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1.
《The Cartographic journal》2013,50(4):313-320
Abstract

The potential of unclassed animated choropleth maps as a solution to false patterns of geographic change arising from data classification is investigated. Old concerns about unclassed choropleth maps may be mitigated through map interactivity that offers four advantages over traditional data legends, and previous insights from testing static choropleth maps do not necessarily translate to animated cartography. Data from user testing revealed unclassed animated choropleth maps neither help nor hurt the ability of map readers to understand patterns of geographic change. However, the unclassed map (1) appeared 'less jumpy' to participants and was perceived to run at a slower pace (despite running at the same number of frames per second), and (2) subtle geographic shifts (e.g., seasonal unemployment cycles) were more readily noticed on the unclassed maps. Preliminary results also suggest classed data emphasise stability over time – while their unclassed counterparts improve our ability to see changes. This paper also outlines animated simultaneous contrast as a new perceptual issue in the creation of animated choropleth maps.  相似文献   

2.
ABSTRACT

Animations have become a frequently utilized illustration technique on maps but changes in their graphical loading remain understudied in empirical geovisualization and cartographic research. Animated streamlets have gained attention as an illustrative animation technique and have become popular on widely viewed maps. We conducted an experiment to investigate how altering four major animation parameters of animated streamlets affects people’s reading performance of field maxima on vector fields. The study involved 73 participants who performed reaction-time tasks on pointing maxima on vector field stimuli. Reaction times and correctness of answers changed surprisingly little between visually different animations, with only a few occasional statistical significances. The results suggest that motion of animated streamlets is such a strong visual cue that altering graphical parameters makes only little difference when searching for the maxima. This leads to the conclusion that, for this kind of a task, animated streamlets on maps can be designed relatively freely in graphical terms and their style fitted to other contents of the map. In the broader visual and geovisual analytics context, the results can lead to more generally hypothesizing that graphical loading of animations with continuous motion flux could be altered without severely affecting their communicative power.  相似文献   

3.
Abstract

This paper shows an experiment with tactile maps designed for visually impaired persons. Tests were carried out on a tactile map produced with 3D printing and including a new type of tactile symbols, volumetric symbols (3D). These symbols are localized faster than conventional flat relief symbols, with the same error rate, an improvement in the use of these tactile devices. Moreover, following tests, differences were found between types of participants with blind participants generally carrying out the proposed tasks better than the rest of users.  相似文献   

4.
ABSTRACT

Proportional point symbols are commonly used in map displays. However, when such displays are zoomed out, the available map space shrinks and consequently symbols overlap and the display suffers from visual clutter. Therefore, solutions are needed to reduce visual clutter in zoomable map displays that contain proportional point symbols. The authors add to the body of knowledge through the investigation of the performance of three solutions: aggregation of unit areas, the displacement of overlapping symbols, and modified symbolization; four variations of modified symbolization are examined in detail. The original study begins with a consideration of the strengths and weaknesses of the solutions, with an emphasis on information loss. Thereafter, user sessions with 165 participants are arranged to gain empirical evidence of the performance of the solutions. The results reveal that although participants zoom out the map to zoom levels that implement visual clutter reduction techniques, they tend to zoom in the map and pan it to examine specific areas. Moreover, they willingly use the map with aggregated unit areas in cases when the solution facilitates task accomplishment. A certain amount of skepticism attaches to the solution that displaces overlapping symbols.  相似文献   

5.
ABSTRACT

We combine eye tracking and a questionnaire-based approach to explore the influence of label density on the perceived visual complexity of maps. We design two experiments in which participants are asked to search for the names of point features on maps and to rate the map complexity and legibility for different label densities. Specifically, we conduct a highly controlled experiment in which all the map variables except the label density are held constant (the controlled experiment). Then, we conduct a second experiment following the same protocol but using real maps as visual stimuli (the real-map experiment) to verify if the results of the controlled experiment were applicable to real maps. The results of both experiments indicate a significantly positive correlation between perceived visual complexity and label density and between the response time in visual search tasks and label density. Surprisingly, we observe a significant inverse correlation between the label density and two eye movement parameters (fixation duration and fixation frequency) between the two experiments. We discuss how the variables of real maps might have affected these eye movement parameters and why the results of the two experiments are inconsistent. Our findings suggest that eye tracking parameters are not reliable indicators of map complexity. These empirical results can be helpful to future map design and map complexity investigation.  相似文献   

6.
《The Cartographic journal》2013,50(3):234-246
Abstract

This paper focuses on improving the efficiency and effectiveness of dynamic and interactive maps in relation to the user. A label placement method with an improved algorithmic efficiency is presented. Since this algorithm has an influence on the actual placement of the name labels on the map, it is tested if this efficient algorithms also creates more effective maps: how well is the information processed by the user. We tested 30 participants while they were working on a dynamic and interactive map display. Their task was to locate geographical names on each of the presented maps. Their eye movements were registered together with the time at which a given label was found. The gathered data reveal no difference in the user’s response times, neither in the number and the duration of the fixations between both map designs. The results of this study show that the efficiency of label placement algorithms can be improved without disturbing the user’s cognitive map. Consequently, we created a more efficient map without affecting its effectiveness towards the user.  相似文献   

7.
ABSTRACT

This research examines how people subjectively perceive the disclosure risk of a map using original data collected in an online survey with 856 participants. The results indicate that perceived disclosure risk increases as the amount of locational information displayed on a map increases. Compared to point-based maps, perceived disclosure risk is significantly lower for kernel density maps, convex hull maps, and standard deviational ellipse maps. The results also revealed that perceived disclosure risk is affected by map scale and the presence of information of other people on a map. For geomasking methods, perceived disclosure risk decreases as aggregation level increases and as relocation distance increases. However, aggregation methods (point to polygon) are more effective in preventing the re-identification of individuals when compared to relocation methods (point to point). Lastly, the perceived disclosure risk of a map that displays socially-vulnerable people is significantly higher than that of a map that displays non-vulnerable groups. Specifically, a map displaying the private locations of elementary school students has the highest perceived disclosure risk. Based on the results, a set of geoprivacy protection guidelines for mapping people’s private locations to minimize people’s perceived disclosure risk is proposed. Implications for mapping infectious diseases like the COVID-19 are also discussed.  相似文献   

8.
Abstract

Cartographers believe that experience plays a central role in high-order map reading tasks. The effect of experience on topographic map reading was tested in an experiment in which subjects viewed ten maps while their eye movements were recorded, and answered questions on absolute and relative heights. Experienced readers performed better on the questionnaire test, especially for the relative height portion. For maps that had distinctive relief features, experienced readers had shorter fixation durations (indicating less processing difficulty) and higher numbers of fixations (indicating greater attention) to areas containing absolute heights. Visual search by experienced readers was apparently guided by familiar patterns of contour lines that they had developed through experience.  相似文献   

9.
《The Cartographic journal》2013,50(4):300-307
Abstract

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The use of soundscapes on digital maps in order to enrich our experience of the map use has been recognized as a part of other multimedia components in several previous research projects. The study described in this paper was conducted as part of ongoing research projects aiming to develop mobile and web applications for outdoor activities. The research describes the aims of finding new kinds of ways of communicating spatial information, even to those who are visually impaired, and, in general, to provide map users with a profounder use experience. The paper reviews previous studies and describes the sonic map implementations accomplished to date. The implementation examples presented cover a hiking use case in a national park. Sonic maps can help the users to plan their hike in advance and further provide those who are not able to visit the park with a multimodal experience of the atmosphere. Finally, conclusions are given and possible improvements for the future are discussed.  相似文献   

10.
Abstract

Although the efficiency of label placement algorithms has been studied extensively, few studies considered the influence of the label designs on the efficiency of map readers. Labels are one of the most important elements on the map as they can provide more information than other symbols can. The design of the labels does have to stress the theme, shape and functionality of the associated objects, which results in a more efficient interpretation of the map content by the user. How the label designs can enhance the map readers’ efficiency (and thus the quality of the maps themselves) is the main objective of this study. A user study was conducted in which the participants were asked to locate a target label on a map. Different label designs were implemented across the trials. The participants’ reactions times were registered to measure their efficiency and statistically analysed using a one-way ANOVA. Two different users’ characteristics were considered: gender and expertise. Related to the size, shape, orientation and texture of the labels, a number of significant differences (P<0·05) and trends were located. Differences in efficiency between males and females, on the one hand, and between novices and experts, on the other hand, were also described statistically. Consequently, recommendations can be formulated regarding the design of labels in order to obtain more efficient maps, keeping in mind the map users’ characteristics.  相似文献   

11.
Abstract

One goal of cartographic research is to improve the usefulness of maps. To do so, we must consider the process of spatial knowledge acquisition, the role of maps in that process, and the content of cognitive representations derived. Research from psychology, geography, and other disciplines related to these issues is reviewed. This review is used to suggest potential new directions for research with particular attention to spatial problem solving and geographic instruction. A classroom experiment related to these issues is then described. The experiment highlights some of the implications that a concern for the process of spatial knowledge acquisition will have on questions and methods of cartographic research as well as on the use of maps in geographic instruction. It also provides evidence of independent but interrelated verbal and spatial components of regional images that can be altered by directed map work.  相似文献   

12.
ABSTRACT

Social, economic, and environmental statistical data associated with geographic points are currently globally available in large amounts. When conventional thematic maps, such as proportional symbol maps or point diagram maps, are used to represent these data, the maps appear cluttered if the point data volumes are relatively large or cover a relatively dense region. To overcome these limitations, we propose a new type of thematic map for statistical data associated with geographic points: the point grid map. In a point grid map, an input point data set is transformed into a grid in which each point is represented by a square grid cell of equal size while preserving the relative position of each point, which leads to a clear and uncluttered appearance, and the grid cells can be shaded or patterned with symbols or diagrams according to the attributes of the points. We present an algorithm to construct a point grid map and test it with several simulated and real data sets. Furthermore, we present some variants of the point grid map.  相似文献   

13.
ABSTRACT

We compared the ability of two legend designs on a soil-landscape map to efficiently and effectively support map reading tasks with the goal of better understanding how the design choices affect user performance. Developing such knowledge is essential to design effective interfaces for digital earth systems. One of the two legends contained an alphabetical ordering of categories, while the other used a perceptual grouping based on the Munsell color space. We tested the two legends for 4 tasks with 20 experts (in geography-related domains). We analyzed traditional usability metrics and participants’ eye movements to identify the possible reasons behind their success and failure in the experimental tasks. Surprisingly, an overwhelming majority of the participants failed to arrive at the correct responses for two of the four tasks, irrespective of the legend design. Furthermore, participants’ prior knowledge of soils and map interpretation abilities led to interesting performance differences between the two legend types. We discuss how participant background might have played a role in performance and why some tasks were particularly hard to solve despite participants’ relatively high levels of experience in map reading. Based on our observations, we caution soil cartographers to be aware of the perceptual complexity of soil-landscape maps.  相似文献   

14.
Animation is an important method of communicating information that lends itself to cartographic display. Cartographers may be delinquent in their utilization of this technique. Meteorologists, medical researchers, and physical scientists, employing mini-, mainframe, and supercomputers, are creating today's most sophisticated animated maps and continue to develop high-quality systems for data display. Though today's cartographers are concerned with the geometric accuracy and computer automation of their map products, they may be overlooking current developments in spatiotemporal display within other disciplines. Creating a method to bridge the current animation gap between cartography and these disciplines has been the primary goal of this research. Since personal computers are the platforms most commonly available to cartographers, development of animated cartographic displays is feasible with this technology. As a result of this research, an interactive microcomputer-based animated map of U.S. surface temperatures was designed to help understand the rapid climatic change occurring during the 20th century.  相似文献   

15.
Animated choropleth maps enable cartographers to visualize time-series data in a way that congruently depicts change over time. However, users have difficulty apprehending information encoded within these displays, and often fail to detect important changes between adjacent scenes. Failures of visual experience, such as change blindness, threaten the effectiveness of dynamic geovisual displays, in which several important changes can occur simultaneously throughout the display. Animated choropleth maps require viewers not only to notice changes but also understand symbolic meanings encoded in rapid transitions between scenes. Graphic interpolation between key frames, also known as “in-betweening” or “tweening”, smoothes transitions and lengthens the duration of the transition between scenes in a dynamic sequence. Previous cartographic literature suggests tweening could be a potential solution for change blindness in the cartographic context. This article examines this issue of change blindness in the cartographic context and reports on a human subjects investigation designed to evaluate the influence of cartographic design variables on map readers' change detection abilities. Our results indicate that 1) map readers have difficulty detecting changes in animated choropleth maps, 2) map readers over-estimate their own change detection abilities, and 3) tweening influences the legibility of change in animated choropleth maps.  相似文献   

16.
《The Cartographic journal》2013,50(4):311-323
Abstract

Information transformation on television weather maps (TVWMs) is influenced by visual elements for a broad range of viewers. This research emphasizes the cartographic aspects of TVWMs through evaluating their visual variables. Currently defined visual variables including basic, dynamic and motion variables are investigated and some suggestions are made to improve their application on TVWMs. The rates of the represented visual information within different frames and the related standard deviation are proposed as measures to improve the performance of the ‘duration’ dynamic variable. The concept of ‘visual expressions’ is introduced, and their applications at the organisational level of map design are discussed. Such expressions (including background, boundary, spatial order, zoom and overview maps) are examined as tools for ‘user orientation’ in particular, and their role as dominant parameters in TVWMs’ cartographic communication is considered. Their incorporation in TVWMs of a number of global news channels is evaluated. Firstly, the concepts of visual design parameters are utilized as a foundation for an analytical evaluation, then an empirical evaluation is carried out based on a statistical investigation of a sample of TV viewers. The resulting ranking order and correlation coefficients for each of the elements shows a firm agreement, corroborating views on the importance and proficiency of the visual elements in communicating weather information. As a result, TVWMs of well-known global TV channels (BBC, Euronews, France24, PressTV) are ranked with respect to the effectiveness of their designs.  相似文献   

17.
ABSTRACT

Map legends are key elements of thematic maps and cartographic communication. The question of how to style map legends is a topic which has often been addressed by cartographic academics and practitioners. Nevertheless, the question of where to position a map legend has only hardly been discussed. Principles of cognitive sciences allow the assumption that a legend positioned to the right of a map field can be read and decoded faster than a legend on the left side. This study investigates the impact of legend positioning on legend decoding. It involves an experiment based on a recognition memory paradigm and the registration of eye-movements. The results show that, in less time, a legend positioned to the right of the map field (compared to a left legend) can be decoded faster. The same accuracy of a cognitive representation of geographic space can be achieved in spatial memory.  相似文献   

18.
Abstract

This paper provides an overview of the multiple ways of envisioning the relationships between maps and narratives. This is approached from a map making perspective. Throughout the process of editing this special issue, we have identified two main types of relationships. Firstly, maps have been used to represent the spatio-temporal structures of stories and their relationships with places. Oral, written and audio-visual stories have been mapped extensively. They raise some common cartographic challenges, such as improving the spatial expression of time, emotions, ambiguity, connotation, as well as the mixing of personal and global scales, real and fictional places, dream and reality, joy and pain. Secondly, the potential of maps as narratives and the importance of connecting the map with the complete mapping process through narratives is addressed. Although the potential of maps to tell stories has already been widely acknowledged, we emphasize the increasing recognition of the importance of developing narratives that critically describe the cartographic process and context in which maps unfold - the core idea of post-representational cartography. Telling the story about how maps are created and how they come to life in a broad social context and in the hands of their users has become a new challenge for mapmakers.  相似文献   

19.
《The Cartographic journal》2013,50(3):233-241
Abstract

There have been numerous efforts over many years to map or delineate urban locations and features in the Kathmandu Valley of Nepal. This study acquired 27 land useland cover maps for the Valley or the urban portions of the Valley. Those maps vary greatly in their mapping parameters. The objectives of this study were to first conduct a cartographic comparison of the differences in the creation and content of the maps and then do an analysis of the urban changes in the Valley based upon the maps. The maps for the Valley have differed in their source materials, the amount of field work involved, scale and minimum mapping units, classifications used, definitions of classes and coordinate systems. Source materials have included various scales and formats of aerial photography and different satellite systems. The most difficult issue in comparing the maps is the varied classification systems and definitions. The same feature will be classified differently from map to map. This is particularly an issue for institutional features such as temples, palaces, educational facilities, open public space and governmental sites. Definitions of residential areas are also not consistent. Even with the differences in mapping parameters, considerable useful information can be obtained by comparing these maps. These include a simply documentation of the urban extent and the generally resulting loss in agricultural lands. There was an increase in urban extent from 22 to 83km2 between 1955 and 2000. Urban expansion has also changed from occurring on the upland river terraces or tars to the floodplains. Finally, while not directly documented in these maps, the tremendous pace of urban growth has resulted in multiple infrastructure and environmental challenges.  相似文献   

20.
Abstract

</p>Gamepads and joysticks have the potential to improve spatial navigation in virtual globes, block diagrams and 2D maps. Digital school atlases, in particular, can become more engaging if support for gamepads and joysticks is added, as children and adolescents are very proficient at using these devices. The fusion of gaming devices and interactive school atlases offers interesting new use cases: teachers can control a digital wall map with a remote-control gamepad while lecturing from the front of the classroom, or students can explore maps on their personal computers using an enticing way to interact. This paper presents these use cases, the characteristics of the most common gaming devices, and discusses spatial navigation with gamepads and joysticks for globes, block diagrams and 2D maps. The ideas presented originated from the ongoing development of a new, interactive version of the Swiss World Atlas for schools.  <a href="relate_search.aspx?pcid=E62459D214FD64A3C8082E4ED1ABABED5711027BBBDDD35B&cid=A41A70F4AB56AB1B&aid=5A172168B32099AE544AB8BD3EC6ADF4&language=1" target="_blank">相似文献</a>    </div> <div><br></div> <div class="clear"></div> </div> <div class="clear"></div> </div> </div> </div> </div> </div> </td> </tr> </table> </td> </tr> </table> <table width="870" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td height="40" align="center" class="fo2"> <a href="#" onClick="this.style.behavior='url(#default#homepage)';this.setHomePage('http://td.alljournals.com.cn')">设为首页</a> <span class="STYLE1">|</span> <a href="http://www.alljournals.cn/note.aspx">免责声明</a> <span class="STYLE1">|</span> <a href="http://www.e-tiller.com"><u>关于勤云</u></a> <span class="STYLE1">|</span> <a href="javascript:window.external.addFavorite('http://td.alljournals.com.cn','期刊界 All Journals---天文学、地球科学')">加入收藏</a></td> </tr> <tr> <td align="center" class="fo3"> <p align="center"> Copyright<span lang="en">©<a href="http://www.e-tiller.com"><u>北京勤云科技发展有限公司</u></a>  京ICP备09084417号    </span></p> </td> </tr> </table> </div> </body> </html>