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1.
利用三维地质模拟技术重构地质现象的三维空间分布,是实现自然资源管理和风险评估的重要基础和前提。多点统计学方法通过探寻多点间的空间结构关系,结合随机模拟方法生成具有差异性的模拟结果,较好地再现了复杂的地质现象。然而,如何构建合适、有效的训练图像一直是基于多点统计学三维地质模拟的核心问题。本文提出了一种改进的多点统计学算法。本方法结合了序贯模拟和迭代的方法,将二维剖面扩展为三维训练图像,再结合EM-Like算法,实现了三维地质结构的优化模拟。建模实例结果表明,本方法能确保训练图像对内部模拟网格的约束,准确模拟研究区的地层层序,并很好地再现二维地质剖面所反映的地层结构关系。  相似文献   

2.
Indicator Simulation Accounting for Multiple-Point Statistics   总被引:7,自引:0,他引:7  
Geostatistical simulation aims at reproducing the variability of the real underlying phenomena. When nonlinear features or large-range connectivity is present, the traditional variogram-based simulation approaches do not provide good reproduction of those features. Connectivity of high and low values is often critical for grades in a mineral deposit. Multiple-point statistics can help to characterize these features. The use of multiple-point statistics in geostatistical simulation was proposed more than 10 years ago, on the basis of the use of training images to extract the statistics. This paper proposes the use of multiple-point statistics extracted from actual data. A method is developed to simulate continuous variables. The indicator kriging probabilities used in sequential indicator simulation are modified by probabilities extracted from multiple-point configurations. The correction is done under the assumption of conditional independence. The practical implementation of the method is illustrated with data from a porphyry copper mine.  相似文献   

3.
The Necessity of a Multiple-Point Prior Model   总被引:9,自引:0,他引:9  
Any interpolation, any hand contouring or digital drawing of a map or a numerical model necessarily calls for a prior model of the multiple-point statistics that link together the data to the unsampled nodes, then these unsampled nodes together. That prior model can be implicit, poorly defined as in hand contouring; it can be explicit through an algorithm as in digital mapping. The multiple-point statistics involved go well beyond single-point histogram and two-point covariance models; the challenge is to define algorithms that can control more of such statistics, particularly those that impact most the utilization of the resulting maps beyond their visual appearance. The newly introduced multiple-point simulation (mps) algorithms borrow the high order statistics from a visually and statistically explicit model, a training image. It is shown that mps can simulate realizations with high entropy character as well as traditional Gaussian-based algorithms, while offering the flexibility of considering alternative training images with various levels of low entropy (organized) structures. The impact on flow performance (spatial connectivity) of choosing a wrong training image among many sharing the same histogram and variogram is demonstrated.  相似文献   

4.
Parametric geostatistical simulations such as LU decomposition and sequential algorithms do not need Gaussian distributions. It is shown that variogram model reproduction is obtained when Uniform or Dipole distributions are used instead of Gaussian distributions for drawing i. i.d. random values in LU simulation, or for modeling the local conditional probability distributions in sequential simulation. Both algorithms yield simulated values with a marginal normal distribution no matter if Gaussian, Uniform, or Dipole distributions are used. The range of simulated values decreases as the entropy of the probability distribution decreases. Using Gaussian distributions provides a larger range of simulated normal score values than using Uniform or Dipole distributions. This feature has a negligible effect for reproduction of the normal scores variogram model but have a larger impact on the reproduction of the original values variogram. The Uniform or Dipole distributions also produce lesser fluctuations among the variograms of the simulated realizations.  相似文献   

5.
This study investigates the effect of fine-scale clay drapes on tracer transport. A tracer test was performed in a sandbar deposit consisting of cross-bedded sandy units intercalated with many fine-scale clay drapes. The heterogeneous spatial distribution of the clay drapes causes a spatially variable hydraulic conductivity and sorption coefficient. A fluorescent tracer (sodium naphthionate) was injected in two injection wells and ground water was sampled and analyzed from five pumping wells. To determine (1) whether the fine-scale clay drapes have a significant effect on the measured concentrations and (2) whether application of multiple-point geostatistics can improve interpretation of tracer tests in media with complex geological heterogeneity, this tracer test is analyzed with a local three-dimensional ground-water flow and transport model in which fine-scale sedimentary heterogeneity is modeled using multiple-point geostatistics. To reduce memory needs and calculation time for the multiple-point geostatistical simulation step, this study uses the technique of direct multiple-point geostatistical simulation of edge properties. Instead of simulating pixel values, model cell edge properties indicating the presence of irregularly shaped surfaces are simulated using multiple-point geostatistical simulations. Results of a sensitivity analysis show under which conditions clay drapes have a significant effect on the concentration distribution. Calibration of the model against measured concentrations from the tracer tests reduces the uncertainty on the clay-drape parameters. The calibrated model shows which features of the breakthrough curves can be attributed to the geological heterogeneity of the aquifer and which features are caused by other processes.  相似文献   

6.
Fast FILTERSIM Simulation with Score-based Distance   总被引:5,自引:3,他引:2  
FILTERSIM is a pattern-based multiple-point geostatistical algorithm for modeling both continuous and categorical variables. It first groups all the patterns from a training image into a set of pattern classes using their filter scores. At each simulation location, FILTERSIM identifies the training pattern class closest to the local conditioning data event, then samples a training pattern from that prototype class and pastes it onto the simulation grid. In the original FILTERSIM algorithm, the selection of the closest pattern class is based on the pixel-wise distance between the prototype of each training pattern class and the local conditioning data event. Hence, FILTERSIM is computationally intensive for 3D simulations, especially with a large and pattern-rich training image. In this paper, a novel approach is proposed to accelerate the simulation process by replacing that pixel-wise distance calculation with a filter score comparison, which is the difference between the filter score of local conditioning data event and that of each pattern prototype. This score-based distance calculation significantly reduces the CPU consumption due to the tremendous data dimension reduction. The results show that this new score based-distance calculation can speed up FILTERSIM simulation by a factor up to 10 in 3D applications.  相似文献   

7.
Spatially distributed and varying natural phenomena encountered in geoscience and engineering problem solving are typically incompatible with Gaussian models, exhibiting nonlinear spatial patterns and complex, multiple-point connectivity of extreme values. Stochastic simulation of such phenomena is historically founded on second-order spatial statistical approaches, which are limited in their capacity to model complex spatial uncertainty. The newer multiple-point (MP) simulation framework addresses past limits by establishing the concept of a training image, and, arguably, has its own drawbacks. An alternative to current MP approaches is founded upon new high-order measures of spatial complexity, termed “high-order spatial cumulants.” These are combinations of moments of statistical parameters that characterize non-Gaussian random fields and can describe complex spatial information. Stochastic simulation of complex spatial processes is developed based on high-order spatial cumulants in the high-dimensional space of Legendre polynomials. Starting with discrete Legendre polynomials, a set of discrete orthogonal cumulants is introduced as a tool to characterize spatial shapes. Weighted orthonormal Legendre polynomials define the so-called Legendre cumulants that are high-order conditional spatial cumulants inferred from training images and are combined with available sparse data sets. Advantages of the high-order sequential simulation approach developed herein include the absence of any distribution-related assumptions and pre- or post-processing steps. The method is shown to generate realizations of complex spatial patterns, reproduce bimodal data distributions, data variograms, and high-order spatial cumulants of the data. In addition, it is shown that the available hard data dominate the simulation process and have a definitive effect on the simulated realizations, whereas the training images are only used to fill in high-order relations that cannot be inferred from data. Compared to the MP framework, the proposed approach is data-driven and consistently reconstructs the lower-order spatial complexity in the data used, in addition to high order.  相似文献   

8.
The reproduction of the non-stationary distribution and detailed characteristics of geological bodies is the main difficulty of reservoir modeling. Recently developed multiple-point geostatistics can represent a stationary geological body more effectively than traditional methods. When restricted to a stationary hypothesis, multiple-point geostatistical methods cannot simulate a non-stationary geological body effectively, especially when using non-stationary training images (TIs). According to geologic principles, the non-stationary distribution of geological bodies is controlled by a sedimentary model. Therefore, in this paper, we propose auxiliary variables based on the sedimentary model, namely geological vector information (GVI). GVI can characterize the non-stationary distribution of TIs and simulation domains before sequential simulation, and the precision of data event statistics will be enhanced by the sequential simulation’s data event search area limitations under the guidance of GVI. Consequently, the reproduction of non-stationary geological bodies will be improved. The key features of this method are as follows: (1) obtain TIs and geological vector information for simulated areas restricted by sedimentary models; (2) truncate TIs into a number of sub-TIs using a set of cut-off values such that each sub-TI is stationary and the adjacent sub-TIs have a certain similarity; (3) truncate the simulation domain into a number of sub-regions with the same cut-off values used in TI truncation, so that each sub-region corresponds to a number of sub-TIs; (4) use an improved method to scan the TI or TIs and construct a single search tree to restore replicates of data events located in different sub-TIs; and (5) use an improved conditional probability distribution function to perform sequential simulation. A FORTRAN program is implemented based on the SNESIM.  相似文献   

9.
A Comparison of Methods for the Stochastic Simulation of Rock Fractures   总被引:1,自引:0,他引:1  
Methods reported in the literature for rock fracture simulations include approaches based on stochastic geometry, multiple-point statistics and a combination of geostatistics for fracture density and object-based modelling for fracture geometries. The advantages and disadvantages of each of these approaches are discussed with examples. By way of review, the authors begin with the geostatistical indicator simulation method, based on the truncated–Gaussian algorithm; this is followed by multiple-point statistical simulation and then the stochastic geometry approach, which is based on marked point process simulation. A new approach, based on pluriGaussian structural simulation, is then introduced. The new approach incorporates in the simulation the spatial correlation between different sets of fractures, which in general, is very difficult, if not impossible, to accomplish in the three methods reviewed. Each simulation method is summarised together with detailed simulation procedures for each. A published two-dimensional fracture dataset is used as a means of assessing the performance of each simulation method and of demonstrating the concepts discussed in the text.  相似文献   

10.
In many earth sciences applications, the geological objects or structures to be reproduced are curvilinear, e.g., sand channels in a clastic reservoir. Their modeling requires multiple-point statistics involving jointly three or more points at a time, much beyond the traditional two-point variogram statistics. Actual data from the field being modeled, particularly if it is subsurface, are rarely enough to allow inference of such multiple-point statistics. The approach proposed in this paper consists of borrowing the required multiple-point statistics from training images depicting the expected patterns of geological heterogeneities. Several training images can be used, reflecting different scales of variability and styles of heterogeneities. The multiple-point statistics inferred from these training image(s) are exported to the geostatistical numerical model where they are anchored to the actual data, both hard and soft, in a sequential simulation mode. The algorithm and code developed are tested for the simulation of a fluvial hydrocarbon reservoir with meandering channels. The methodology proposed appears to be simple (multiple-point statistics are scanned directly from training images), general (any type of random geometry can be considered), and fast enough to handle large 3D simulation grids.  相似文献   

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