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1.
现有的全球大规模空间数据可视化系统主要侧重于影像和地形数据的综合表达,针对矢量与地形的集成可视化能力相对较弱。该文以球面退化四叉树格网(Degenerate Quad-tree Grids,DQG)为基础,通过DQG格网的三角化过程构建了地表DEM模型,并提出了从矢量线对象到地形格网表面的映射方法。采用GTOPO30数据集和国界矢量数据进行了相关实验,结果表明:该方法能实现矢量数据与多分辨率DEM的无缝集成,并能有效地避免矢量对象"悬浮"和"入地"等现象。  相似文献   

2.
适应性球体退化八叉树格网及其编码方法   总被引:1,自引:1,他引:0  
球体退化八叉树格网(SDOG)为具有经纬一致性、正交、粒度近似、非重叠、多层次性及多分辨率的三维全球空间格网(GSG),有望成为地球系统科学、全球GIS乃至数字地球的空间基础框架,但不便处理半径及球面维度上的分辨率非同步变化问题。该文在SDOG基础上沿某一方向进行独立递归细分,构建了一个能适应非同步变化的多分辨率的球体GSG———适应性SDOG,提出了其耦合退化Z(CDZ)曲线填充编码方法;并以NCEP提供的温度数据为实验,实现了基于适应性SDOG的全球大气温度场三维建模与可视化。结果表明:适应性SDOG具有更好的适应能力,能有效处理分辨率非同步变化问题,提高了SDOG作为全球空间基础框架的应用性能。  相似文献   

3.
地球系统空间格网及其应用模式   总被引:2,自引:1,他引:1  
全球变化与地球系统科学研究涉及跨圈层、跨投影带的中-大-超大尺度问题,对全球地学信息系统(GGIS)、全球空间格网(GSG)及数字地球提出了新挑战。在剖析GSG研究现状的基础上,指出需从地球系统整体上设计一个多领域普适的全球三维空间格网———地球系统空间格网(ESSG),以支撑全球变化及地球系统科学研究。结合领域特点,提出了构建ESSG的8项基本要求,并基于球体退化八叉树格网(SDOG)设计并实现了一种满足该要求的SDOG-ESSG模型;介绍了SDOG-ESSG模型在地球系统空间数据集成、三维建模、多尺度表达、对象变化表达、数据检索与云服务、过程模拟及空间环境安全规划与可视化决策等方面的7种典型应用模式。  相似文献   

4.
为有效解决经纬度格网与四元三角网(Quaternary Triangular Mesh,QTM)在全球地形建模方面存在的不足,根据球面DQG(Degenerate Quadtree Grid)的几何结构特点,选择双线性多项式内插方法进行格网点高程内插,给出基于球面DQG的DEM建模算法与效率分析,并应用美国地质调查局提供的GTOPO30全球地形数据进行相关实验。结果表明:全球DEM建模时,DQG所需的格网数是经纬度格网或QTM的2/3左右,且可视化操作(图形放大、缩小及漫游等)时画面平滑、流畅,没有抖动。  相似文献   

5.
全球离散格网的建模方法及基本问题   总被引:1,自引:0,他引:1  
全球离散格网(Discrete Global Grid,DGG)模型是数字地球及空间信息格网的基础,不同的建模方法不但影响空间数据的存储和管理效率,而且影响全球GIS的操作功能。该文介绍了DGG的评价标准,将DGG的建模方法归纳为3种类型:经纬度格网模型、自适应格网模型和正多面体格网模型,重点分析了不同类型球面离散格网模型的几何结构、单元特征和应用模式。最后,提出了DGG在Global GIS中亟待解决的基本问题,包括编码、精度、应用、误差、整合和定位问题。  相似文献   

6.
日益增长的三维城市模型在线实时可视化应用需求对大规模复杂三维城市模型的高效组织与管理提出了更高的要求,传统基于"图层-对象"的组织方法忽略了三维城市模型的不同分辨率下LOD差异及内容差异,而且大数据量在网络环境下的传输效率很低,难以满足网络环境下多用户并发访问的流畅可视化需求。该文对大范围漫游与小范围聚焦条件下的用户体验进行了分析,并提出了顾及用户体验的复杂三维城市模型数据自适应组织方法。采用索引元数据统筹模型对象的组织与调度,将小数据量的索引元数据和分辨率较低的模型数据打包传输,即时响应用户请求,并将多细节层次的复杂三维模型依据视觉特点合理分解存储并渐进调度,针对模型LOD和分解的对象,设计结构统一的对象ID,隐式存储关联关系并支持分布式模型存储管理。文中给出了详细的相关设计与实现,从数据的建模、组织到最终的高效绘制都给出了可行的解决方案。最后以分布式数据库MongoDB为平台验证了方法的可行性和有效性。  相似文献   

7.
全球离散格网:回顾与展望(英文)   总被引:2,自引:0,他引:2  
全球离散格网是数字球体表达的基本数据模型,它提供了一种栅格化表达地球弯曲表面的方法,催生了数字地球。该文回顾全球离散格网与数字地球的发展史,评析了以谷歌地球为代表的第一代数字地球的技术实现。在为科学界及社会公众提供地表与近地表信息交流方面,数字地球的有效性面临挑战,第一代数字地球在很多方面存在不足,其中最显著的缺陷是不能基于社会与环境过程模型模拟地球的将来状态。展望未来,简要分析了下一代数字地球应具有的基本特征。  相似文献   

8.
针对现有剖分模型的不足,提出了一种基于地图方里网的全球剖分系统,有效避免了传统经纬度格网模型在高纬度地区的形状退化和正多面体格网模型的面片形状不规则问题。制定了相应的编码,实现了面片编码与传统地理坐标之间的转换和邻接关系的计算,最后对方里网在地球椭球面上的变形规律进行了研究。研究结果表明:基于地图方里网的剖分系统不仅具有科学的数据组织形式,而且面片单元的变形面积小、变形规律稳定。  相似文献   

9.
通过研究煤层构造的特征和煤田勘察数据的生产特点,提出一种基于三维格网的虚拟不规则六面体层状包络体动态建模方法,可较好地描述煤层的地质形态;根据煤层格网数据单元格种类(5种类型)的不同和每个单元中无效点分布情况,提出一种基于上述六面体单元的三角网剖分算法,可实时地从数据库中调用分块的层状格网模型数据,经过一次六面体格网单元的遍历,即可将格网数据动态剖分成无缝、不重复、具有方向的三角面片,然后由显示引擎进行实时三维可视化表达。该模型结合了三角网具有利于实体表面三维可视化渲染的特性和四边形规则格网模型有利于通过插值生成的优势,模型构建算法可基于数据库中的数据进行动态渲染,有利于数据更新,使模型简洁、高效,冗余较少。  相似文献   

10.
全球空间数据剖分模型分析   总被引:7,自引:4,他引:3  
随着数字地球发展,全球空间信息多尺度表达和管理使得传统平面格网系统的局限性越来越明显,建立全球数据多尺度剖分模型已成为国内外学者关注的热点。该文介绍并分析全球剖分系统,根据剖分单元的形状和最终投影曲面的性质对球面剖分系统进行分类。总结出球面剖分系统具有连续性、稳定性、层次性和近似均匀性等优点,既有效避免了传统平面格网表达全球数据时存在的数据冗余问题,又克服了不规则球面剖分系统无法进行层次关联的缺陷,在管理全球、多层次和海量的空间数据时具有优势。  相似文献   

11.
With the wide adoption of big spatial data and the emergence of CyberGIS, the nontrivial computational intensity introduced by massive amount of data poses great challenges to the performance of vector map visualization. The parallel computing technologies provide promising solutions to such problems. Evenly decomposing the visualization task into multiple subtasks is one of the key issues in parallel visualization of vector data. This study focuses on the decomposition of polyline and polygon data for parallel visualization. Two key factors impacting the computational intensity were identified: the number of features and the number of vertices of each feature. The computational intensity transform functions (CITFs) were constructed based on the linear relationships between the factors and the computing time. The computational intensity grid (CIG) can then be constructed using the CITFs to represent the spatial distribution of computational intensity. A noninterlaced continuous space-filling curve is used to group the lattices of CIG into multiple sub-domains such that each sub-domain entails the same amount of computational intensity as others. The experiments demonstrated that the approach proposed in this paper was able to effectively estimate and spatially represent the computational intensity of visualizing polylines and polygons. Compared with the regular domain decomposition methods, the new approach generated much more balanced decomposition of computational intensity for parallel visualization and achieved near-linear speedups, especially when the data is greatly heterogeneously distributed in space.  相似文献   

12.
The continually increasing size of geospatial data sets poses a computational challenge when conducting interactive visual analytics using conventional desktop-based visualization tools. In recent decades, improvements in parallel visualization using state-of-the-art computing techniques have significantly enhanced our capacity to analyse massive geospatial data sets. However, only a few strategies have been developed to maximize the utilization of parallel computing resources to support interactive visualization. In particular, an efficient visualization intensity prediction component is lacking from most existing parallel visualization frameworks. In this study, we propose a data-driven view-dependent visualization intensity prediction method, which can dynamically predict the visualization intensity based on the distribution patterns of spatio-temporal data. The predicted results are used to schedule the allocation of visualization tasks. We integrated this strategy with a parallel visualization system deployed in a compute unified device architecture (CUDA)-enabled graphical processing units (GPUs) cloud. To evaluate the flexibility of this strategy, we performed experiments using dust storm data sets produced from a regional climate model. The results of the experiments showed that the proposed method yields stable and accurate prediction results with acceptable computational overheads under different types of interactive visualization operations. The results also showed that our strategy improves the overall visualization efficiency by incorporating intensity-based scheduling.  相似文献   

13.
基于球面剖分格网的矢量数据组织模型研究   总被引:5,自引:0,他引:5  
针对球面剖分格网系统的优势和目前矢量数据存储方式存在的缺陷,提出基于球面剖分格网系统的矢量数据组织模型,以期更有效地存储和管理大范围多模式的矢量数据.主要讨论了矢量对象在不同格网层次下的剖分组织方法及其重构表达问题,并创新性地提出了球面矢量交换文件格式(SVE).同时,基于球面剖分格网系统设计了矢量数据的空间拓扑关系构建模式及多层次表达方式,为球面的矢量对象空间分析奠定了理论基础.  相似文献   

14.
Over recent years, massive geospatial information has been produced at a prodigious rate, and is usually geographically distributed across the Internet. Grid computing, as a recent development in the landscape of distributed computing, is deemed as a good solution for distributed geospatial data management and manipulation. Thus, the Grid computing technology can be applied to integrate various distributed resources into a ‘super-computer’ that enables efficient distributed geospatial query processing. In order to realize this vision, an effective mechanism for building the distributed geospatial query workflow in the Grid environment needs to be elaborately designed. The workflow-building technology aims to automatically transform the global geospatial query into an equivalent distributed query process in the Grid. In response to this goal, detailed steps and algorithms for building the distributed geospatial query workflow in the Grid environment are discussed in this article. Moreover, we develop corresponding software tools that enable Grid-based geospatial queries to be run against multiple data resources. Experimental results demonstrate that the proposed methodology is feasible and correct.  相似文献   

15.
Multi‐resolution terrain models are an efficient approach to improve the speed of three‐dimensional (3D) visualizations, especially for terrain visualization in Geographical Information Systems (GIS). As a further development to existing algorithms and models, a new model is proposed for the construction of multi‐resolution terrain models in a 3D GIS. The new model represents multi‐resolution terrains using two major methods for terrain representation: Triangulated Irregular Network (TIN) and regular grid (Grid). In this paper, first, the concepts and formal definitions of the new model are presented. Second, the methodology for constructing multi‐resolution terrain models based on the new model is proposed. Third, the error of multi‐resolution terrain models is analysed, and a set of rules is proposed to retain the important features (e.g. boundaries of man‐made objects) within the multi‐resolution terrain models. Finally, several experiments are undertaken to test the performance of the new model. The experimental results demonstrate that the new model can be applied to construct multi‐resolution terrain models with good performance in terms of time cost and maintenance of the important features. Furthermore, a comparison with previous algorithms/models shows that the speed of rendering for 3D walking/flying through has been greatly improved by applying the new model.  相似文献   

16.
基于ESSG的空间轨道目标管理与碰撞检测方法   总被引:1,自引:1,他引:0  
随着航天科技的快速发展,大量的空间目标(航天器与空间碎片)占用了有限的轨道资源,极大地改变了空间环境,影响了正常的航天发射、空间科学活动及其安全。该文针对空间目标的特点与安全性,提出了利用地球系统空间格网(ESSG)对空间轨道目标进行格网化管理的思路,介绍了格网管理的原理,设计了轨道目标碰撞检测方法。重点探讨了空间轨道目标对格网的映射、静态和动态空间目标的数据导入、空间目标碰撞风险检测等基本问题;设计了一个原理性实验,验证了该文方法的可行性。  相似文献   

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