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Fourteen midwater trawl collections to depths of 450 m to 1,400 m were taken at eleven stations in the Bering Sea and adjoining regions of the northern North Pacific by the R/V Hakuho Maru during the summer of 1975. A total of 29 kinds of fishes were identified. Mesopelagic fishes of the families Myctophidae, Gonostomatidae and Bathylagidae predominated in the catches, contributing 14 species (94%) of the fishes caught.Seventeen species of fishes were caught in the Bering Sea, and all of these are known from nearby areas. The mesopelagic fish fauna of the Bering Sea is similar to that in adjoining regions of the northern North Pacific Ocean: endemic species are rare or absent. Stenobrachius nannochir was usually the most common mesopelagic fish in our catches.Stenobrachius leucopsarus is a diel vertical migrant that is usually the dominant mesopelagic fish in modified Subarctic waters of the northeastern Pacific. The change in dominance fromS. nannochir in the western Bering Sea toS. leucopsarus in the eastern Bering Sea is related to differences in oceanographic conditions.  相似文献   
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Much research has been conducted for physics‐based ground‐motion simulation to reproduce seismic response of soil and structures precisely and to mitigate damages caused by earthquakes. We aimed at enabling physics‐based ground‐motion simulations of complex three‐dimensional (3D) models with multiple materials, such as a digital twin (high‐fidelity 3D model of the physical world that is constructed in cyberspace). To perform one case of such simulation requires high computational cost and it is necessary to perform a number of simulations for the estimation of parameters or consideration of the uncertainty of underground soil structure data. To overcome this problem, we proposed a fast simulation method using graphics processing unit computing that enables a simulation with small computational resources. We developed a finite‐element‐based method for large‐scale 3D seismic response analysis with small programming effort and high maintainability by using OpenACC, a directive‐based parallel programming model. A lower precision variable format was introduced to achieve further speeding up of the simulation. For an example usage of the developed method, we applied the developed method to soil liquefaction analysis and conducted two sets of simulations that compared the effect of countermeasures against soil liquefaction: grid‐form ground improvement to strengthen the earthquake resistance of existing houses and replacement of liquefiable backfill soil of river wharves for seismic reinforcement of the wharf structure. The developed method accelerates the simulation and enables us to quantitatively estimate the effect of countermeasures using the high‐fidelity 3D soil‐structure models on a small cluster of computers.  相似文献   
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A software prototype of a simulation service software environment, called DOSE (distributed object‐based software environment), is developed to realize the integrated simulation of an urban system under the risk of urban‐scale hazards such as earthquakes. DOSE infrastructure is built on three basic building blocks, namely: modularity, scalability, and interoperability. In this paper, the application of DOSE to real‐world urban systems is described in order to provide an evidence for DOSE modularity and scalability. An overview of DOSE is presented and then followed by a beverage application to simulate earthquake hazard in an urban system. The urban system is developed for the city of Kobe (Kobe district) with dimensions of 700 × 500 (m) and Bunkyo ward (Tokyo district) with dimensions of 800 × 600 (m) where DOSE simulation participants are identified for each district. The effectiveness of data exchange among different participants through a distributed service exchange network is described as an evidence for DOSE modularity that facilitates the integration process. On the other hand, the effectiveness of processing time when applying the simulation to different urban system sizes and/or using different third‐party applications is described as an evidence for DOSE scalability. The details of the underlying infrastructure of DOSE are beyond the scope of this paper and are presented in an accompanying paper work. Copyright © 2007 John Wiley & Sons, Ltd.  相似文献   
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In this paper, a distributed object‐based software environment (DOSE) has been developed to facilitate the integrated simulation of an urban system under the risk of urban‐scale hazards such as earthquakes. It is understood that individual simulation participants perform their simulation services in separate environments, bartering service exchange relationships to get what they need to resolve their part of the problem. This is the communication gap between the scientists on one side and the end users who need to understand knowledge and employ it on the other side. The authors envision a distributed simulation service software environment running in parallel with the activities of simulation participants. DOSE has lent itself to integrate interdisciplinary participants through an infrastructure that has three basic building blocks, namely: modularity, scalability, and interoperability. The modular, object‐based, design of DOSE architecture is described in terms of key functionalities of four distinct layers, namely: resource, core, domain, and interface layers. DOSE scalability in terms of urban system size and participant third‐party application complexity is enabled through the interface layer. A message passing model is developed using the Message Passing Interface standard and a control room is provided to schedule the interaction/communication among model processes. DOSE interoperability with the vulnerability analysis third‐party applications is enabled through the Industry Foundation Classes (IFC) standard. An adopted analogy between DOSE and construction industry is employed to provide interpretation and implementation for DOSE interoperability. While interfacing IFC object model to solve DOSE interoperability questions, an extension model for the structural view of IFC is proposed and accepted by the International Alliance for Interoperability. The DOSE application for real‐world urban systems is beyond the scope of this paper and is presented in an accompanying paper work. Copyright © 2007 John Wiley & Sons, Ltd.  相似文献   
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Japan Marine Science and Technology Center installed a cabled geophysical observatory system off Kushiro, Hokkaido Island in July 1999. This observatory system comprises three ocean bottom seismographs (OBSs), two tsunami gauges, and a geophysical/geochemical monitoring system. 4 years and 2 months after the installation, a megathrust earthquake (the 2003 Tokachi-Oki earthquake, 26th September in Japan Standard Time (JST), MJMA 8.0) occurred along a plate boundary underneath a forearc basin where the system is located. The system recorded clear unsaturated seismograms just at 28.6 km from the epicenter. This paper demonstrates advantages brought by the cabled observatory to record the megathrust earthquake showing how earthquake detectability is improved dramatically combining permanent OBS and land-based observations around the region, and importance of the in situ monitoring on the seismogenic zone. In the present study, processing OBSs and land-based network together, and comparing magnitudes of common observed earthquakes with national authorized network, event detection level improved down to M 1.5, which is much lower than the previously designed as down to  2. Comparing detection level before and after installing OBSs, we found dramatic improvement of the earthquake detection level in the interesting region. Real-time continuous observations of microearthquakes since 1999 have brought us tremendous findings. First, a seismic quiescence started about 10 days before the 2003 Tokachi-Oki earthquake. Second, aftershock distribution is not uniform over the focal area and can be divided into several sub-regions, which might indicate an existence of several asperities. We think that the geophysical observations helped to understand the initiation process of the rupture of the 2003 Tokachi-Oki earthquake and that observations including seismological, geodynamic, hydrogeological, and the other multidisciplinary observations would provide a clue to future understanding of seismogenic processes at subduction zones.  相似文献   
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This paper presents the current state of integrated simulation for earthquake hazard and disaster. This simulation takes advantage of the macro–micro analysis method; this method estimates an earthquake’s strong motion with high spatial and temporal resolution, using the bounding medium theory to obtain optimistic and pessimistic estimates of expected strong motion distribution and the singular perturbation expansion that results in an efficient multi-scale analysis. Integrated earthquake simulation calculates seismic responses for all structures in a target area, inputting simulated strong ground motion to a structure analysis method that is plugged into the system by means of a wrapper; a suitable method, linear or nonlinear, is chosen depending on the type of the structure. The results of all simulations are visualized so that residences and government officials can share a common recognition of earthquake hazard and disaster. Two examples of this integrated earthquake simulations are presented; one is made by plugging nonlinear structure analysis methods into the system, and the other is made for an actual city, the computer model of which is constructed with the help of available geographical information systems.  相似文献   
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