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西安市文化娱乐业空间结构与可达模式研究
引用本文:李雨欣,薛东前,张平宇,宋永永.西安市文化娱乐业空间结构与可达模式研究[J].地理科学进展,2022,41(5):797-811.
作者姓名:李雨欣  薛东前  张平宇  宋永永
作者单位:1.陕西师范大学地理科学与旅游学院,西安 710119
2.中国科学院东北地理与农业生态研究所,长春 130102
3.中国科学院大学资源与环境学院,北京 100049
基金项目:国家自然科学基金项目(41971204);国家自然科学基金项目(42071162)
摘    要:文化娱乐业日益成为居民现代生活方式的空间载体和社会经济转型的重要标志。论文以西安市主城7区63个街道作为研究单元,采用核密度分析、Ripley's L(d)函数等方法探测西安市文化娱乐空间的形态特征、集聚水平和等级结构,并利用高德地图API路径规划功能,基于步行、小汽车、公共交通3种出行方式构建不同等级文化娱乐业可达“时空圈”,从而揭示基于可达性的西安市文化娱乐业空间模式图谱。结果表明:① 整体上,西安市文化娱乐业在空间形态上表现为“块状集聚—轴向延伸—等级圈层”的空间分布格局。主城区业态空间的密度热点主要位于钟楼中心区、曲江—小寨区2大集聚组团。咖啡厅茶馆、电影院剧院、歌舞厅酒吧的核心区域位于中心城区的传统商圈;网吧、公园游乐园和健身中心则于城市二至三环之间呈跳跃式镶嵌。② 西安市文化娱乐业的等级结构形成了以一级核心为主的多核心发育结构,各等级核心邻近交通网络的布局特征显著。③ 文化娱乐核心的交通可达圈在不同出行方式的约束下沿交通走廊向外延伸,呈现不同方向的“点—轴”扩展趋势,产生了不同层次的规模效应和圈层结构。④ 各文化娱乐业态类型的空间可达模式主要表现为“轴向对称”型、“轮毂对称”型和“叠合依附”型。与此同时,城东北和城西南地区的文化娱乐配置已经严重滞后于城市空间扩张和人口郊区化进程。

关 键 词:文化娱乐业  空间结构  互联网地图服务  可达模式  西安市  
收稿时间:2021-10-21
修稿时间:2022-01-10

Spatial structure and accessibility mode of entertainment industries in Xi’an City
LI Yuxin,XUE Dongqian,ZHANG Pingyu,SONG Yongyong.Spatial structure and accessibility mode of entertainment industries in Xi’an City[J].Progress in Geography,2022,41(5):797-811.
Authors:LI Yuxin  XUE Dongqian  ZHANG Pingyu  SONG Yongyong
Institution:1. School of Geography and Tourism, Shaanxi Normal University, Xi'an 710119, China
2. Northeast Institute of Geography and Agroecology, CAS, Changchun 130102, China
3. College of Resources and Environment, University of Chinese Academy of Sciences, Beijing 100049, China
Abstract:Entertainment industry is increasingly becoming the spatial carrier of residents' modern lifestyle and important symbol of societal transformation. Taking 63 subdistricts in seven districts of Xi'an City as research units, the morphological characteristics, agglomeration level, and hierarchical structure of entertainment space in the city were explored by using kernel density estimation and Ripley's L(d) function. By using the path planning function of the Gaode Map API, the "time-space circle" of different levels of entertainment industry core areas was constructed based on three modes of travel—walking, cars, and public transportation, thus revealing the spatial pattern of entertainment industries in Xi'an based on accessibility. The results show that: 1) On the whole, the entertainment industries in Xi'an showed a spatial distribution pattern of "block agglomeration-axial extension-circular hierarchy". The density hotspots of entertainment space in the main urban area are mainly located in the central area of Zhonglou and Qujiang-Xiaozhai Districts. Cafe and teabar, cinema and theater, and dance hall and bar have significant spatial centrality, and the core area is located in the traditional business district of the central city; Internet cafe, park and amusement park, and fitness center are inlaid by leaps and bounds between the second and third ring roads of the city. 2) The hierarchical structure of entertainment industry center system in Xi'an forms a multi-core development structure with the first-level cores as the main areas, and the core areas of different levels are adjacent to transportation networks. 3) The traffic accessibility circle of entertainment industry core areas extends outward along the traffic corridor, showing a "hub-spoke" expansion trend in different directions, resulting in different levels of scale effect and circular structure. 4) The spatial accessibility modes of various entertainment industries in Xi'an are characterized by "axial symmetry", "hub symmetry", and "overlap-attachment". The development of entertainment industries in the northeast and southwest of the city has lagged behind the process of urban space expansion and population suburbanization.
Keywords:entertainment industry  spatial structure  Internet map service  accessibility mode  Xi'an City  
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