共查询到18条相似文献,搜索用时 560 毫秒
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基于大比例尺航空立体相对提出昆山市政府及周边建筑群的建模方案,采用VirtuoZo数字摄影测量系统提取地面要素信息,在IMAGIS三维可视化地理信息系统下进行三维模型重建和编辑,在此基础上形成由CAD、GIS、三维影像数据集成的城市三维可视化处理方法,实现对三维场景进行实时漫游,并将漫游过程录制成动画,在Premiere中完成音频视频合成制作,形成最终多媒体产品。 相似文献
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根据地理信息系统在国内外的实际应用情况,提出了开展基于实景3维GIS水库移动巡查系统研究的必要性,并分析系统目标和设计原则,进而从总体架构、功能模块、系统特点等方面进行研究,阐述利用实景3维GIS、移动GIS,GPS、移动通信、数据交换等技术建设水库移动巡查系统的总体设计,该设计可作为水库移动巡查技术架构的基础,具有一定的实用价值。 相似文献
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3维GIS以其突出的3维可视化、虚拟现实场景等特点正越来越多的受到人们的关注。 Skyline是一款3维GIS平台软件,提供了3维场景显示及二次开发功能。利用Skyline开发的3维GIS,其可视化效果与很多因素有关。本文从3维模型的构建、数据加载、对象渲染和场景漫游等方面探讨了如何提高3维可视化效果。 相似文献
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二维地图和三维场景集成是当前GIS的一种重要应用方式,本文在研究分析平面地图和三维场景联动特点的基础上,提出了高精度二三维联动算法的要点,推导了根据平面地图参数定位三维场景及其反过程的计算公式,并根据数字高程模型对算法结果进行修正,对算法的定位精度进行了分析。实验结果表明,算法具有很高的定位精度和稳定性。 相似文献
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Transect-based three-dimensional road modeling and visualization 总被引:3,自引:0,他引:3
LIQingquan TANGLuliang ZUOXiaoqing LIHanwu 《地球空间信息科学学报》2004,7(1):14-17
On the basis of the study on road elements and the existing three-dimensional road data models, this paper puts forward the transect-based road modeling, resolves the modeling of the simplest road with two road transects, and fulfils the visualization of the road. OpenGL is applied as the tool of visualization. The map texture technology, LOD algorithm and dynamic multi-differentiating texture technology are of benefit to the construction of 3D road GIS, and improve the speed of roaming and effective visualization. This paper also disusses the combination of 2D digitall road map and 3D road scene, and the dynamic response between them. Finally, on the basis of the research on the transect-based road model, this paper develops the three-dimen-sional road geographic information system called virtual road ( VRoad ), which not only supplies road designers with a set of tool which can turn the designed 2D road data into 3D road and the high road assistant function area in computer, but also supplies the road management with a set of tool which can realize the road real time and interactive roaming, high-efficiency management. 相似文献
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用路途全景图增强地理信息系统的可视性 总被引:6,自引:0,他引:6
介绍了用路途全景图(Route panorama)组成道路网并融入地理信息系统的研究成果.为提供比道路地图更为详尽的景观信息,本文用路途全景图建立了一个可漫步的虚拟城市.路途全景图具有数据量小,形式连续,街道覆盖完全,高效采集和易于扩充等特色,可作为一个沿街建筑物和设施的图像索引.研究了获取街道景观的扫描系统,对一市区街道进行完全扫描,并对路途全景图进行信息检索.与利用3维图形建立城市模型相比,路途全景图能在因特网上实时传送,并在大区域内作连续的可视导航.其结果可应用于虚拟旅行、城市导引、历史研究、古迹保护、风土和生活方式记录以及灾害应急控制等. 相似文献
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概述了全景技术的主要特点,阐述了利用全景技术进行场景漫游的设计步骤,通过简单、快速的场景漫游制作,让虚拟现实不再遥不可及。 相似文献
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基于GIS的虚拟景观平台设计与实现 总被引:2,自引:0,他引:2
针对传统地理信息系统技术体系的局限,提出了集成地理信息系统、虚拟现实技术,以"图、文、数、声"一体化形式,向公众直观、形象、简洁、有趣地呈现了景观真实环境、多种交互方式和身临其境的用户体验,实现了动态3D场景展示和人机互动的虚拟景观平台,提升了地理信息系统的应用服务水平。研究结果为虚拟景观建设提供了可借鉴的技术手段,促进了地理信息技术和虚拟现实技术的结合。 相似文献
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Shunli Wang Qingwu Hu Pengcheng Zhao Honggang Yang Xuan Wu Mingyao Ai Xujie Zhang 《Transactions in GIS》2023,27(1):198-223
3D real scenes are a digital virtual space that represents and portrays the real world in a photorealistic, three-dimensional, and sequential manner. Existing methods for constructing and updating 3D models, such as oblique photography and laser scanning, are difficult to meet the demand of perceiving the real world intuitively, dynamically, and in real time. In recent years, the method of integrating rapidly rising video data and 3D models has become increasingly popular. Compared with existing methods, it enhances the real-time perception of 3D scenes by taking advantage of the real-time character of videos and the intuitive character of 3D models. In this article, we propose a real-time fusion method of multiple videos and 3D real scenes based on optimal viewpoint selection. To begin, 3D reconstruction and video camera calibration were used to prepare the basic data for the fusion of videos and 3D model. Second, a visible-surface detection-based video space restoration method was provided, and the overlapping region between multiple videos was determined. Third, to split the overlapping region into the corresponding camera spaces, a segmentation method based on optimal viewpoint selection was given. Finally, the 2D videos were dynamically fitted to the 3D model using the dynamic texture mapping method, while accomplishing the fusing and rendering of the 3D real scene. After experimental verification, the overall effect of the multiple videos and 3D real scene fusion system implemented using the method proposed in this article is better, while the algorithm is less time-consuming and efficient in rendering. 相似文献
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随着GIS的不断发展,地形的3维立体显示已成为主流,但传统方法生成模型过程复杂、真实感不强,无法在应用中提供足够的信息量。本文所述的3维虚拟场景生成方法,从实际应用出发,以真实地形地貌为标准,形成了一套完整的生成虚拟地形、地物、模拟天空的流程,并进行可视化实验。实验结果表明,使用该方法能够对实际场景进行仿真,模拟地物、植被的分布,达到小数据量实现3维虚拟场景的目的。最后,对所生成的示范系统进行验证分析,表明该方法简单、快速,对林业小班划分、农业土地管理等多个领域都有一定的实际参考价值。 相似文献