This article reports on the design and evaluation of Global Madison, a mobile map designed to support teaching and learning about globalization using Madison, Wisconsin, as a situated classroom. Our experience of place increasingly is mediated by mobile devices, opening new opportunities and challenges for research, industry, and education. Despite this rising popularity, few guidelines exist for creating and using mobile maps. Following tenets of user-centered design studies, we conducted two mixed-method evaluations of Global Madison to improve the tool and generate design insights that are potentially transferable to similar mobile mapping contexts: 244 students participated in an online survey after completing the tour and eighteen students were observed in the field. The evaluations generated new design considerations for mobile maps supporting situated learning, include: focus on critical issues that might leave students stranded, append location-based services with traditional mapping, enforce cognitive association between map and landscape, supply a consistent feed of information for new learners, encourage collaborative learning in the landscape, and promote student safety above all else. 相似文献
Consumer users of maps on mobile devices are producing noteworthy geographic knowledges in the contexts of their own lives that are distinct from those of professional data scientists. By leveraging the streaming nature of big data in mobile maps and zooming multiscalar views, consumer users' mobile map practices produce a popular, multiscalar form of visual geographic knowledge that is both enabled and limited by its big data assemblage and associated technologies. The first half of this article outlines the role of consumer user practices amidst spatial big data assemblages, not for volunteered geographic information or aggregate analysis but for contextual, everyday use. Consumer users and their knowledges are coconstituted through mobile map viewing and as materially limited technological practices. This article focuses specifically on the consumer users' concept of scale in this context, for Web-based maps' multiscalar views differentiate them from older maps. The second half analyzes mobile map consumer users' concepts of scale in a series of focus groups that involved both questions and observing participants' actions with maps on their own phones. Instead of passively accepting maps at predetermined optimized scales from the map application, consumer users actively viewed the map across scales while searching but not while navigating. 相似文献
This paper introduces the concept of the smooth topological Generalized Area Partitioning (tGAP) structure represented by a space-scale partition, which we term the space-scale cube. We take the view of ‘map generalization as extrusion of data into an additional dimension’. For 2D objects the resulting vario-scale representation is a 3D structure, while for 3D objects the result is a 4D structure.
This paper provides insights in: (1) creating valid data for the cube and proof that this is always possible for the implemented 2D tGAP generalization operators (line simplification, merge and split/collapse), (2) obtaining a valid 2D polygonal map representation at arbitrary scale from the cube, (3) using the vario-scale structure to provide smooth zoom and progressive transfer between server and client, (4) exploring which other possibilities the cube brings for obtaining maps having non-homogenous scales over their domain (which we term mixed-scale maps), and (5) using the same principles also for higher dimensional data; illustrated with 3D input data represented in a 4D hypercube.
The proposed new structure has very significant advantages over existing multi-scale/multi-representation solutions (in addition to being truly vario-scale): (1) due to tight integration of space and scale, there is guaranteed consistency between scales, (2) it is relatively easy to implement smooth zoom, and (3) compact, object-oriented encoding is provided for a complete scale range. 相似文献
AbstractThis paper contributes to debates in the emerging field of cinematic cartography () by exploring the ways in which strategies of digital cinemapping can function as tools of critical spatial practice and urban wayfinding. More specifically, the paper considers the scope for digital video technologies to reshape, contest and ‘ground’ spaces of urban representation and the ‘spatial stories’ these bring into play. Basing my analysis on the mediation of the events surrounding the abduction and murder of the 2-year-old boy James Bulger in 1993, I examine the case as a constellation of spatial narratives within which I weave my own spatial story in the form of a video mapping of the abduction route (in Bootle near Liverpool) and the responses and issues this further mediation has provoked. Methodological reflections on the map-making process are discussed alongside narratives generated by the video on YouTube. The paper argues that, by adopting practices of wayfinding, and by being critically attentive to the ways in which film and video-making practices are also spatial practices, moving image cartographies can provide insights into lived and embedded spaces of memory, and the hidden or muted spatial stories to which they play host. 相似文献