基于OGRE引擎的三维矿山爆破设计与实现 |
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引用本文: | 陈龙,李慧娇,王凯,王向上.基于OGRE引擎的三维矿山爆破设计与实现[J].测绘与空间地理信息,2016(3):170-172. |
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作者姓名: | 陈龙 李慧娇 王凯 王向上 |
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作者单位: | 中国矿业大学 北京 地球科学与测绘工程学院,北京,100083 |
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摘 要: | 在三维矿山、爆破原理和爆破设计原则的基础上,采用Visual Studio 2010中的Visual C++环境,使用OGRE三维引擎、QT、三维GIS等技术手段,自主研发了三维可视化系统软件。对矿山巷道、岩层、炮孔进行三维建模,实现了爆破设计可视化、爆破二三维联动显示、炮孔布局与绘图、爆破效果预测,从而简化了爆破设计人员的设计工作,减轻了劳动强度,提高了爆破设计的准确性和矿山开采的数字化程度。
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关 键 词: | 数字矿山 OGRE 爆破设计 C%2B%2B |
Design and Implementation of 3D Mine Blasting System Based on OGRE Engine |
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Abstract: | Based on the 3D mine, blasting principle and blasting design principle, this paper uses visual C++in Visual Studio 2010 environment combining with Object-Oriented Graphics Rendering Engine, QT, 3D GIS and other technical means to develop three-dimensional model software, It reflects the blasting tunnel, the blasting design, blasting design visualization, blasting two three-di-mensional linkage, blasting hole layout and drawing, blasting effect, this project not only can simplify the blasting design work, re-duce the labor intensity of designers ,but also improve the accuracy of blasting design and modern mining. |
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Keywords: | digital mine OGRE blasting design C++ |
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