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基于OpenGL城市大规模管网三维建模
引用本文:刘维敏,姚志强,王峰,卢战伟.基于OpenGL城市大规模管网三维建模[J].测绘科学,2010,35(3):185-186,189.
作者姓名:刘维敏  姚志强  王峰  卢战伟
作者单位:信息工程大学测绘学院,郑州,450052;62217部队,新疆格尔木,816000;信息工程大学测绘学院,郑州,450052;信息工程大学测绘学院,郑州,450052;72946部队,山东淄博,255000
基金项目:国家高技术研究发展计划(863计划) 
摘    要:城市管网是城市建设的重要组成部分。本文讨论了基于OpenGL的大规模城市管网三维建模技术,从介绍世界坐标系和局部坐标系的转换关系出发,重点介绍了管网的直线部分建模和管网衔接处的建模,提出了一种基于顶点混合技术来绘制管网衔接处的新算法,该算法方便高效,能产生逼真的效果,并给出了加快三维显示速度的方法,实现了城市管网的大规模实时建模。

关 键 词:管网  坐标变换  GPU  顶点混合  OpenGL

3D modeling of urban pipelines based on OpenGL
LIU Wei-min,YAO Zhi-qiang,WANG Feng,LU Zhan-wei.3D modeling of urban pipelines based on OpenGL[J].Science of Surveying and Mapping,2010,35(3):185-186,189.
Authors:LIU Wei-min  YAO Zhi-qiang  WANG Feng  LU Zhan-wei
Abstract:Pipeline is an important part of urban constructions. In this paper, 3D modeling of urban pipelines based on OpenGL is studied. Beginning with the relationship between the world coordinate system and the local coordinate system, the modeling of beeline and crack parts are emphatically described. A novel algorithm for modeling of pipeline cracks based on vertex blending technology has been proposed. Experimental results have shown the effectiveness of the proposal scheme. Pipeline is modeled livingly, which can speed up the 3D display at the same time, then large-scale of urban pipelines can be modeled in real-time.
Keywords:GPU  OpenGL  pipeline  coordinate transformation  GPU  vertex blending  OpenGL
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