共查询到20条相似文献,搜索用时 562 毫秒
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《The Cartographic journal》2013,50(4):291-296
AbstractManual shading, traditionally produced manually by specifically trained cartographers, is still considered superior to automatic methods, particularly for mountainous landscapes. However, manual shading is time-consuming and its results depend on the cartographer and as such difficult to replicate consistently. For this reason there is a need to create an automatic method to standardize its results. A crucial aspect of manual shading is the continuous change of light direction (azimuth) and angle (zenith) in order to better highlight discrete landforms. Automatic hillshading algorithms, widely available in many geographic information systems (GIS) applications, do not provide this feature. This may cause the resulting shaded relief to appear flat in some areas, particularly in areas where the light source is parallel to the mountain ridge. In this work we present a GIS tool to enhance the visual quality of hillshading. We developed a technique based on clustering aspect to provide a seamless change of lighting throughout the scene. We also provide tools to change the light zenith according to either elevation or slope. This way the cartographer has more room for customizing the shaded relief representation. Moreover, the method is completely automatic and this guarantees consistent and reproducible results. This method has been embedded into an ArcGIS toolbox. 相似文献
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Mingxi Zhang Bin Wang De Li Liu Jiandong Liu Hong Zhang Puyu Feng Dongdong Kong James Cleverly Xihua Yang Qiang Yu 《Transactions in GIS》2020,24(2):423-441
Solar radiation has been a major input to agricultural, hydrological, and ecological modeling. However, solar radiation is usually influenced by three groups of dynamic factors: sun–earth position, terrain, and atmospheric effects. Therefore, an integrated approach to accurately consider the impacts of those dynamic factors on solar radiation is essential to estimate solar radiation over rugged terrain. In this study, a spatial and temporal gap‐filling algorithm was proposed to obtain a seamless daily MODIS albedo dataset. A 1 km‐resolution digital elevation model was used to model the impact of local topography and shading by surrounding terrain on solar radiation. A sunshine‐based model was adopted to simulate radiation under the influence of clouds. A GIS‐based solar radiation model that incorporates albedo, shading by surrounding terrain, and variations in cloudiness was used to address the spatial variability of these factors in mountainous terrain. Compared with other independent solar radiation products, our model generated a more reliable solar radiation product over rugged terrain, with an R2 of 0.88 and an RMSE of 2.55 MJ m?2 day?1. The improved solar radiation products and open source app can be used further in practice or scientific research. 相似文献
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In mountainous regions, solar radiation exhibits a strong spatial heterogeneity due to terrain shading effects. Terrain shading algorithms based on digital elevation models can be categorized into two types: area‐based and point‐specific. In this article, we evaluated two shading algorithms using designed mathematic surfaces. Theoretical shading effects over four Gauss synthetic surfaces were calculated and used to evaluate the terrain shading algorithms. We evaluated the area‐based terrain shading algorithm, Hillshade tool of ArcGIS, and the point‐specific shading algorithm from Solar Analyst (SA) in ArcGIS. Both algorithms showed shading overestimation, and Hillshade showed more accuracy with a mean absolute error (MAE) of 1.20%, as compared to the MAE of 1.66% of SA. The MAE of Hillshade increases exponentially as the spatial extent of the study area increases because the solar position for all locations on the surface is the same in Hillshade. Consequently, we suggest that the surface should be divided into more tiles in Hillshade when the discrepancy in the latitude of the whole surface is greater than 4°. Skyshed, which represents the horizon angle distribution in SA, is error‐prone over more complex terrain because horizon angle interpolation is problematic for such areas. We also propose a new terrain shading algorithm, with solar positions calculated using local latitude for each cell and the horizon angle calculated for every specific time interval, but without projections. The new model performs better than Hillshade and SA with an MAE of 0.55%. 相似文献
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A New GIS-based Solar Radiation Model and Its Application to Photovoltaic Assessments 总被引:3,自引:0,他引:3
The solar radiation model r.sun is a flexible and efficient tool for the estimation of solar radiation for clear‐sky and overcast atmospheric conditions. In contrast to other models, r.sun considers all relevant input parameters as spatially distributed entities to enable computations for large areas with complex terrain. Conceptually the model is based on equations published in the European Solar Radiation Atlas (ESRA). The r.sun model was applied to estimate the solar potential for photovoltaic systems in Central and Eastern Europe. The overcast radiation was computed from clear‐sky values and a clear‐sky index. The raster map of the clear‐sky index was computed using a multivariate interpolation method to account for terrain effects, with interpolation parameters optimized using a cross‐validation technique. The incorporation of terrain data improved the radiation estimates in terms of the model's predictive error and the spatial pattern of the model outputs. Comparing the results of r.sun with the ESRA database demonstrates that integration of the solar radiation model and the spatial interpolation tools in a GIS can be especially helpful for data at higher resolutions and in regions with a lack of ground measurements. 相似文献
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Three‐dimensional (3D) terrain modeling based on digital elevation models (DEMs) with the use of orthographic and perspective projections is a standard procedure implemented in many commercial and open‐source geoinformation systems. However, standard tools may be insufficient for 3D scientific visualization. In particular, single‐source illumination of 3D models may be deficient for topographically complex terrains. We present an approach for 3D terrain modeling with multiple‐source illumination in the virtual environment of the Blender free and open‐source software. The approach includes the following key stages: (1) automatic creation of a polygonal object; (2) selecting an algorithm to model the 3D geometry; (3) selecting a vertical exaggeration scale; (4) selecting types, parameters, a number, and positions of light sources; (5) selecting methods for generating shadows; (6) selecting a shading method for the 3D model; (7) selecting a material for the 3D model surface; (8) overlaying a texture on the 3D model; (9) setting a virtual camera; and (10) rendering the 3D model. To illustrate the approach, we processed a test DEM extracted from the International Bathymetric Chart of the Arctic Ocean version 3.0 (IBCAO 3.0). The approach is currently being used to develop a system for geomorphometric modeling of the Arctic Ocean floor. 相似文献
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Tesfaye Haimanot Tarekegn Alemseged Tamiru Haile Tom Rientjes P. Reggiani Dinand Alkema 《International Journal of Applied Earth Observation and Geoinformation》2010
Flood modeling often provides inputs to flood hazard management. In the present work we studied the flooding characteristics in the data scarce region of the Lake Tana basin at the source of the Blue Nile River. The study required to integrate remote sensing, GIS with a two-dimensional (2D) module of the SOBEK flood model. The resolution of the topographic data in many areas, such as the Lake Tana region, is commonly too poor to support detailed 2D hydrodynamic modeling. To overcome such limitations, we used a Digital Elevation Model (DEM) which was generated from the Advanced Spaceborne Thermal Emission and Reflection Radiometer (ASTER) image. A GIS procedure is developed to reconstruct the river terrain and channel bathymetry. The results revealed that a representation of the river terrain largely affects the simulated flood characteristics. Simulations indicate that effects of Lake Tana water levels propagate up to 13 km along the Ribb River. We conclude that a 15 m resolution ASTER DEM can serve as an input to detailed 2D hydrodynamic modeling in data scarce regions. However, for this purpose it is necessary to accurately reconstruct the river terrain geometry and flood plain topography based on ground observations by means of a river terrain model. 相似文献
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利用.NetCore的并行运算机制,实现基于Web的高性能地下管网的溯源分析功能。实践证明当某点管网数据监测出现异常时,能够快速分析所有可能流经该点源头管网信息,并在地图上动态展示分析结果,达到快速定位查询管网源头的区域管理目的。 相似文献
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针对数字地球的开源框架平台的搭建,研究了OSGEarth数字地球开源库的整体框架、实时地形渲染机制及三维地形场景中的交互响应机制,并结合Qt绘图引擎,设计了基于Qt平台下的数字地球平台,利用该框架实现矢量、影像、高程数据的加载和坐标查询、距离测量、注记符号添加等地理信息查询功能,通过加载Google全球影像与地形数据实现三维地形场景的渲染,实现地理信息查询功能验证了该数字地球平台的可用性,拓展了三维地理信息系统的研究方向。 相似文献
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S. Veraverbeke W.W. Verstraeten S. Lhermitte R. Goossens 《International Journal of Applied Earth Observation and Geoinformation》2010
The influence of illumination effects on the optimality of the dNBR (differenced Normalized Burn Ratio) was evaluated for the case of the 2007 Peloponnese (Greece) wildfires using a pre/post-fire Landsat TM (Thematic Mapper) image couple. Well-illuminated pixels (south and south-east facing slopes) exhibited more optimal displacements in the bi-spectral feature space than more shaded pixels (north and north-west exposed slopes). Moreover, pixels experiencing a small image-to-image difference in illumination obtained a higher optimality than pixels with a relatively large difference in illumination. To correct for illumination effects, the c-correction method and a modified c-correction technique were applied. The resulting median dNBR optimality of uncorrected, c-corrected and modified c-correction data was respectively 0.58, 0.60 and 0.71 (differences significant for p < 0.001). The original c-correction method improved the optimality of badly illuminated pixels while deteriorating the optimality of well-illuminated pixels. In contrast, the modified c-correction technique improved the optimality of all the pixels while retaining the prime characteristic of topographic correction techniques, i.e. detrending the illumination–reflectance relationship. For a minority of the data, for shaded pixels and/or pixels with a high image-to-image difference in illumination, the original c-correction outperformed the modified c-correction technique. In this study conducted in rugged terrain and with a bi-temporal image acquisition scheme that deviated up to two months from the ideal anniversary date scheme the modified c-correction technique resulted in a more reliable change detection. 相似文献
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Bernhard Jenny 《制图学和地理信息科学》2021,48(1):78-92
ABSTRACT Line integral convolution is a technique originally developed for visualizing vector fields, such as wind or water directions, that places densely packed lines following the direction of movement. Geisthövel and Hurni adapted line integral convolution to terrain generalization in 2018. Their method successfully removes details and retains sharp mountain ridges; it is particularly suited for creating generalized shaded relief. This paper extends line integral convolution generalization with a series of enhancements to reduce spurious artifacts, accentuate mountain ridges, control the level of detail in mountain slopes, and preserve sharp transitions to flat areas. The enhanced line integral convolution generalization effectively removes excessive terrain details without changing the position of terrain features. Sharp mountain ridgelines are accentuated, and transitions to flat waterbodies and valley bottoms are preserved. Shaded relief imagery derived from generalized elevation models is visually pleasing and resembles manually produced shaded relief. 相似文献
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Scree Representation on Topographic Maps 总被引:1,自引:0,他引:1
none 《The Cartographic journal》2013,50(2):141-149
Abstract<title/>Scree patterns are an important element of mountain maps in Swiss style. The size and density of scree dots vary with the exposition towards a source of illumination, which makes the dots extremely labour intensive to map without specialized algorithms. This paper identifies design principles for the symbolisation of scree fields on mountain slopes and presents a digital method for the quick placement of dot symbols requiring only minimal interventions by a cartographer. When digitally produced scree is combined with a shaded relief and a rock drawing, the terrain appears as a continuous three-dimensional surface to the reader. The described method is implemented in Scree Painter, a specialized free open-source software application. Scree patterns produced with Scree Painter match the quality standards of manually generated scree representations. 相似文献