF8D013&referenced_num=" target="_blank">How users interact with a 3D geo-browser under time pressure</a>   <em><strong></strong></em>   </div> <div> <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=Jan+Wilkening" target="_blank">Jan Wilkening</a>  <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=Sara+Irina+Fabrikant" target="_blank">Sara Irina Fabrikant</a> <a class="a2" href="#">《制图学和地理信息科学》</a>2013,40(1):40-52 </div> <div>Interactive 3D geo-browsers, also known as globe viewers, are popular, because they are easy and fun to use. However, it is still an open question whether highly interactive, 3D geographic data browsing, and visualization displays support effective and efficient spatio-temporal decision making. Moreover, little is known about the role of time constraints for spatio-temporal decision-making in an interactive, 3D context. In this article, we present an empirical approach to assess the effect of decision-time constraints on the quality of spatio-temporal decision-making when using 3D geo-browsers, such as GoogleEarth, in 3D task contexts of varying complexity. Our experimental results suggest that while, overall, people interact more with interactive geo-browsers when not under time pressure, this does not mean that they are also more accurate or more confident in their decisions when solving typical 3D cartometric tasks. Surprisingly, we also find that 2D interaction capabilities (i.e., zooming and panning) are more frequently used for 3D tasks than 3D interaction tools (i.e., rotating and tilting), regardless of time pressure. Finally, we find that background and training of tested users do not seem to influence 3D task performance. In summary, our study does not provide any evidence for the added value of using interactive 3D globe viewers when needing to solve 3D cartometric tasks with or without time pressure.  <a href="relate_search.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&aid=7F9FA8B8A58DCA4A2D4D2A8FC7892E96&language=1" target="_blank">相似文献</a>    </div> <div><br></div> <div class="clear"></div> </div> <div class="clear"></div> </div> <div class="search_article"> <div class="search_articleleft">14.</div> <div class="search_articleright"> <div> <a class="a1" href="view_abstract.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&jid=B9C1F7812352DC8E4E2481DED9A414A0&aid=7146D99DB3BDAF8AF6FE44A0F28B01BD&yid=99E9153A83D4CB11&vid=F3090AE9B60B7ED1&iid=94C357A881DFC066&sid=9C65ADEB5990B252&eid=35FC3610259C2B32&referenced_num=" target="_blank">基于WebGL技术的网络三维可视化研究与实现</a>   <em><strong></strong></em>   </div> <div> <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=%e5%88%98%e7%88%b1%e5%8d%8e" target="_blank">刘爱华</a>  <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=%e9%9f%a9%e5%8b%87" target="_blank">韩勇</a>  <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=%e5%bc%a0%e5%b0%8f%e5%9e%92" target="_blank">张小垒</a>  <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=%e9%99%88%e6%88%88" target="_blank">陈戈</a> <a class="a2" href="#">《地理空间信息》</a>2012,10(5):79-81 </div> <div>网络三维已成为虚拟现实一个重要发展方向。介绍了一种免插件实现网络三维可视化的技术——WebGL;阐述了基于WebGL技术搭建网络三维场景的步骤;并利用WebGL框架实现网络三维场景漫游与交互。  <a href="relate_search.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&aid=7146D99DB3BDAF8AF6FE44A0F28B01BD&language=2" target="_blank">相似文献</a>    </div> <div><br></div> <div class="clear"></div> </div> <div class="clear"></div> </div> <div class="search_article"> <div class="search_articleleft">15.</div> <div class="search_articleright"> <div> <a class="a1" href="view_abstract.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&jid=F55FF3AAB3E91326A69602BF21532D6F&aid=ACAD744F92297B890C0C610BCBED1DCC&yid=9EAD63ADE6B277ED&iid=E158A972A605785F&sid=CFAC5CB624A41AFD&eid=BB0EA31DB1B01173&referenced_num=" target="_blank">基于Web地理可视化分析系统的研究与设计</a>   <em><strong></strong></em>   </div> <div> <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=%e4%bd%95%e9%94%a1%e7%8e%89" target="_blank">何锡玉</a>  <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=%e5%bc%a0%e6%9d%83" target="_blank">张权</a>  <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=%e5%a7%9a%e5%a5%bd%e6%b5%b7" target="_blank">姚好海</a>  <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=%e6%b1%9f%e7%8e%ae" target="_blank">江玮</a> <a class="a2" href="#">《测绘软科学研究》</a>2014,(4):89-94 </div> <div>气候研究涉及海量时空数据集,其产生和存储在分布式计算资源中。科学家们需要一个直观且方便地工具去研究分布式时空数据。地理可视化分析工具可直观且方便地访问气候资料、探索各种气候参数之间的关系及交流研究成果。本文对基于Web的地理可视化分析系统的研究与设计做一些探讨,阐述该系统具有以下功能:①互联网上海量数据集管理;②时空数据的2D/3D可视化;③气候研究中各种时空统计分析;④交互式数据分析和知识发现。此外,本文也为管理、分发、分析大数据提供参考。  <a href="relate_search.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&aid=ACAD744F92297B890C0C610BCBED1DCC&language=2" target="_blank">相似文献</a>    </div> <div><br></div> <div class="clear"></div> </div> <div class="clear"></div> </div> <div class="search_article"> <div class="search_articleleft">16.</div> <div class="search_articleright"> <div> <a class="a1" href="view_abstract.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&jid=6660A09BBC0E0857ED45449FE508A662&aid=58A97B94B44A0BF9EA339DAAAE74E51A&yid=FF7AA908D58E97FA&vid=B31275AF3241DB2D&iid=CA4FD0336C81A37A&sid=856C2E13D1000DB7&eid=E2546871E5B846EF&referenced_num=" target="_blank">3D visualisations in simulations of future land use: exploring the possibilities of new,standard visualisation tools</a>   <em><strong></strong></em>   </div> <div> <a class="a2" href="#">《International Journal of Digital Earth》</a>2013,6(1):148-154 </div> <div><b>Abstract</b></p> Three-dimensional (3D) visualisations are an interesting method for representing model outcomes. Most visualisation techniques require expensive software and a lot of time to create them. When the visualisations need to be adapted frequently, a faster and more flexible method is needed. The first step of the proposed model is to create the 3D elements. These elements are combined with the base map, and distributed to the public using Google Earth. Both freely available and commercial software are used in this process.  <a href="relate_search.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&aid=58A97B94B44A0BF9EA339DAAAE74E51A&language=1" target="_blank">相似文献</a>    </div> <div><br></div> <div class="clear"></div> </div> <div class="clear"></div> </div> <div class="search_article"> <div class="search_articleleft">17.</div> <div class="search_articleright"> <div> <a class="a1" href="view_abstract.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&jid=F5E15F49EFA6F3FA04B5BDFFC68ED5CC&aid=4086B3DF697F6675DF1FAF1E4A680906&yid=FF7AA908D58E97FA&vid=1371F55DA51B6E64&iid=38B194292C032A66&sid=B0EBA60720995721&eid=D59111839E7C8BDF&referenced_num=" target="_blank">A Hybrid System of Expanding 2D GIS into 3D Space</a>   <em><strong></strong></em>   </div> <div> <a class="a2" href="#">《制图学和地理信息科学》</a>2013,40(3):140-153 </div> <div>A hybrid system that integrates two-dimensional (2D) GIS and three-dimensional (3D) visualization has been developed to provide unique solutions to application domains where traditional 2D GIS and 3D visualization cannot alone provide a solution. In this paper, we focus on three key issues in realizing such an integrated system, including large-scale terrain rendering, 2D and 3D combination display (for example, rendering 2D GIS layers in 3D space), expanding traditional 2D GIS analysis functions into a 3D environment, and visualizing 3D geographical data. A generic framework is developed to integrate 3D visualization with various types of 2D GIS, such as commercial GIS software, open source GIS software and spatial databases. A prototype 2D and 3D hybrid system that seamlessly integrates 2D GIS (developed with ArcEngine) and 3D rendering engine (developed with DirectX) is then developed based on the framework. In this hybrid system, 2D and 3D data are viewed within the same scene. Multiple 2D GIS layers are overlaid on the base terrain using a Level of Detail (LOD) model. Advanced query functions, data accessing, data management and spatial analysis, which are executed in the traditional 2D GIS, are provided to users in a 3D environment by continuously transforming information between the 2D GIS subsystem and the 3D subsystem. The 3D data are organized and displayed by Keyhole Markup Language (KML) and textured 3D models in the COLLAborative Design Activity (COLLADA) format. The prototype demonstrates that this hybrid system has effectively addressed the three key issues identified above and that it can seamlessly integrate 2D GIS and 3D visualization. The hybrid system has great potential to be employed in many application domains, such as urban planning, landscape design and environmental decision making, among others, to enhance the 3D design capability and facilitate public participation in the planning, design and decision-making process.  <a href="relate_search.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&aid=4086B3DF697F6675DF1FAF1E4A680906&language=1" target="_blank">相似文献</a>    </div> <div><br></div> <div class="clear"></div> </div> <div class="clear"></div> </div> <div class="search_article"> <div class="search_articleleft">18.</div> <div class="search_articleright"> <div> <a class="a1" href="view_abstract.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&jid=6660A09BBC0E0857ED45449FE508A662&aid=58A97B94B44A0BF9F44622D8A55A2C4C&yid=FF7AA908D58E97FA&vid=B31275AF3241DB2D&iid=5D311CA918CA9A03&sid=A1BB529A18D3A83E&eid=97747634025A5F36&referenced_num=" target="_blank">Detecting repetitive structures on building footprints for the purposes of 3D modeling and reconstruction</a>   <em><strong></strong></em>   </div> <div> <a class="a2" href="#">《International Journal of Digital Earth》</a>2013,6(8):785-797 </div> <div><b>ABSTRACT</b></p>Repetitive structures of a building share features in terms of geometries and appearance and, therefore, the 3D information for these structures can be transferred from one specification to another for the purpose of 3D modeling and reconstruction once they are identified as repetitive structures. In this paper, a novel approach is proposed for the detection of the repetitive structures specified by the polygons of a building’s footprints. Instead of directly operating on the polygon in 2D space, the polygon is converted into a bend angle function representation in 1D space, whereby an extrusion is represented as a closed polygon intersected by the <i>x</i>-axis and located above it, while an intrusion is represented as a closed polygon below the <i>x</i>-axis. In this way, a polygon of a footprint is decomposed into a number of extrusions and intrusions which can in turn be processed. The task of detecting any repetitive structures specified in a building’s footprints then becomes the task of clustering the intersected polygons in the bend angle function space. The extrusions/intrusions which can be placed in the same clusters can be regarded as repetitive structures. Experiments show that this proposed approach can detect repetitive structures with different sizes, orientations and complexities.  <a href="relate_search.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&aid=58A97B94B44A0BF9F44622D8A55A2C4C&language=1" target="_blank">相似文献</a>    </div> <div><br></div> <div class="clear"></div> </div> <div class="clear"></div> </div> <div class="search_article"> <div class="search_articleleft">19.</div> <div class="search_articleright"> <div> <a class="a1" href="view_abstract.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&jid=1EAFE3E626147FFD99DAD0378F9E1890&aid=26AAC6900D0B8A11F7B83EC72D74E312&yid=FF7AA908D58E97FA&vid=771152D1ADC1C0EB&iid=38B194292C032A66&sid=BC084ACE66B62CC8&eid=AA27B676BFCAA4BE&referenced_num=" target="_blank">A Methodological Framework for Researching the Usability of the Space-Time Cube</a>   <em><strong></strong></em>   </div> <div> <a class="a2" href="#">《The Cartographic journal》</a>2013,50(3):201-210 </div> <div><b>Abstract</b></p>In recent years, an increased interest in the use of the Space-Time Cube (STC) to visualize movement data can be witnessed. However, little is known about whether the cube is truly efficient and effective to satisfactorily display complex movement datasets. The limited usability research that has been done did not lead to details on how the STC content should be designed and whether the cartographic design influences the exploration process. The conceptual framework that is proposed in this paper offers an approach to the evaluation of the STC content with special attention for design aspects and the environment in which the STC has to function. Systematic usability studies have to identify the strengths and weaknesses of the STC under different conditions. Therefore, the framework contains phased studies in which real-world data of four use cases of different complexity are used.  <a href="relate_search.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&aid=26AAC6900D0B8A11F7B83EC72D74E312&language=1" target="_blank">相似文献</a>    </div> <div><br></div> <div class="clear"></div> </div> <div class="clear"></div> </div> <div class="search_article"> <div class="search_articleleft">20.</div> <div class="search_articleright"> <div> <a class="a1" href="view_abstract.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&jid=C233E5FA5984661C03C5BE8C698ADE2A&aid=E98BDB497816EA9F&yid=D43C4A19B2EE3C0A&vid=D3E34374A0D77D7F&iid=38B194292C032A66&sid=CAA7BAE04CB631A1&eid=4133DDB79B497495&referenced_num=总被引:35,自引:3,他引:35" target="_blank">地下管线的三维可视化研究</a>   <em><strong>总被引:35,自引:3,他引:35</strong></em>   </div> <div> <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=%e6%9d%8e%e6%b8%85%e6%b3%89" target="_blank">李清泉</a>  <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=%e4%b8%a5%e5%8b%87" target="_blank">严勇</a>  <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=%e6%9d%a8%e5%bf%85%e8%83%9c" target="_blank">杨必胜</a>  <a href="search_by_author.aspx?subject=astronomy_earth_science&major=chx&field=author_name&encoding=utf-8&q=%e8%8a%b1%e5%90%91%e7%ba%a2" target="_blank">花向红</a> <a class="a2" href="#">《武汉大学学报(信息科学版)》</a>2003,28(3):277-282 </div> <div>介绍了管线管理的现状 ,阐述了管线数据的层次模型和组织方式 ,建立了地下管线的三维模型 ,提出了分段渐次推算的模型计算方法 ,并介绍了基于VisualC 和OpengGL技术开发的三维管线系统  <a href="relate_search.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&aid=E98BDB497816EA9F&language=2" target="_blank">相似文献</a>    </div> <div><br></div> <div class="clear"></div> </div> <div class="clear"></div> </div> </div> </div> </div> </div> </td> </tr> </table> </td> </tr> </table> <table width="870" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td height="40" align="center" class="fo2"> <a href="#" onClick="this.style.behavior='url(#default#homepage)';this.setHomePage('http://td.alljournals.com.cn')">设为首页</a> <span class="STYLE1">|</span> <a href="http://www.alljournals.cn/note.aspx">免责声明</a> <span class="STYLE1">|</span> <a href="http://www.e-tiller.com"><u>关于勤云</u></a> <span class="STYLE1">|</span> <a href="javascript:window.external.addFavorite('http://td.alljournals.com.cn','期刊界 All Journals---天文学、地球科学')">加入收藏</a></td> </tr> <tr> <td align="center" class="fo3"> <p align="center"> Copyright<span lang="en">©<a href="http://www.e-tiller.com"><u>北京勤云科技发展有限公司</u></a>  京ICP备09084417号    </span></p> </td> </tr> </table> </div> </body> </html>