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51.
Ten boreholes drilled in Ubhur area up to the depth of bedrock indicted the shallow depth of bedrock where the average depth ranges between 10 and 15 m. The standard penetration test N-values of these boreholes were measured and averaged. Based on N-values to the depth of bedrock, Ubhur area can be classified as site class C and D. Multichannel analysis of surface waves technique has been applied along seventy six profiles using 24-channel geophone array and 4.5Hz vertical geophones with 1m geophone spacing and sledgehammer and/or weight drop as seismic energy sources. Values of shear wave velocity to 30 m are calculated and then averaged (Vs30) where it ranges between 310.08 m/s and 1139.8 m/s. Therefore, Ubhur area can be classified into site class B, C and D based on site classification of the national earthquake hazards reduction program (NEHRP) recommendations. Accordingly, the greatest part of the study area falls in site class C while class B and D covered limited areas in the western and the eastern parts respectively. Depending on the shallow depth of bedrock in the study area, the Vs30 parameter is not applicable in the study area so the average values of Vs for the soil thickness, excluding the bedrock, have been calculated and mapped for site class C and D only. So Vs30 approach is not applicable for areas with shallow depth of bedrock which gives higher classification.  相似文献   
52.
Based on the experience gained with SeCom2.0, we will explain the impact of game-based learning and provide an overview of the current use of Serious Games in teaching flood risk management in Germany. SeCom2.0 is a collaborative learning platform, which deals with a flood situation in Cologne. The use of Serious Games in flood risk management is still limited due to many factors. The article will give a deeper insight into the SeCom2.0 project, explaining the pedagogical design and the development. We will cover the pitfalls and possible suggestions for further development to facilitate wider use of such games by adapting the settings to local conditions. This article will also describe how a Serious Game can support lifelong learning for students and employees involved in flood risk management. The key components, design patterns and structure of or SeCom2.0 are described, along with ideas to implement selected topics in flood risk management in an engaging gaming environment.  相似文献   
53.
This paper studies emergence/generation of power law in rank-order distribution of axial line length, which is a global pattern observed in real cities, due to interaction of a set of seven simple spatial rules at a local scale. These rules and their interactions form a model expected to simulate the morphological structure of free spaces in unplanned organic pedestrian small cities. Effects of each of the seven rules are discussed through repeated simulations of eight possible combinations of the rules, using a bottom-up process. The results show that the rules generate environments with statistically stable rank-order distribution of axial line length that follows the power law. It means that the axial maps of the simulated environments have a scale-free hierarchical structure such that their distributions lean toward short axial lines. It also represents dominance of local spatial structure, as the model renders a faster rate of growth at a local scale while allowing a steady growth at a global scale.  相似文献   
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