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1.
利用Morphing技术,参照四周地质界线的形态特征并以之为约束,插值生成一系列形态渐变的过渡曲线,采用轮廓线算法构建相邻曲线间的不规则三角网,并最终生成较为光滑的三维地质界面。将实际复合问题转化为4种基本问题进行求解,并详述了四边问题的实现细节。实验表明,该方法能够生成光滑三维地质界面,并较好地保留了已知地质界线的形态特征。  相似文献   

2.
基于虚拟钻孔的工程地质三维剖切的实现   总被引:1,自引:0,他引:1  
给出工程地质数据库的结构,并利用标准地层层序表和钻孔数据,根据层面TIN模型,建立了工程地质三维模型;在此基础上提出一种实用的工程地质三维剖切的实施方法,该方法通过剖切平面与层面TIN边的交点生成虚拟钻孔,把虚拟钻孔所在的地质剖面作为约束条件,将虚拟钻孔和实测钻孔一起重新构建层面TIN模型,并实现工程地质三维剖切。该方法简易可行,对层状地质结构的三维剖切效果较好,能满足工程地质分析和地质解释等应用的实际需要。  相似文献   

3.
城市三维地质信息系统初探   总被引:5,自引:2,他引:3  
地质问题已成为影响城市可持续发展的一个基础性问题,利用现代信息技术构建一个集信息输入、数据库管理和三维地质数据可视化分析功能于一体的城市三维地质信息系统,可有效满足城市发展对地质信息不断增长的需求。该文阐述了城市三维地质信息系统的建设目标和研究内容,认为其是一个集城市地表、地上、地下多维、动态空间信息于一体的大型综合性空间信息系统。介绍了系统涉及的数据、系统功能特征和总体架构,指出了城市三维地质信息系统的发展方向和需要重点解决的关键性技术问题。  相似文献   

4.
利用机载三维遥感技术能够同步获取三维位置和光谱数据的一体化信息。三维遥感信息处理系统利用获取的三维遥感数据生成遥感地学编码图像和DEM (数字表面模型 )。该文阐述了此信息处理系统的数据处理流程和软件构成 ,同时对该系统的各处理模块进行了描述。通过对中关村地区 30 0多km2 的三维遥感信息数据的处理 ,检验了三维遥感信息处理系统的可行性  相似文献   

5.
从城市元胞自动机模型的角度研究三维虚拟城市的自动化生成方法.通过建立城市元胞自动机模型,模拟城市土地单元的演化过程,根据演化结果确定各土地单元的空间位置和相应的建筑物类型.研究利用Creator进行三维场景建模,利用OpenGVS场景管理技术随机生成建筑物,并将其布设在三维场景的相应位置上,生成三维虚拟城市,并就三维虚拟城市自动化生成系统的功能结构设计和数据结构、空间坐标转换等技术问题进行了探讨.  相似文献   

6.
基于GIS-GOCAD耦合技术的三维地质建模   总被引:2,自引:0,他引:2  
常规GIS技术建立的伪三维模型不能满足复杂地质体三维建模的需要,也不能用于三维数值模拟计算.GOCAD采用离散平滑内插方法(DSI)计算三维图形中线段或三角形的节点位置,降低了线或面的粗糙程度,实现了真三维模型的构建.为了充分发挥GIS空间数据处理能力和GOCAD真三维建模能力,研究基于GIS-GOCAD耦合技术的三维地质建模,实现了从GIS的2D数据结构到GOCAD的3D数据结构的自由转换,提升了GOCAD的三维地质建模能力.选取成兰铁路(成都—兰州)龙门山段作为示范研究区,建立其三维地质模型,直观、立体地展示了研究区地质体结构的宏观基本形态,并为进一步的三维数值模拟奠定了几何模型基础.  相似文献   

7.
改进的蝴蝶细分算法因过原始控制点的特性,在三维地学建模中广泛应用,但细分后的巨大数据量使其必须采用自适应细分的思路。该文在分析常规自适应蝴蝶细分算法缺陷及其产生原因的基础上,提出根据各个细分块体的实际情况动态扩大细分区域的新自适应细分算法。在保持低数据量的条件下,大大改善了细分后整体光滑程度和对细节的表达效果。  相似文献   

8.
三维地质建模若干基本问题探讨   总被引:20,自引:1,他引:20  
由于地质数据及其应用本身所具有的复杂性、不确定性、信息不完备等特点,使得三维地质建模成为制约三维GIS研究及其应用的主要瓶颈之一。讨论三维空间数据模型的设计,提出“多元数据—多方法集成—多层次干预”的“三多”建模思路;从建模尺度、数据源、建模工具等方面对建模方法进行分类;分析三维地质建模的关键技术,包括三维地质模型构建、海量模型数据操作和多元数据一体化耦合显示;针对三维地质建模系统的开发提出6项建议,分析近期三维地质建模的研究热点。  相似文献   

9.
三维遥感信息处理系统的设计和应用   总被引:3,自引:0,他引:3  
利用机载三维遥感技术能够同步获取三维位置和光谱数据的一体化信息。三维遥感信息处理系统利用获取的三维遥感数据生成遥感地学编码图像和DEM(数字表面模型)。该文阐述了此信息处理系统的数据处理流程和软件构成,同时对该系统的各处理模块进行了描述,通过对中关村地区300多km^2的三维遥感信息数据的处理,检验了三维遥感信息处理系统的可行性。  相似文献   

10.
随着我国地质事业进入了新阶段,出现了包含城市地质以及三维地质填图等新的领域,地质工作由传统的二维开始向三维转变,因此三维地质建模技术就显得尤为重要。文章以Surpac软件为基础,盆地三维地质建模为主干,通过建模流程、建模资料收集和整理、影响建模效果的因素分析等六个方面,详细介绍了三维地质建模的技术路线、技术方法和影响因素。三维地质建模过程实质是受各种地质资料约束而进行修正模型的过程,利用的地质资料越丰富构建的模型就越真实。三维地质建模技术在地质要素可视化和地质资料综合利用等方面具有显著的优势。  相似文献   

11.
基于TIN的体布尔算法及其地质应用   总被引:3,自引:0,他引:3  
提出一种基于TIN的体布尔操作算法,即采用快速碰撞检测方法、改进的三角形求交算法和三角形包含测试算法,能解决复杂地质体的交、并、差等布尔操作。该方法不仅可以有效处理具有侵入、交错等复杂空间关系的地质体建模问题,还适用于基于地质模型的工程分析应用,如开挖模拟等,并在北京市某岩土工程信息系统建设项目中得到了检验。  相似文献   

12.
Oblique airborne photogrammetry-based three-dimensional (3D) city model (OAP3D) provides a spatially continuous representation of urban landscapes that encompasses buildings, road networks, trees, bushes, water bodies, and topographic features. OAP3D is usually present in the form of a group of unclassified triangular meshes under a multi-resolution data structure. Modifying such a non-separable landscape constitutes a daunting task because manual mesh editing is normally required. In this paper, we present a systematic approach for easily embedding user-generated content into OAP3D. We reduce the complexity of OAP3D modification from a 3D mesh operation to a two-dimensional (2D) raster operation through the following workflow: (1) A region of interest (ROI) is selected to cover the area that is intended to be modified for accommodating user-defined content. (2) Spatial interpolation using a set of manually controlled elevation samples is employed to generate a user-defined digital surface model (DSM), which is used to reform the ROI surface. (3) User-generated objects, for example, artistically painted road textures, procedurally generated water effects, and manually created 3D building models, are overlaid onto the reformed ROI.  相似文献   

13.
The temporal and spatial distribution of solar energy in urban areas is highly variable because of the complex building structures present. Traditional GIS-based solar radiation models rely on two-dimensional (2D) digital elevation models to calculate insolation, without considering building facades and complicated three-dimensional (3D) shading effects. Inspired by the ‘texture baking’ technique used in computer graphics, we propose a full 3D method for computing and visualizing urban solar radiation based on image-space data representation. First, a surface mapping approach is employed to project each 3D triangular mesh onto a 2D raster surface whose cell size determines the calculation accuracy. Second, the positions and surface normal vectors of each 3D triangular mesh are rasterized onto the associated 2D raster using barycentric interpolation techniques. An efficient compute unified device architecture -accelerated shadow-casting algorithm is presented to accurately capture shading effects for large-scale 3D urban models. Solar radiation is calculated for each raster cell based on the input raster layers containing such information as slope, aspect, and shadow masks. Finally, a resulting insolation raster layer is produced for each triangular mesh and is represented as an RGB texture map using a color ramp. Because a virtual city can be composed of tens of thousands of triangular meshes and texture maps, a texture atlas technique is presented to merge thousands of small images into a single large image to batch draw calls and thereby efficiently render a large number of textured meshes on the graphics processing unit.  相似文献   

14.
Three-dimensional (3D) spatial information models are increasingly being adopted to help communicate the spatial dimensions of complex built environments. Land administration practices in multi-owned developments include the subdivision, registration and management of legal interests associated with private, communal and public properties, which are often located along the vertical dimension. The spatial structure of each legal interest is normally composed of invisible spaces, defined as the inside and outside of multi-owned developments, as well as physically built structures. Additionally, a wide variety of legal boundary types mark out the spatial limits of the individual parts of each legal interest. These legal boundaries are typically delineated by either relying on fixed surveying measurements or referencing physically existent objects. This article provides a critical assessment of 3D spatial information models in terms of their capabilities for modelling legal interests and legal boundaries defined in the Victorian jurisdiction. We classify these models into three categories: purely legal, purely physical and integrated. This assessment provides the basis for developing a new 3D spatial information model, which would subsequently support a pathway towards realising the Victorian land administration system in a 3D digital environment.  相似文献   

15.
3D GIS空间索引技术研究   总被引:13,自引:0,他引:13  
概括并分析3D GIS中使用的空间索引技术,介绍各类技术方法的基本思想;对典型的空间索引方法进行分类,综合比较其优缺点和适用对象;按照空间分割方式将三维空间索引分为规则分割和对象分割两大类,规则分割包括规则网格、BSP树、八叉树、KD树、KDB树和R树系列等,对象分割则通过层次包围体来实现。指出在3D GIS实际应用中,应根据实际情况和应用需要组合多种索引技术,进而生成灵活、高效的索引机制。  相似文献   

16.
安辰瑜 《西部资源》2012,(6):138-139
介绍一种专为煤矿地质测量部门设计和开发的软件系统——地质测量信息系统(MSGIS2.5),着重介绍其专地质测量论文资料业CAD系统的系统结构、3D地质测量模型和地质测量图形的自动处理技术。  相似文献   

17.
As we realize that we spend most of our time in increasingly complex indoor environments, applications to assist indoor activities (e.g. guidance) have gained a lot of attention in the recent years. The advances in ubiquitous computing made possible the development of several spatial models intending to support context-aware and fine-grained indoor navigation systems. However, the available models often rely on simplified representations (e.g. 2D plans) and ignore the indoor features (e.g. furniture), thereby missing to reflect the complexity of the indoor environment. In this paper, we introduce the Flexible Space Subdivision framework (FSS) that allows to automatically identify the spaces that can be used for indoor navigation purpose. We propose a classification of indoor objects based on their ability to autonomously change location and we define a spatial subdivision of the indoor environment based on the classified objects and their functions. The framework can consider any 3D indoor configuration, the static and dynamic activities it hosts and it enables the possibility to consider all types of locomotion (e.g. walking, flying, etc.). It relies on input 3D models with geometric, semantic and topological information and identifies a set of subspaces with dedicated properties. We assess the framework against criteria defined in previous researches and we provide an example.  相似文献   

18.
The main controlling variables for palaeo-landscape evolution are investigated to assess their relative importance using the Gippsland Basin geological history. Palaeo-landscape reconstruction is a complicated process controlled and affected by multiple variables, including tectonic, palaeo-environment, sea-level change, rainfall, sediment erosion, transportation, deposition, etc. The Basin and Landscape Dynamics software (Badlands) software was used with an efficient experimental design (ED) to guide the selected scenarios, process the results, and generate the multi-variate equations that define and identify the important controlling variables. The ED was used to test and identify the main uncertainties and their possible ranges, based on actual field data, while at the same time ensuring that the full multi-dimensional space for those variables was covered to enable the computation of multivariate equations from the minimum number of scenario runs. A full suite of 3D forward palaeo-landscape models of the Gippsland Basin was built to reconstruct the basin history from its formation to the present (Early Cretaceous to Holocene, 137-0 Ma). The models are compared to the corresponding full 3D realistic structural and stratigraphic model of the basin that has been built in Petrel (Schlumberger software). This constrains the sedimentary, stratigraphic, burial and thermal histories to the relative subsidence rates and basin-fill for each geological sequence by using the model isopachs input to the Badlands modelling. The ED required only 22 scenarios to fit 12 identified variables and test for possible interactions with each other. The most significant variables are those that control sediment supply including non-marine erodibility, rainfall, (Rainfall × Area) exponent m, Slope and critical slope while maximum % Marine Deposition and marine dispersal are also required to fill the marine accommodation space. Sea Level and subsidence only become significant when rapid enough to outpace sediment supply. The controlling factors change over time with basin development from rift to post-rift phases and interactions are highly significant.  相似文献   

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