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1.
面向移动端月球形貌展示的快速三维地图平台搭建   总被引:1,自引:0,他引:1  
受限于移动设备运算能力和三维地图数据网络传输速度,如何在快速移动端流畅地显示月球三维地图,展示月球形貌细节,还是一个难点。为解决这一问题,本文首先考察已有的移动端三维地图实现方法,在此基础上研究了一种基于前后台异步渲染策略的三维月球地图实现方案;基于嫦娥月球数据,构建了一个月球三维形貌地图原型系统,并成功应用于移动端的嫦娥月球三维形貌数据发布。  相似文献   

2.
A hybrid system that integrates two-dimensional (2D) GIS and three-dimensional (3D) visualization has been developed to provide unique solutions to application domains where traditional 2D GIS and 3D visualization cannot alone provide a solution. In this paper, we focus on three key issues in realizing such an integrated system, including large-scale terrain rendering, 2D and 3D combination display (for example, rendering 2D GIS layers in 3D space), expanding traditional 2D GIS analysis functions into a 3D environment, and visualizing 3D geographical data. A generic framework is developed to integrate 3D visualization with various types of 2D GIS, such as commercial GIS software, open source GIS software and spatial databases. A prototype 2D and 3D hybrid system that seamlessly integrates 2D GIS (developed with ArcEngine) and 3D rendering engine (developed with DirectX) is then developed based on the framework. In this hybrid system, 2D and 3D data are viewed within the same scene. Multiple 2D GIS layers are overlaid on the base terrain using a Level of Detail (LOD) model. Advanced query functions, data accessing, data management and spatial analysis, which are executed in the traditional 2D GIS, are provided to users in a 3D environment by continuously transforming information between the 2D GIS subsystem and the 3D subsystem. The 3D data are organized and displayed by Keyhole Markup Language (KML) and textured 3D models in the COLLAborative Design Activity (COLLADA) format. The prototype demonstrates that this hybrid system has effectively addressed the three key issues identified above and that it can seamlessly integrate 2D GIS and 3D visualization. The hybrid system has great potential to be employed in many application domains, such as urban planning, landscape design and environmental decision making, among others, to enhance the 3D design capability and facilitate public participation in the planning, design and decision-making process.  相似文献   

3.
HTML5、WebGL、云渲染等技术为浏览器、移动端、XR等多种终端的可视化渲染提供了重要技术支撑。本文分析比较了其优缺点,并采用虚幻引擎4的云渲染技术,采用某煤矿的倾斜摄影、BIM、巷道、设备、三维地质模型开展了系统设计与测试,分析了云渲染的效率和效果,实现了数字孪生云渲染技术在智能矿山的应用。  相似文献   

4.
基于超图真空间的一种二三维一体化技术,详细分析了该方法的具体实现以及在应用过程中出现的各类问题,同时利用现有二维数据以及三维空间数据进行了数据发布试验,对该方法进行了总结。  相似文献   

5.
三维城市模型作为城市三维地理信息系统的重要组成部分,已广泛应用于城市规划、城市建设、建筑设计等领域。随着计算机图形学技术以及虚拟现实技术的不断发展,为快速、自动化生成高精度的三维城市模型提供了条件。本文基于OGRE引擎,阐述了三维城市建模技术的整体架构及关键技术,开发了自动化建模工具及三维可视化平台,实现了城市建筑自动建模及模型实时渲染显示。  相似文献   

6.
东莞市三维地质灾害信息发布平台基于stamp GIS三维技术,利用GIS强大的数据管理与分析能力,实现了东莞市地质灾害数据专题数据管理、群测群防、防灾知识宣传、二三维一体化显示及应用,为相关职能部门提供决策依据。  相似文献   

7.
3D scenes within all media indicate a societal preference shift toward 3D presentations. In spite of wide data availability and successful standardization efforts in 3D modeling, it is not a standard practice to offer large-scale topographic references to the end user in the form of 3D models. This motivates to propose automated strategies for the generation of closed 3D representations of a complete urban landscape, which at the same time account for capabilities of consumer-class devices. The campus of Dresden University of Technology served as a test case. The final appearance of the 3D model will be steered directly by the original geographic information system (GIS) data source. Such a “schematic model” displays source classes and attributes by nonphotorealistic rendering. A tested generic workflow can be presented, which programmatically integrates attributed 2D GIS entities and digital elevation model data, checks for compliancy with consistency rules and generates a slim geometric model. Only detailed GIS references can be considered to allow close-range visualization as needed in virtual walks. In delegating the geometric processing to automated workflows, playing room is gained for as well innovative as expressive texturing and, thus, design of the final 3D model.  相似文献   

8.
基于三角形折叠的连续多分辨率LOD算法   总被引:8,自引:3,他引:8  
LOD技术是从软件方面提高大范围场景3维渲染速度的有效手段之一。文中在基于三角形折叠的LOD简化算法的基础上,针对在3维景观绘制中模型数据需实时简化的特点,提出了一种基于三角形折叠的连续LOD算法,即预先对模型的几何数据进行简化预处理,并记录每一步的简化操作,以便于在3维景观绘制时,根据要求实时显示不同分辨率的模型数据。最后通过实验数据验证了该算法的正确性和实用性。  相似文献   

9.
地质体3维可视化是地质工程中急需解决的一个热点问题,利用可视化的结果,可以将地质体的结构特征直观形象地展现在用户面前,使之可以非常直观地、清楚地对地质体进行各种观察和分析。笔者在综合考虑各种建模方法的基础之上,结合本文的建模数据——钻井数据的特点,采用广义三棱柱(Generalizedtri-prism,简称GTP)作为建模的体元对地质体进行3维建模,并对传统的基于钻井数据的3维地质建模的方法做了一些改进,使GTP可以自动地、快速地剖分成四面体,以此来解决由于GTP的侧而不是平面所带来的问题。最后,利用VTK(VisuaIizationToolkit,简称VTK)可视化技术,开发了一个3维地质可视化系统,并利用该系统对本文建模方法的实际建模效果进行了展示和验证。  相似文献   

10.
以EV Globe为基础三维平台,分析了三维栅格数据模型、三维矢量数据模型及混合型模型的优点和不足,设计了基于实体的数据模型,实现了矢量数据在三维环境中符号化显示、分类分级显示.该方法能够满足矢量数据在三维环境中的显示绘制要求.  相似文献   

11.
二三维一体化在Skyline与SuperMap6R中的实现对比   总被引:2,自引:1,他引:1  
GIS技术的不断进步促进了二三维一体化技术的发展,针对该技术对比了两类软件平台:Skyline和SuperMap6R,分析了两类平台各自的技术特点以及二三维一体化实现技术,实现了三维数据网络发布,并得出结论.  相似文献   

12.
Adaptive rendering of large urban building models has become an important research issue in three-dimensional (3D) geographic information system (GIS) applications. This study explores a way for rendering web-based 3D urban building models. A client–server hybrid rendering approach is presented for large 3D city models, stored on a remote server through a network. The approach combines an efficient multi-hierarchical building representation with a novel image-based method, 3D image impostor generated on demand by a remote server. This approach allows transferring complex scenes progressively while keeping high visualization quality. We also evaluated the rendering and data transferring performance of the proposed approach.  相似文献   

13.
基于Java/Java 3D的地层3维建模与可视化   总被引:6,自引:0,他引:6  
利用Java 3D技术建立一个地层可视化3维建模系统,实现地层3维模型漫游、旋转、剖切等功能,并以某地区地下水资源调查评价中采集的地质钻孔数据为例,验证该系统的有效性。该系统将不仅为地下水模型的3维实体建模提供理论支持,而且将推动WebGIS在地下水模型中的应用。  相似文献   

14.
基于Web的CCGIS浏览器插件的设计与实现   总被引:15,自引:1,他引:15  
首先介绍了网络3维虚拟现实的发展现状和一般实现方法,结合数码城市GIS软件的研发,提出了基于Web的3D城市模型浏览器插件的3层浏览器/服务器体系结构,然后重点介绍了采用Java和Java 3D实现客户端3维数据在线操作与动态显示和服务器端一体化数据库管理功能的实现方法。该插件能用于Internet上发布3维城市信息,实现3维空间信息的数据共享,并提供给用户一个逼真的、实时的、可交互的虚拟3维城市。最后给出了一个实验例子和几点结论。  相似文献   

15.
三维地形场景并行渲染技术进展   总被引:2,自引:0,他引:2  
对三维地形场景并行渲染过程涉及的地形数据分页及分块和基于缓存的并行数据调度机制进行了归纳,总结了三维地形场景并行渲染相关算法及基于分布式和微机多线程的实现方式,并对目前并行渲染所存在的问题和发展趋势进行了分析。  相似文献   

16.
陈健  高井祥 《测绘工程》2006,15(3):54-57
分析、比较了各类网络三维技术,提出了基于Java3D实现三维景观网络发布的技术方案,并探讨其实现的关键技术与解决方案以及系统架构。在Java 2平台上实现了对应的实验系统,验证了这种方案的可行性。  相似文献   

17.
Pipelines are an important part of urban infrastructure development. As part of a virtual globe (VG), the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great importance. This paper proposes a GPU-based pipeline ray casting method for the visualization of urban-scale pipelines in the framework of a VG. The method involves the initial partitioning of the pipeline data into tiles, based on the relationship between the pipeline layer scale and the discrete global grid system (DGGSs). The pipeline centerline in each tile is then segmented and encoded, and a coarser pipeline bounding volume is subsequently constructed using a geometry shader. Finally, the fine 3D pipeline is rendered using a pixel shader. The results of the experimental implementation of the proposed method show that it satisfies the requirements for the multiscale visualization of pipelines in a VG. Moreover, compared with the traditional polygon-based method, the method facilitates a 20% increase in rendering frame rate for the same pixel level accuracy display effect. It also enables the visualization of the thickness of the 3D pipeline without any obvious effect on the rendering efficiency.  相似文献   

18.
基于三棱柱的地质体三维交互应用研究   总被引:1,自引:0,他引:1  
三维交互应用研究是3DGM领域面向应用的研究重点,能够充分展示地质体的三维空间属性,具有重要的实践意义。本文以三棱柱作为基本体元进行建模,讨论了虚拟钻探、虚拟地质剖面、虚拟开挖、虚拟漫游四种在地质领域的应用算法,并且采用VC++和OpenGL作为开发平台模拟实现,解决了工程实践中的一些实际问题。  相似文献   

19.
基于OpenGL的边坡数字地质编录空间查询研究   总被引:1,自引:0,他引:1  
基于影像的数字地质编录,是摄影测量、地理信息系统和工程地质等多学科技术交叉发展的成果之一,目前仍处于研究发展阶段。本文利用边坡数字地质编录结果和边坡正射影像,运用VC 和OpenGL技术,探讨实现水电工程中边坡地质编录的3维动态显示以及交互查询功能。  相似文献   

20.
ABSTRACT

City models have a wide variety of uses that require different kind of data representation or data models. Having a dynamic model that enables picking the right representations (meshes, volumetric data, point cloud, etc.) can prove useful to adapt an application to each user's needs. In this paper, we present an original method to create personalised visualisations of 3D city models on the fly. By organising the server data in a hierarchy of tiles, we are able to generate personalised models based on the user's preferences. These preferences take the shape of a set of rules that apply to each tile or city object and allow the user to choose which representation of the object to use depending on its position or semantic information (classification, height, etc.). Our method is designed around existing standards, guaranteeing the interoperability of the produced models.  相似文献   

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