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1.
Abstract

Some, but not all, branches of the tourist industry make heavy use of maps. The industry has discovered the marketing potential of the Internet but in many cases has not yet fully exploited the extra potential of web maps compared to the traditional paper maps. Web maps can up-to-date tourist information very well but they have to be carefully designed to take account of the limitations of the medium. To be most effective, web maps should be basically simple and convey sufficient information interactively, on request. The map and symbol design should convey intuitively where and how this interaction can take place. This paper summarizes the typical faults found in tourist web map design and provides suggestions on good design practice.  相似文献   

2.
This paper proposes a methodology to assess gradation as a cartographic tool for communicating information in area-class maps. The communication model is used as a theoretical foundation, suggesting distinction between errors that occur in encoding and decoding of geographic information. The proposed methodology begins with the determination of a target level of encoding error. Map alternatives are constrained to achieve this target, with gradation considered as one variable in the map production process. The result is a series of maps of equal encoding accuracy but varying in the degree of gradation represented. The individual maps of the series can then be evaluated in terms of decoding accuracy. The methodology is demonstrated by producing a series of alternative forest region maps of New York, Pennsylvania, and New Jersey based on U.S. Forest Service data on tree genus distributions. The series ranges from a 4-class graded area-class map to a 13-class crisp map. The results show gradation to be a viable alternative to the proliferation of map classes as a means of cartographic communication.  相似文献   

3.
Many cartographers subscribe to the view that unclassed choropleth maps and multivariate choropleth maps exceed map readers' abilities to process visual information. This paper examines recent evidence which controverts both of these beliefs and discusses applications of a computer program, BICHOR, designed to produce unclassed bivariate choropleth maps interactively on a line plotter or CRT. The maps utilize crossed-line symbolism and putatively overcome both the quantization error inherent in conventionally classed choroplethic displays and the perceptual difficulties associated with color-encoding schemes used for earlier bivariate maps.  相似文献   

4.
Real cognitive maps encoded by humans are difficult to study using experimental methods because they are a product of complex processes whose content and timing cannot easily be known or controlled. This paper assesses the value of using neural network model simulations for investigating cognitive maps. The study simulated the learning of mapped city locations in South Carolina from reference sites in the three primary regions of the state using Kohonen self-organizing maps. The learning performances of models were considered based on available prior knowledge. Bi-dimensional regression analyses were used to assess the congruity of the simulated cognitive maps with a cartographic map and with sketch maps produced by human subjects. Error analyses indicated differences between central and peripheral reference sites. The cities known by subjects living at a central location were more evenly distributed in space and associated with significantly smaller errors. Models that learned combined state boundary and interstate highway information as prior knowledge or simultaneously with city locations consistently produced the best simulation results. The results indicated simulated cognitive maps could be used effectively to study the acquisition of spatial knowledge.  相似文献   

5.
The graticule of meridians and parallels is a largely artificial type of map boundary that can detract from the display of irregular features such as oceans. Such natural boundaries as shorelines may be used instead as the boundary of world maps. The principle of natural boundaries has been applied to several examples of equal-area or conformal world ocean maps with single or multiple lobes. By careful selection of the poles and centers, these maps can show both oceans and continents in their entirety on a single map.  相似文献   

6.
Island cartography deals with special cartographic problems confronted in the portrayal of island regions and demands the use of specially developed software tools. One of the most commonly faced problems is the need of inset map creation for very small islands, and sometimes isolated ones, that must be displayed in the main map. This paper presents the methodology followed for the development of the Inset Mapper (IM) Software toolbox, describes the toolbox, and showcases its ability to create inset maps in Island regions. The IM software tool provides a useful cartographic tool for assisting the selection of the most appropriate position and scale of the inset map in an Island region.  相似文献   

7.
Digital "softcopy" maps are becoming the norm—replacing static paper maps in applications from wayfinding to scientific research. As a result, the design of interface tools that allow users to manipulate map parameters effectively and efficiently is likely to become as fundamental to cartography as the design of maps themselves. This article presents some principles for the design of interfaces to geo-referenced data. These principles are summarized in a hierarchical approach to interface design with conceptual, operational, and implementational levels. This hierarchical approach leads designers from questions about the goals of the system and the users of that system to the creation of tools to accomplish those goals and interface controls that allow effective interaction with the tools. The article goes on to describe the application of these principles to a prototype geographic visualization system designed for exploration of spatial data sets and visualization of reliability of both data and data abstractions associated with environmental change. The prototype involves a synthesis of concepts and methods derived from cartography, scientific visualization, and exploratory data analysis into a system for exploratory spatial data analysis and spatial decision support.  相似文献   

8.
In order to create a useful map, the cartographer must select a scale at which the map reader can distinguish features shown on the map and read their labels. However, the choice of scale for a paper map is also constrained by the size of the map sheet and by the cost of working with a large number of sheets. When the feature density pattern allows, space can be conserved by making the map at more than one scale: a small scale suitable for most of the map, while dense features are shown on inset maps at larger scales. Creating inset maps requires the cartographer to make a series of complex, interrelated decisions regarding the most effective overall sheet configuration, which is dependent upon the scale chosen for the main map and how the inset maps are created. The Census Automated Map Production System (CAMPS) applies cartographic logic and density analysis to make these decisions in a fully automated mapping environment.  相似文献   

9.
Predictions of the 1960s about the computer's potential to change cartography are finally being fulfilled. Dynamic maps for vehicle navigation, interactive cartographic/statistical tools, and map animation are being investigated actively. As these new environments for mapping become available, we must reevaluate past questions about transformations from reality to data and data to map. In this paper, we consider these transformation questions in the context of statistical map animation. The issues discussed were raised in producing a “map movie” depicting the spread of acquired immune deficiency syndrome (AIDS) over time. Jenks' data model concept is used as the basis for a typology of data models representing phenomena typically depicted by enumeration unit data. The typology is then used to evaluate symbolization decisions for AIDS incidence maps. Implications for symbol selection imposed by dynamic rather than static maps are considered, as are technical issues involved in producing the animation on a microcomputer platform. A hybrid symbolization method that we have termed the “chorodot” is suggested as a way to meet the constraints on symbolization imposed by animation and to represent the appropriate data model for AIDS incidence.  相似文献   

10.
This article presents the use of the frequency histogram legend (FHL) as a substitute to traditional legends in both classed and unclassed choropleth maps. Great variation in the size of mapping units can hinder readers' ability to comprehend statistical distributions from a choropleth map. Replacing conventional legends with FHL can aid readers in their understanding of spatial as well as statistical distributions of the mapped data simultaneously. A customized mapping application was designed in ArcInfo 9.0 to test the use of FHL in both classed and unclassed choropleth maps. Frequency histogram legends were tested on different types of statistical distributions. Although the comparison of the results shows that the FHL works best for a Gaussian or close to a Gaussian distribution for eight or fewer classes, the customized application permits users to generate choropleth maps with frequency histogram legends for any type of statistical distribution with any number of classes. The analysis reveals that readers' background in statistics helped them to effectively utilize and interpret frequency histogram legends in the choropleth maps.  相似文献   

11.
12.
Efforts within cartography on indoor maps have previously not received a lot of attention. Work that has been carried out on indoor maps often focus on map design very similar to an architectural style (Klippel et al. 2006; Ciavarella and Paternò 2004). In some cases the design has been of a more novel character where approaches with augmented and virtual realities have been carried out (Radoczky 2007; Müller et al. 2006). Common to these approaches is the depiction of one floor per map. As well, the primary user task is often solely personal navigation. In this article I present an innovative approach to indoor maps. The design is directly inspired by underground tube maps first developed by Harry Beck (Garland 1994) and today a common design for public transport maps. The main advantages of the map design are its simplicity and the possibility of including all floors in one map view. This allows the map user to easier comprehend the structure of the building without using several maps, as commonly needed with today's indoor map designs. I present several different map styles each intended to satisfy different user groups and tasks depending on the user's familiarity with the environment. In addition the article motivate for new application areas suitable for indoor maps, especially large hospitals. I hypothesize that the design proposed in this article leans very well to displaying real-time dynamic geospatial information, such as patients, staff, equipment and room availability within hospitals. Due to the early phase of the work presented here I outline the needed further work and possibilities of technological platforms as well as evaluations necessary in order for the design to gain acceptance and success.  相似文献   

13.
《The Cartographic journal》2013,50(4):292-303
Abstract

The presentation of graphics and maps on the Internet has led to the development of several new techniques. The use of dynamics and animations in maps has increased, and new types of applications are emerging frequently. Recently, several map providers on the web have introduced zooming in maps as an animated operation. In this paper, we look closer into how the animated zoom is perceived by participants in an experiment, and compare these observations with a corresponding test where the map scale is changed in more abrupt steps. The results indicate significant preference for the animated zoom. The experiment itself is carried out through the World Wide Web and all the participants made their contribution from their own computers.  相似文献   

14.
The quality of dynamic map symbols plays an important role in the representation of spatial-temporal changes. This paper reports an investigation into the quality of dynamic symbols. To assess the quality of such symbols, a set of traffic flow data is used for the production of different kinds of dynamic maps, with focus on four variables, i.e. size, color, frame rate and display format. Two quantitative measures are used for analysis, i.e. deviation and response time. A set of traffic data is used for the production of dynamic maps for evaluation. The experimental results show that the size is more efficient and more effective than color for dynamic maps with the same frame rate and display format. The most efficient and effective color class number is 10 on the large format display such as 1024 × 768 pixels. And the most efficient and effective size class number is 15 on large format display such as 1024 × 768 pixels. The effective frame rate for dynamic map animation is smaller than that of the general animation on the Internet or Quick Time and AVI format video. The most efficient and most effective frame rate is 3 frames per second in the color expression and 6 frames per second in the size expression. In sum, the effective and efficient value of color, size and frame rate on large format display is less than the value on the small format display. These results suggest the frame rate should be reduced on the small format display. It is hoped that the results from this study will be of help in the design of effective and efficient dynamic map symbols for geographical information visualization.  相似文献   

15.
Animated choropleth maps enable cartographers to visualize time-series data in a way that congruently depicts change over time. However, users have difficulty apprehending information encoded within these displays, and often fail to detect important changes between adjacent scenes. Failures of visual experience, such as change blindness, threaten the effectiveness of dynamic geovisual displays, in which several important changes can occur simultaneously throughout the display. Animated choropleth maps require viewers not only to notice changes but also understand symbolic meanings encoded in rapid transitions between scenes. Graphic interpolation between key frames, also known as “in-betweening” or “tweening”, smoothes transitions and lengthens the duration of the transition between scenes in a dynamic sequence. Previous cartographic literature suggests tweening could be a potential solution for change blindness in the cartographic context. This article examines this issue of change blindness in the cartographic context and reports on a human subjects investigation designed to evaluate the influence of cartographic design variables on map readers' change detection abilities. Our results indicate that 1) map readers have difficulty detecting changes in animated choropleth maps, 2) map readers over-estimate their own change detection abilities, and 3) tweening influences the legibility of change in animated choropleth maps.  相似文献   

16.
The role of art in relation to maps is being reappraised on the basis of a perceived ability to depict aspects of a place that maps alone cannot. Many as opposed to one perspective on a place communicates more fully the essence of that place (with art as a valuable source of qualitative geospatial data) and so maps and art should be presented in the same visualization package. This paper outlines the development and implementation of an interface where a scanned painting forms the mode of access to an embedded sequence of maps. The interface is used to represent the history and habitat extent of the kea (alpine parrot) in New Zealand from pre human colonization times through to their present, limited range to a speculation on their future habitat. The painting and the map (in what has been termed in the literature as an anti-map / map combination) are in their own separate layers and joined by an interactive link. The interface harnesses the ability of visual art to aggregate multiple themes, locations and times into a single cohesive image, coupled with map composition and symbology that complements the painting. The ability to contain many temporal instances is close to the comic strip frame (and instances of Renaissance art) in particular, with, in this case, an implicit time frame from left to right on the painting. The use of an artistic image minimizes use of text to depict events, due to the visual and narrative power of the painting.  相似文献   

17.
Depending on scale, topographic maps depicting the shape of the land surfaces of the Earth are produced from different data sources. National topographic maps at a scale of 1:25 000 (25K maps) produced by General Command of Mapping are used as the base map set in Turkey. This map set, which consists of approximately 5500 sheets, covers the whole country and is produced using photogrammetric methods. Digital Elevation Models (DEMs) created from these maps are also available. Recently, another data source, Synthetic Aperture Radar (SAR) interferometric data, has become more important than those produced by conventional methods. The Shuttle Radar Topography Mission (SRTM) contains elevation data with 3 arc-second resolution and 16 m absolute height error (90 percent confidence level). These data are freely available via the Internet for approximately 80 percent of the Earth's land mass. In this study, SRTM DEM was compared with DEM derived from 25K topographic maps for different parts of Turkey. The study areas, each covering four neighboring 25K maps, and having an area of approximately 600 km2, were chosen to represent various terrain characteristics. For the comparison, DEMs created from the 25K maps were obtained and organized as files for each map sheet in vector format, containing the digitized contour lines. From these data, DEMs in the resolution of 3 arc-second were created (25K-DEM), in the same structure as the SRTM DEM, allowing the 25K-DEMs and the SRTM DEM to be compared directly. The results show that the agreement of SRTM DEM to the 25K-DEM is within about 13 m, which is less than the SRTM's targeted error of 16 m. The spatial distribution of the height differences between SRTM-DEM and the 25K-DEM and correlation analysis show that the differences were mainly related to the topography of the test areas. In some areas, local height shifts were determined.  相似文献   

18.
作为信息时代实现位置服务的重要基础,位置地图交互性强、使用方便,并且能实时、应景地向用户提供位置关联信息,因而比传统的电子地图更能满足用户的位置服务需求。文中分析位置地图的特点和服务模式,并基于地图空间认知理论,提出位置地图的空间认知过程,最后探讨位置地图的认知设计原则,为基于位置地图的位置服务中空间信息的认知与表达提供理论依据。  相似文献   

19.
本文介绍了大范围卫星影像彩色镶嵌图的制作流程.对于大范围卫星影像彩色镶嵌图制作的技术难点(去云、拼接、调色),文章进行了重点介绍并提出技术解决办法.利用MODIS卫星数据制作了两幅全国彩色影像镶嵌图:一幅为红波段(B1)、绿波段(B4)和蓝波段(B3)构成的真彩色合成影像:一幅为红波段(B1).近红外波段(B2)和蓝波段(B3)构成的假彩色合成影像.两幅影像色彩精美,信息量丰富.  相似文献   

20.
《The Cartographic journal》2013,50(2):104-114
Abstract

This paper presents a technique for creating oblique view maps of urban areas. We identify and apply cartographic and cognitive principles to develop a solution in the context of state-of-art geographic information systems. The gap in the ability of these systems to render three-dimensional buildings into maps is addressed. At the core of our solution is a building facade modelling approach that supports varying degrees of abstraction. This is achieved by introducing a concept of 'facade waveforms' and representing building facades as combinations of these waveforms. A Fourier series approximation of the waveforms is used during the rendering processes resulting in an elegant solution to anti-aliasing. The formulation retains the semantic information in the representation that enables meaningful extensions like night time facade generation. The solution is implemented as a pixel shader and therefore leads to a large reduction in texture memory requirement compared with existing building rendering techniques. Additionally, in the case of web based systems, there is significant reduction in bandwidth requirement. We highlight the features of the proposed solution by generating demonstrative maps and images.  相似文献   

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