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《制图学和地理信息科学》2013,40(3):140-153
A hybrid system that integrates two-dimensional (2D) GIS and three-dimensional (3D) visualization has been developed to provide unique solutions to application domains where traditional 2D GIS and 3D visualization cannot alone provide a solution. In this paper, we focus on three key issues in realizing such an integrated system, including large-scale terrain rendering, 2D and 3D combination display (for example, rendering 2D GIS layers in 3D space), expanding traditional 2D GIS analysis functions into a 3D environment, and visualizing 3D geographical data. A generic framework is developed to integrate 3D visualization with various types of 2D GIS, such as commercial GIS software, open source GIS software and spatial databases. A prototype 2D and 3D hybrid system that seamlessly integrates 2D GIS (developed with ArcEngine) and 3D rendering engine (developed with DirectX) is then developed based on the framework. In this hybrid system, 2D and 3D data are viewed within the same scene. Multiple 2D GIS layers are overlaid on the base terrain using a Level of Detail (LOD) model. Advanced query functions, data accessing, data management and spatial analysis, which are executed in the traditional 2D GIS, are provided to users in a 3D environment by continuously transforming information between the 2D GIS subsystem and the 3D subsystem. The 3D data are organized and displayed by Keyhole Markup Language (KML) and textured 3D models in the COLLAborative Design Activity (COLLADA) format. The prototype demonstrates that this hybrid system has effectively addressed the three key issues identified above and that it can seamlessly integrate 2D GIS and 3D visualization. The hybrid system has great potential to be employed in many application domains, such as urban planning, landscape design and environmental decision making, among others, to enhance the 3D design capability and facilitate public participation in the planning, design and decision-making process. 相似文献
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东莞市三维地质灾害信息发布平台基于stamp GIS三维技术,利用GIS强大的数据管理与分析能力,实现了东莞市地质灾害数据专题数据管理、群测群防、防灾知识宣传、二三维一体化显示及应用,为相关职能部门提供决策依据。 相似文献
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Nikolas Prechtel 《制图学和地理信息科学》2013,40(3):244-258
3D scenes within all media indicate a societal preference shift toward 3D presentations. In spite of wide data availability and successful standardization efforts in 3D modeling, it is not a standard practice to offer large-scale topographic references to the end user in the form of 3D models. This motivates to propose automated strategies for the generation of closed 3D representations of a complete urban landscape, which at the same time account for capabilities of consumer-class devices. The campus of Dresden University of Technology served as a test case. The final appearance of the 3D model will be steered directly by the original geographic information system (GIS) data source. Such a “schematic model” displays source classes and attributes by nonphotorealistic rendering. A tested generic workflow can be presented, which programmatically integrates attributed 2D GIS entities and digital elevation model data, checks for compliancy with consistency rules and generates a slim geometric model. Only detailed GIS references can be considered to allow close-range visualization as needed in virtual walks. In delegating the geometric processing to automated workflows, playing room is gained for as well innovative as expressive texturing and, thus, design of the final 3D model. 相似文献
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基于三角形折叠的连续多分辨率LOD算法 总被引:8,自引:3,他引:8
LOD技术是从软件方面提高大范围场景3维渲染速度的有效手段之一。文中在基于三角形折叠的LOD简化算法的基础上,针对在3维景观绘制中模型数据需实时简化的特点,提出了一种基于三角形折叠的连续LOD算法,即预先对模型的几何数据进行简化预处理,并记录每一步的简化操作,以便于在3维景观绘制时,根据要求实时显示不同分辨率的模型数据。最后通过实验数据验证了该算法的正确性和实用性。 相似文献
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地质体3维可视化是地质工程中急需解决的一个热点问题,利用可视化的结果,可以将地质体的结构特征直观形象地展现在用户面前,使之可以非常直观地、清楚地对地质体进行各种观察和分析。笔者在综合考虑各种建模方法的基础之上,结合本文的建模数据——钻井数据的特点,采用广义三棱柱(Generalizedtri-prism,简称GTP)作为建模的体元对地质体进行3维建模,并对传统的基于钻井数据的3维地质建模的方法做了一些改进,使GTP可以自动地、快速地剖分成四面体,以此来解决由于GTP的侧而不是平面所带来的问题。最后,利用VTK(VisuaIizationToolkit,简称VTK)可视化技术,开发了一个3维地质可视化系统,并利用该系统对本文建模方法的实际建模效果进行了展示和验证。 相似文献
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《International Journal of Digital Earth》2013,6(1):53-67
Adaptive rendering of large urban building models has become an important research issue in three-dimensional (3D) geographic information system (GIS) applications. This study explores a way for rendering web-based 3D urban building models. A client–server hybrid rendering approach is presented for large 3D city models, stored on a remote server through a network. The approach combines an efficient multi-hierarchical building representation with a novel image-based method, 3D image impostor generated on demand by a remote server. This approach allows transferring complex scenes progressively while keeping high visualization quality. We also evaluated the rendering and data transferring performance of the proposed approach. 相似文献
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三维地形场景并行渲染技术进展 总被引:2,自引:0,他引:2
对三维地形场景并行渲染过程涉及的地形数据分页及分块和基于缓存的并行数据调度机制进行了归纳,总结了三维地形场景并行渲染相关算法及基于分布式和微机多线程的实现方式,并对目前并行渲染所存在的问题和发展趋势进行了分析。 相似文献
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分析、比较了各类网络三维技术,提出了基于Java3D实现三维景观网络发布的技术方案,并探讨其实现的关键技术与解决方案以及系统架构。在Java 2平台上实现了对应的实验系统,验证了这种方案的可行性。 相似文献
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Pipelines are an important part of urban infrastructure development. As part of a virtual globe (VG), the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great importance. This paper proposes a GPU-based pipeline ray casting method for the visualization of urban-scale pipelines in the framework of a VG. The method involves the initial partitioning of the pipeline data into tiles, based on the relationship between the pipeline layer scale and the discrete global grid system (DGGSs). The pipeline centerline in each tile is then segmented and encoded, and a coarser pipeline bounding volume is subsequently constructed using a geometry shader. Finally, the fine 3D pipeline is rendered using a pixel shader. The results of the experimental implementation of the proposed method show that it satisfies the requirements for the multiscale visualization of pipelines in a VG. Moreover, compared with the traditional polygon-based method, the method facilitates a 20% increase in rendering frame rate for the same pixel level accuracy display effect. It also enables the visualization of the thickness of the 3D pipeline without any obvious effect on the rendering efficiency. 相似文献
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基于OpenGL的边坡数字地质编录空间查询研究 总被引:1,自引:0,他引:1
基于影像的数字地质编录,是摄影测量、地理信息系统和工程地质等多学科技术交叉发展的成果之一,目前仍处于研究发展阶段。本文利用边坡数字地质编录结果和边坡正射影像,运用VC 和OpenGL技术,探讨实现水电工程中边坡地质编录的3维动态显示以及交互查询功能。 相似文献
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ABSTRACTCity models have a wide variety of uses that require different kind of data representation or data models. Having a dynamic model that enables picking the right representations (meshes, volumetric data, point cloud, etc.) can prove useful to adapt an application to each user's needs. In this paper, we present an original method to create personalised visualisations of 3D city models on the fly. By organising the server data in a hierarchy of tiles, we are able to generate personalised models based on the user's preferences. These preferences take the shape of a set of rules that apply to each tile or city object and allow the user to choose which representation of the object to use depending on its position or semantic information (classification, height, etc.). Our method is designed around existing standards, guaranteeing the interoperability of the produced models. 相似文献