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地图可视化系统中交互功能的图标设计 总被引:3,自引:0,他引:3
图标是地图可视化系统中交互功能符号化的主要形式,图标设计是地图可视化系统符号设计的重要内容.通过对普通软件界面中图标类型的总结和常见问题的分析,认为能否最大限度地缩短认知距离是图标设计成败的关键.最后,提出了在地图可视化系统中进行图标设计时应采取的一些策略和方法,并给出了图标设计实现的一个实例. 相似文献
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宋亮 《测绘与空间地理信息》2013,(10):170-173
地图可视化系统用户界面是实现用户和地图可视化系统交互的关键环节,但对这一情况目前地图学界还没有给予足够的重视。本文首先拓宽用户界面的概念并介绍了地图可视化系统用户界面元素,通过分析现有地图可视化系统用户界面设计中存在的一些问题,提出了基于认知规律的地图可视化系统用户界面设计原则,并通过实例进行了详细说明。 相似文献
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传统的地图可视化系统设计思想已经不能完全适应现阶段地图可视化系统发展的需要,如何满足不同用户的个性化需求,是地图可视化系统进一步发展所面临的重要问题.自适应地图可视化系统,将自适应理论引入到地图可视化系统的设计开发中,为解决这一问题提供了一种有效的方法.文中阐述了自适应地图可视化系统的概念和提出背景, 分析了建立自适应地图可视化系统所需要研究的内容,并以自适应用户界面为重点探讨了设计自适应地图可视化系统的基本原理和方法. 相似文献
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自适应地图可视化系统设计研究 总被引:10,自引:0,他引:10
传统的地图可视化系统设计思想已经不能完全适应现阶段地图可视化系统发展的需要,如何满足不同用户的个性化需求,是地图可视化系统进一步发展所面临的重要问题。自适应地图可视化系统,将自适应理论引入到地图可视化系统的设计开发中,为解决这一问题提供了一种有效的方法。文中阐述了自适应地图可视化系统的概念和提出背景,分析了建立自适应地图可视化系统所需要研究的内容,并以自适应用户界面为重点探讨了设计自适应地图可视化系统的基本原理和方法。 相似文献
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In economy, society and personal life map-based interactive geospatial visualization becomes a natural element of a growing number of applications and systems. The visualization of 3D geospatial information, however, raises the question how to represent the information in an effective way. Considerable research has been done in technology-driven directions in the fields of cartography and computer graphics (e.g., design principles, visualization techniques). Here, non-photorealistic rendering (NPR) represents a promising visualization category – situated between both fields – that offers a large number of degrees for the cartography-oriented visual design of complex 2D and 3D geospatial information for a given application context. Still today, however, specifications and techniques for mapping cartographic design principles to the state-of-the-art rendering pipeline of 3D computer graphics remain to be explored. This paper revisits cartographic design principles for 3D geospatial visualization and introduces an extended 3D semiotic model that complies with the general, interactive visualization pipeline. Based on this model, we propose NPR techniques to interactively synthesize cartographic renditions of basic feature types, such as terrain, water, and buildings. In particular, it includes a novel iconification concept to seamlessly interpolate between photorealistic and cartographic representations of 3D landmarks. Our work concludes with a discussion of open challenges in this field of research, including topics, such as user interaction and evaluation. 相似文献
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自发地理信息兴趣点数据在线综合与多尺度可视化方法 总被引:1,自引:1,他引:0
移动及Web环境下,集成各种自发地理信息POI数据与地理框架背景数据的混搭式地图应用,越来越多地出现在主流地理信息平台及LBS服务中。由于缺乏适宜的在线多尺度可视化机制,这种POI数据表达上通常出现拥挤、压盖等冲突现象。针对该问题,本研究将传统的尺度变换方法与在线环境相结合,提出一种面向城市设施POI数据的多尺度可视化策略。即由服务器端通过预处理方式对POI数据进行多层次结构化组织;在此基础上,客户端依据显示比例尺导出对应层次的POI目标,并通过移位操作解决局部存在的符号表达冲突现象。试验表明,该方法符合数字化网络应用的在线实时需求,同时也能获得较高质量的多尺度表达效果。 相似文献
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Kraak Menno-Jan 《制图学和地理信息科学》2013,40(1):53-54
This paper presents a method of combining text and icon label placement in a real-time computing environment. The method computes label configurations based on placement properties, cartographic disturbance, and label overlap. The process is divided into four phases. In the first phase, candidate positions of the text labels are chosen. In the second phase, the same is done for the icon labels. The choice of candidate positions is based on cartographic preference and cartographic disturbance. The removal of overlap between labels is solved, in the third phase, by means of a combinatorial optimization technique (simulated annealing). When there are label pairs in conflict that could not be resolved, the fourth and final step is executed to remove one label in the pair. The success of the proposed method lies in the ability to effectively reduce the search space for the combinatorial optimization. A number of strategies for reducing search space have been evaluated in a case study. The results show that a good search-space-reduction strategy will lead to acceptable solutions for text and icon labeling within a limited processing time. 相似文献