Enriching the GIScience research agenda: Fusing augmented reality and location‐based social networks |
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Authors: | Chengbi Liu Sven Fuhrmann |
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Institution: | Department of Geography and GeoInformation Science, George Mason University, Fairfax, Virginia |
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Abstract: | Augmented reality (AR) overlays real‐world views or scenes with virtual, computer‐generated objects that appear to visually coexist in the same space. Location‐based social networks (LBSNs) are platforms for individuals to be connected through the interdependency derived from their physical locations and their location‐tagged social media content. Current research and development in both areas focuses on integrating mobile‐based AR and LBSNs. Several applications (e.g., Sekai Camera and Wallame) have been developed and commercialized successfully. However, little research has been done on the potential impacts and successful evaluation methods of AR‐integrated LBSNs in the GIScience field. To close this gap, the article outlines the impacts and benefits of AR‐integrated LBSNs and highlights the importance of LBSNs in GIScience research. Based on the status quo of AR‐integrated LBSNs, this article discusses—from theoretical and application‐oriented perspectives—how AR‐integrated LBSNs could enrich the GIScience research agenda in three aspects: data conflation, platial GIS, and multimedia storytelling. The article concludes with guidelines on visualization, functionality, and ethics that aim to help users develop and evaluate AR‐integrated LBSNs. |
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