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基于DirectX的真实感地形实时渲染技术
引用本文:张立朝,申家双,郑海鹰,王宏伟,张世全.基于DirectX的真实感地形实时渲染技术[J].海洋测绘,2006,26(4):42-45.
作者姓名:张立朝  申家双  郑海鹰  王宏伟  张世全
作者单位:1. 解放军信息工程大学,测绘学院,河南,郑州,450052
2. 解放军信息工程大学,测绘学院,河南,郑州,450052;海军海洋测绘研究所,天津,300061
摘    要:主要研究和探讨了基于D irectX的真实感地形实时渲染技术。文章在规则格网DEM基础之上,采用基于LOD的DEM多分辨率动态构网技术和多层纹理贴图方法,生成比较真实的地面景观,同时添加了天空、烟雾等效果,使显示效果更加真实。生成的三维地形的渲染速度达到了20~30帧,基本上满足了实时显示的要求。

关 键 词:地理信息系统  数字高程模型  纹理  地面景观  地表细节
文章编号:1671-3044(2006)04-0042-04
收稿时间:2005-11-29
修稿时间:2006-03-20

Technique of Third-Dimension Terrain Romancing Based on DirectX
ZHANG Li-chao,SHEN Jia-shuang,ZHENG Hai-ying,WANG Hong-wei,ZHANG Shi-quan.Technique of Third-Dimension Terrain Romancing Based on DirectX[J].Hydrographic Surveying and Charting,2006,26(4):42-45.
Authors:ZHANG Li-chao  SHEN Jia-shuang  ZHENG Hai-ying  WANG Hong-wei  ZHANG Shi-quan
Institution:1. Institute of Surveying and Mapping, Information Engineering University,Zhengzhou,Henan,450052 ; 2. Naval Institute of Hydrographic Surveying and Charting,Tianjing,300061
Abstract:This paper researches and discusses the technique of third-dimension terrain romancing basing on DirectX.Based on the digital elevation model,it takes multilayer-texture technique and creates real ground landscape.In the same time,this paper adds the effect of sky,smog and etc.This effect makes the created terrain more real.The rate of creating third-dimension terrain can reach 20~30 frames per second.This rate can satisfy basically the need of displaying quickly.
Keywords:geographic information system(GIS)  digital elevation model(DEM)  texture  ground landscape  ground surface detail  
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