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粒子系统在战场环境仿真中对飞机尾焰的模拟
引用本文:许敏,张永生,郑战辉.粒子系统在战场环境仿真中对飞机尾焰的模拟[J].测绘学院学报,2004,21(4):289-291.
作者姓名:许敏  张永生  郑战辉
作者单位:信息工程大学测绘学院,信息工程大学测绘学院,信息工程大学测绘学院 河南郑州 450052,河南郑州 450052,河南郑州 450052
摘    要:模拟飞机飞行喷射尾焰的过程能提高虚拟战场场景的逼真性。粒子系统是迄今为止模拟火焰、尾焰这类不规则模糊物体最为成功的一种算法。首先介绍了粒子系统的基本思想,然后根据其原理对飞机尾焰进行了建模,给出了尾焰的定义,分析了尾焰粒子的初始化、活动及消亡的情况,并在最后给出了实验结果。

关 键 词:粒子系统  尾焰  虚拟战场环境

The Simulation of Plane Tail Fire Based on Particle System in the Virtual Battlefield Environment
XU Min,ZHANG Yong-sheng,ZHENG Zhan-hui.The Simulation of Plane Tail Fire Based on Particle System in the Virtual Battlefield Environment[J].Journal of Institute of Surveying and Mapping,2004,21(4):289-291.
Authors:XU Min  ZHANG Yong-sheng  ZHENG Zhan-hui
Abstract:Simulating the process of plane's tail fire can improve the virtual scene fidelity. Particle system is deemed to one of the most successful arithmetics, which simulats a class of irregular and fuzzy object by far. Firstly, this paper introduces the general theory of the particle system. Then, it constructs models of a plane tail fire based on the particle system, presents the tail fire's definition, and analyzes the partide's initialization,motion and fade. Finally, it gives the simulation result.
Keywords:paticle system  tail fire  virtual battlefield environment
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