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数字地貌晕渲光照模型研究
引用本文:李少梅,阚映红,陈艳丽,陈庆秋.数字地貌晕渲光照模型研究[J].测绘学院学报,2010(1).
作者姓名:李少梅  阚映红  陈艳丽  陈庆秋
作者单位:信息工程大学测绘学院;68011部队;65014部队;
基金项目:国家863计划资助项目(2007AA12Z206);;国家自然科学基金资助项目(40501058;40401052)
摘    要:光照模型是地貌晕渲图能够在2维平面获得地貌3维立体形态的主要原因。在计算机图形学的基础上,推导了基于数字高程模型的晕渲光照模型计算公式;通过对相关文献公式的分析,指出了数字地貌晕渲采用的光照模型与传统地貌晕渲几何光学原理的关系;并对该模型下地表灰度值的计算与变化进行了分析研究。

关 键 词:数字地貌晕渲  光照模型  数字高程模型  Lambert余弦定理  地表灰度  

Research on Illumination Model of Digital Relief Shading
LI Shao-mei,KAN Ying-hong,CHEN Yan-li,CHEN Qing-qiu.Research on Illumination Model of Digital Relief Shading[J].Journal of Institute of Surveying and Mapping,2010(1).
Authors:LI Shao-mei  KAN Ying-hong  CHEN Yan-li  CHEN Qing-qiu
Institution:1.Institute of Surveying and Mapping;Information Engineering University;Zhengzhou 450052;China;2.68011 Troops;Lanzhou 730020;3.65014 Troops;Shenyang 110027;China
Abstract:Illumination model is the main reason of shaded relief map which can get 3D image on 2D map.Based on computer graphics,the illumination model formula on digital elevation model was calculated.Through analyzed the formulas of correlative literature,the relation of illumination model of digital relief shading and the geometry optics principle of tradition relief shading was pointed out.The calculation and change of terrain gray value under this illumination model were researched.
Keywords:digital relief shading  illumination model  digital elevation model  Lambert cosine law  ground gray  
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