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1.
基于矩阵算法开发了适用于精确计算海洋-大气耦合矢量辐射传输方程的数值计算模型- PCOART. PCOART首先将矢量辐射传输方程进行傅里叶展开, 得到与方位角独立的矢量辐射传输方程. 进一步离散天顶角, 得到矢量辐射传输矩阵方程, 并利用加倍法进行数值求解. 根据辐射在海洋-大气界面的反射和折射性质, 将海洋和大气矢量辐射传输过程进行耦合, 得到海洋-大气耦合介质系统的矢量辐射传输数值计算模型. 通过与MODIS精确瑞利散射查找表的比较, 说明PCOART计算瑞利散射辐射的Stokes矢量是精确的, 其对多次散射和偏振的处理是正确的. 同时, 通过Mobley水体辐射传输标准问题的验证, 说明PCOART适合于计算水体辐射传输问题. PCOART是精确计算海洋-大气耦合介质系统矢量辐射传输的得力工具, 它为进一步深入研究海洋-大气耦合介质系统辐射传输的偏振特性及遥感信息反演打下基础.  相似文献   

2.
中短波红外同时含有来自太阳反射和大气发射的能量,关于该波段的大气辐射传输计算是光学遥感领域一项基础性和应用性很强的工作,国内研究并不多见.本文基于累加法,考虑了有限薄层条件下太阳直射反射、多次散射、大气发射三项基本因素的近似计算,构建了可以同时处理太阳散射和大气发射并存的中短波红外大气辐射传输计算模型.同国际通用的DISTORT模型比较了夜晚单层云、白天多层气溶胶、水云冰云双层云以及多层云、气溶胶同时存在4种场景下的计算精度.结果显示:除个别通道外绝对偏差均小于2×10~(-6)K,同样条件下计算速度是DISORT算法的2~3倍.利用该模型对影响计算精度的4个因素模拟分析显示:在2230~2400cm~(-1)强吸收带大气热发射辐射有很大的贡献,太阳入射辐射可以忽略;在2400~2580cm~(-1)窗区波段,忽略太阳辐射可以引入几十K的误差;采用层平均温度简化热辐射计算,在强吸收波段计算误差相对较大;基于单次散射假设的累加法最小光学厚度值越小,计算误差越小.满足计算精度需求条件下可以考虑采用大气分层平均热辐射简化、选择合适最小光学厚度值,以提高计算效率.该研究构建的自主辐射传输计算模型,将在处理国产星载高光谱仪器的资料模拟、反演、同化中发挥作用.  相似文献   

3.
Lee生物光学模型在不同水体组分特性下的适用性   总被引:1,自引:1,他引:0  
辐射传输模型和生物光学模型均可用于模拟水体遥感反射率.前者模拟精度高,但计算复杂.不利于水质参数的反演;后者简便易反演,但在浑浊水体中的模拟精度还有待进一步检验.本文通过设计大量不同组分浓度组成的水体,以辐射传输模型(即Hydrolisht模型)模拟结果为真值,对生物光学模型(即Lee模型)模拟二类水体遥感反射率的精度...  相似文献   

4.
利用三流辐射传输模型研究了极区高太阳天顶角和不同直射辐射占比下水下漫射衰减系数的剖面变化.本文首先利用2009年9~10月波弗特海18个辐射观测数据验证了三流辐射模型在极区的适用性.统计显示,在无海冰影响下,辐射传输模型获得的490nm下行辐照度(Ed(490))和漫射衰减系数(Kd(490))与观测值的平均相对误差分别为7.04%和9.88%.而在海冰包围的站点,由于冰遮挡造成辐射观测数据偏小,模型模拟的平均相对误差达到15.89%和15.55%.其次,在不同叶绿素浓度与不同直射辐射占比环境下的模拟显示,在表层30m以浅,高太阳天顶角对Kd(490)影响较大. 30m以深Kd(490)受光场(包括太阳天顶角和直射辐射占比)影响较小,与固有光学量(吸收系数与后向散射系数)满足线性关系.对比发现表层Kd(490)在高太阳天顶角下与50m以深的水体一致,意味着高太阳天顶角下(大于60°),表层漫射衰减系数亦可认为是固有光学参数.计算发现在叶绿素浓度大于0.05mg m-3...  相似文献   

5.
复杂山区光学遥感反射率计算模型   总被引:1,自引:0,他引:1  
提出一种复杂山区光学遥感反射率计算模型,以有效消除地形影响,计算地表反射率.通过推导地形影响下的方向反射,结合辐射传输方程,考虑地表反射目标接收的太阳直射辐射为方向.方向二向反射,反射目标接收的大气漫散射和周围地形背景反射辐射为半球.方向二向反射的综合过程,发展了基于方向反射的地形影响消除和地表反射率计算模型.利用GOMS模型模拟数据及真实光学遥感数据对模型应用能力进行了评价,结果表明此模型具有有效的地形消除能力以及大气校正能力,模型的建立为后续山区定量遥感的应用提供技术支持.  相似文献   

6.
本文利用睛空大气辐射传输分光参数化模式,讨论了到达太湖水面太阳总辐射中光合有效成分所占比例的日变化状况。辐射传输计算所涉及的气象参数采用无锡地区气象站资料;水体反射仅考虑有风浪状况下的水平Fresnel反射。两次湖面实测太阳总辐射日变化曲线与计算值对比分析表明,计算结果基本上能反映晴空条件下太湖水面辐射状况。本文结果对利用总辐射值估算水体生态研究中感兴趣的光合有效成份有一定参考价值。  相似文献   

7.
孙辉  张剑锋 《地球物理学报》2019,62(9):3534-3544
三维声波方程相比二维声波方程能够更好的模拟三维空间的地震波传播,模拟标量近似下的弹性波在三维复杂介质的传播过程.基于非规则网格的正演模拟方法的格子法可以处理很好的刻画起伏地表、速度间断面等复杂构造,但是这类方法需要大量的几何描述来描述网格.本文提出了三维六面体双重网格的格子法来模拟声波方程,一方面该方法继承了格子法能够灵活处理自由表面和速度间断面的特性.另一方面,该方法通过双重网格的实现极大的减少了几何描述文件的大小,可以最大的实现GPU加速,实现粗粒度并行,在节省了几何描述空间的同时达到了很高的加速比.  相似文献   

8.
湖泊光学研究进展及其展望   总被引:11,自引:4,他引:7  
张运林 《湖泊科学》2011,23(4):483-497
从湖泊光学研究理论框架、研究方法、水体生物光学特性、有色可溶性有机物(CDOM)生物地球化学循环、光与浮游植物相互关系、沉积物再悬浮光学效应、湖泊水色遥感等几个方面全面回顾了湖泊光学研究进展.湖泊光学研究理论框架主要包括各光学组份吸收、散射、漫射衰减及辐射传输方程;近年来,逐步发展了野外时空格局调查、水动力水华过程连续...  相似文献   

9.
作为高精度波形反演或逆时偏移的重要组成部分,地震波数值模拟对计算速度和效率提出了更高要求.GPU通用计算技术的产生及其内在数据并行性,为高效地震波数值模拟应用和研究得以有效开展奠定了基础.本文借助交错网格的Fourier伪谱微分矩阵算子和GPU上高效矩阵乘法,实现了复杂介质中地震波模拟的高效算法.数值试验表明,优化后的GPU计算相比CPU单核计算在大规模二维地震波场计算中获得至少100x以上的加速比.这对我们快速分析目标反射层在地震剖面中同相轴位置,制定优化采集方案具有重要意义.  相似文献   

10.
高性能计算(high performance computing)是地震数据处理领域一个重要研究课题.目前的高性能计算大多是利用图形处理器(GPU)强大并行处理能力,以GPU/CPU协同并行计算构架为基础实现有关算法.本文讨论了利用CUDA和Impulse C-to-FPGA工具分别在GPU(图形处理器)和FPGA(可编程逻辑门阵列)平台上并行实现Kirchhoff叠前时间偏移算法.处理结果表明,利用GPU加速Kirehhoff叠前时间偏移处理得到了14倍的单核加速比,利用FPGA加速Kirchhoff叠前时间偏移处理得到了9.5倍的单核加速比.  相似文献   

11.
We have successfully ported an arbitrary high-order discontinuous Galerkin method for solving the three-dimensional isotropic elastic wave equation on unstructured tetrahedral meshes to multiple Graphic Processing Units (GPUs) using the Compute Unified Device Architecture (CUDA) of NVIDIA and Message Passing Interface (MPI) and obtained a speedup factor of about 28.3 for the single-precision version of our codes and a speedup factor of about 14.9 for the double-precision version. The GPU used in the comparisons is NVIDIA Tesla C2070 Fermi, and the CPU used is Intel Xeon W5660. To effectively overlap inter-process communication with computation, we separate the elements on each subdomain into inner and outer elements and complete the computation on outer elements and fill the MPI buffer first. While the MPI messages travel across the network, the GPU performs computation on inner elements, and all other calculations that do not use information of outer elements from neighboring subdomains. A significant portion of the speedup also comes from a customized matrix–matrix multiplication kernel, which is used extensively throughout our program. Preliminary performance analysis on our parallel GPU codes shows favorable strong and weak scalabilities.  相似文献   

12.
Streamline simulation in groundwater flow modeling is a time-consuming process when a large number of streamlines are analyzed. We develop a parallelization method on graphics processing units (GPUs) for the semi-analytical particle tracking algorithm developed by Pollock (1988). Compute Unified Device Architecture was used to implement the parallel method. Forward and backward tracking of a streamline is handled by an individual thread. A GPU includes a grid of blocks where a block handles 32 threads. We use multi-GPUs to accelerate streamline tracking in a flow model with millions of particles. The method was examined to simulate streamlines for identifying three-dimensional (3D) flow systems in a Tóthian basin. The speedup exceeds 1000 when 8 NVIDIA GPUs are used to simulate 5 million or more streamlines.  相似文献   

13.
利用NVIDIA CUDA编程平台,实现了基于GPU并行的重力、重力梯度三维快速正演计算方法.采用当前在重力数据约束反演或联合反演中流行的物性模型(密度大小不同、规则排列的长方体单元)作为地下剖分单元,对任意三维复杂模型体均可用很多物性模型进行组合近似,利用解析方法计算出所有物性模型在计算点的异常值并累加求和,得到整个模型体在某一计算点引起的重力(或重力梯度)值.针对精细的复杂模型体产生的问题,采用GPU并行计算技术,主要包括线程有效索引与优化的并行归约技术进行高效计算.在显卡型号为NVIDIA Quadro 2000相对于单线程CPU程序,重力和重力梯度Uxx、Uxy正演计算可以分别达到60与50倍的加速.本文还讨论了GPU并行计算在两种反演方法中的策略,为快速三维反演技术提供了借鉴.  相似文献   

14.
A vector radiative transfer numerical model of the coupled ocean-atmosphere system is developed based on the matrix-operator method, which is named PCOART. Using the Fourier analysis, the vector radiative transfer equation (VRTE) is separated into a set of equations depending only on the observa-tion zenith angle. Using the Gaussian-Quadrature method, VRTE is finally transferred into the matrix equation solved by the adding-doubling method. According to the reflective and refractive properties of the ocean-atmosphere interface, the vector radiative transfer numerical model of the ocean and at-mosphere is coupled in PCOART. Compared with the exact Rayleigh scattering look-up tables of MODIS (Moderate-resolution Imaging Spectroradiometer), it is shown that PCOART is an exactly numerical model, and the processing methods of the multi-scattering and polarization are correct. Also, validated with the standard problems of the radiative transfer in water, it is shown that PCOART can be used to calculate the underwater radiative transfer problems. Therefore, PCOART is a useful tool for exactly calculating the vector radiative transfer of the coupled ocean-atmosphere system, which can be used to study the polarization properties of the radiance in the whole ocean-atmosphere system and the remote sensing of the atmosphere and ocean.  相似文献   

15.
《国际泥沙研究》2020,35(4):386-394
Sediment transport simulations are important in practical engineering. In this study, a graphics processing unit (GPU)-based numerical model coupling hydrodynamical and morphological processes was developed to simulate water flow, sediment transport, and morphological changes. Aiming at accurately predicting the sediment transport and sediment scouring processes, the model resolved the realistic features of sediment transport and used a GPU-based parallel computing technique to the accelerate calculation. This model was created in the framework of a Godunov-type finite volume scheme to solve the shallow water equations (SWEs). The SWEs were discretized into algebraic equations by the finite volume method. The fluxes of mass and momentum were computed by the Harten, Lax, and van Leer Contact (HLLC) approximate Riemann solver, and the friction source terms were calculated by the proposed a splitting point-implicit method. These values were evaluated using a novel 2D edge-based MUSCL scheme. The code was programmed using C++ and CUDA, which could run on GPUs to substantially accelerate the computation. The aim of the work was to develop a GPU-based numerical model to simulate hydrodynamical and morphological processes. The novelty is the application of the GPU techniques in the numerical model, making it possible to simulate the sediment transport and bed evolution in a high-resolution but efficient manner. The model was applied to two cases to evaluate bed evolution and the effects of the morphological changes on the flood patterns with high resolution. This indicated that the GPU-based high-resolution hydro-geomorphological model was capable of reproducing morphological processes. The computational times for this test case on the GPU and CPU were 298.1 and 4531.2 s, respectively, indicating that the GPU could accelerate the computation 15.2 times. Compared with the traditional CPU high-grid resolution, the proposed GPU-based high-resolution numerical model improved the reconstruction speed more than 2.0–12.83 times for different grid resolutions while remaining computationally efficient.  相似文献   

16.
In this study, we present a practical implementation of prestack Kirchhoff time migration (PSTM) on a general purpose graphic processing unit. First, we consider the three main optimizations of the PSTM GPU code, i.e., designing a configuration based on a reasonable execution, using the texture memory for velocity interpolation, and the application of an intrinsic function in device code. This approach can achieve a speedup of nearly 45 times on a NVIDIA GTX 680 GPU compared with CPU code when a larger imaging space is used, where the PSTM output is a common reflection point that is gathered as I[nx][ny][nh][nt] in matrix format. However, this method requires more memory space so the limited imaging space cannot fully exploit the GPU sources. To overcome this problem, we designed a PSTM scheme with multi-GPUs for imaging different seismic data on different GPUs using an offset value. This process can achieve the peak speedup of GPU PSTM code and it greatly increases the efficiency of the calculations, but without changing the imaging result.  相似文献   

17.
General purpose graphic processing unit(GPU) calculation technology is gradually widely used in various fields.Its mode of single instruction,multiple threads is capable of seismic numerical simulation which has a huge quantity of data and calculation steps.In this study,we introduce a GPU-based parallel calculation method of a precise integration method(PIM) for seismic forward modeling.Compared with CPU single-core calculation,GPU parallel calculating perfectly keeps the features of PIM,which has small bandwidth,high accuracy and capability of modeling complex substructures,and GPU calculation brings high computational efficiency,which means that high-performing GPU parallel calculation can make seismic forward modeling closer to real seismic records.  相似文献   

18.
Zhao L  Chen Z  Lee K 《Marine pollution bulletin》2008,56(11):1890-1897
Produced water discharge accounts for the greater portion of wastes arising from offshore oil and gas production operations. Development and expansion of Canada’s offshore oil and gas reserves has led to concerns over the potential long-term impacts of produced water discharges to the ocean. To examine this emerging environmental issue at a regional scale, an integrated risk assessment approach was developed in this study based on the princeton ocean model (POM), a random walk (RW) and Monte Carlo simulation. The use of water quality standards arrayed in a Monte Carlo design in the developed approach has served to reflect uncertainties and quantify environmental risks associated with produced water discharge. The model was validated against field data from a platform operating off Canada’s east coast, demonstrating its usefulness in supporting effective management of future produced water discharge.  相似文献   

19.
本文介绍地震波场高阶有限差分正演及其GPU计算问题,通过数值模拟技术实现地震波正演。对于声波方程,利用泰勒级数展开式得出波动方程的高阶有限差分格式及其离散表达式。运用C++语言和CUDA编写二维和三维GPU正演程序,使用共享存储器提升GPU线程间通信传输速度,并且改善了三维模型情况下共享存储器容量对有限差分阶数的限制问题。建立不同尺度模型针对二维和三维GPU正演程序和CPU正演程序进行计算测试,比较两个程序的计算效率。测试结果表明,无论是在二维和三维的模型下,GPU正演程序的计算耗时都远远小于CPU正演程序的计算耗时,且随着计算数据量的增大,加速效果越来越显著,测试结果可以很好地证明GPU程序相对于单CPU程序计算的高效性。   相似文献   

20.
With the continuous development of full tensor gradiometer (FTG) measurement techniques, three-dimensional (3D) inversion of FTG data is becoming increasingly used in oil and gas exploration. In the fast processing and interpretation of large-scale high-precision data, the use of the graphics processing unit process unit (GPU) and preconditioning methods are very important in the data inversion. In this paper, an improved preconditioned conjugate gradient algorithm is proposed by combining the symmetric successive over-relaxation (SSOR) technique and the incomplete Choleksy decomposition conjugate gradient algorithm (ICCG). Since preparing the preconditioner requires extra time, a parallel implement based on GPU is proposed. The improved method is then applied in the inversion of noisecontaminated synthetic data to prove its adaptability in the inversion of 3D FTG data. Results show that the parallel SSOR-ICCG algorithm based on NVIDIA Tesla C2050 GPU achieves a speedup of approximately 25 times that of a serial program using a 2.0 GHz Central Processing Unit (CPU). Real airborne gravity-gradiometry data from Vinton salt dome (southwest Louisiana, USA) are also considered. Good results are obtained, which verifies the efficiency and feasibility of the proposed parallel method in fast inversion of 3D FTG data.  相似文献   

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