首页 | 本学科首页   官方微博 | 高级检索  
     检索      

数字海图与海上作战仿真训练
引用本文:宁方辉,杨静波,纪宏宇,杨松涛.数字海图与海上作战仿真训练[J].海洋测绘,2010,30(5):62-65.
作者姓名:宁方辉  杨静波  纪宏宇  杨松涛
作者单位:海军出版社,天津 300450;65014 部队,辽宁 沈阳 110027
摘    要:地形及地表景物是虚拟环境的主要组成部分。在虚拟战场环境中,地形模型的基础是真实的原始地形数据,原始地形数据包括地形高程数据和地形文化数据,地形文化数据是表征地表地理文化特征的数据。讨论了二维建模的整个过程,提出了基于区域划分的分层分级的地形二维模型和利用数字海图高程点数据的三维建模方法,可以应用于虚拟海战场环境的系统开发。

关 键 词:网格划分  计算机生成兵力  虚拟仿真  数字海图

Digital Chart and Simulation Training of Sea Battle
NING Fang-hui,YANG Jing-bo,JI Hong-yu,YANG Song-tao.Digital Chart and Simulation Training of Sea Battle[J].Hydrographic Surveying and Charting,2010,30(5):62-65.
Authors:NING Fang-hui  YANG Jing-bo  JI Hong-yu  YANG Song-tao
Institution:Navy Press,Tianjin, 300450;65014 Troops,Shenyang,Liaoning, 110027
Abstract:The terrain and the surface scenery are the main components of VR. In the virtual battle environment, the base of terrain model is original terrain data in reality including terrain DEM and terrain culture. The terrain culture data is symbols of geography. The entire procedure of 2D modeling was discussed. The methods of 2D modeling based on region division and classification in level was put forward,so was the 3D modeling based on altitude point in digital chart. These can be used in the application of virtual sea battle field.
Keywords:
本文献已被 CNKI 万方数据 等数据库收录!
点击此处可从《海洋测绘》浏览原始摘要信息
点击此处可从《海洋测绘》下载免费的PDF全文
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号