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基于OpenGL的三维地层可视化控件的设计与实现
引用本文:万剑华,刘娜,马张宝.基于OpenGL的三维地层可视化控件的设计与实现[J].地质与勘探,2005,41(5):69-71.
作者姓名:万剑华  刘娜  马张宝
作者单位:石油大学地球资源与信息学院,东营,257061
摘    要:文章讨论了一种用ActiveX技术封装OpenGL函数的方法.由于ActiveX的优秀特性,构造的程序可以实现软件重用,这为OpenGL在计算机三维地层可视化方面的应用提供了一种更为先进的思路.文章对利用ActiveX技术,结合OpenGL来开发三维地层可视化控件的原理,数据结构及基本步骤进行了详细地介绍,并给出了程序运行效果.

关 键 词:三维地层可视化
文章编号:0495-5331(2005)05-0069-03
收稿时间:2004-12-13
修稿时间:2005-03-23

DESIGNING AND REALIZATION OF ACTIVEX VISUALIZING 3-D STRATUM BASED ON OPENGL
WAN Jian-hu,LIU N,MA Zhang-bao.DESIGNING AND REALIZATION OF ACTIVEX VISUALIZING 3-D STRATUM BASED ON OPENGL[J].Geology and Prospecting,2005,41(5):69-71.
Authors:WAN Jian-hu  LIU N  MA Zhang-bao
Institution:College of Geo - resource and Information, University of Petroleum, Dongying 257061
Abstract:This paper discusses a kind of method in which functions of OpenGL are applied in ActiveX. Because of the excellent identity of ActiveX, the constructed program can be used repeatedly, which provides a new advanced thought that functions of OpenGL are applied in computer three dimensional stratum visualization. Principle, data structure, basic procedure of developing three dimensional stratum visual control by the combination of ActiveX with OpenGL is introduced, and the last effect is given.
Keywords:OpenGL  ActiveX  COM
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