Othering across time and place in the suikoden video game series |
| |
Authors: | Leigh Schwartz |
| |
Institution: | (1) Department of Geography and the Environment, University of Texas at Austin, 1 University Station, A3100, Austin, TX 78712-1098, USA |
| |
Abstract: | As geographers begin investigating the imaginative geographies of media spaces, attention is drawn to the landscapes of interactive
media. The virtual environments of video games continue to grow in complexity and use, and questions remain as to the experience
of the users of the designed environments. Focusing specifically on messages and metaphors in written representations, this
paper investigates the changing experience of gamers through time and place by examining the Suikoden fantasy series. Beginning
with the adaptation of the Chinese classic Shui Hu Zhuan into Suikoden in 1996, continuing to the release of Suikoden V 10 years later, the virtual environments of the Suikoden series are embedded with mythological and cultural messages about
Self and Other. This paper utilizes visual and textual analysis to examine these changing representations over time and place
in terms of the experience of these ideological messages by the players of this series. |
| |
Keywords: | Media Imagination Representation Virtual |
本文献已被 SpringerLink 等数据库收录! |
|