首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 515 毫秒
1.
Legends are important for understanding maps. Legend design is a part of map design and forms an important topic of cartographic research. Most research on legend design concentrates on the development of techniques rather than the development of basic principles. This study is devoted to the latter topic. Particularly, attention is paid to the development of spacing and alignment rules for effective design of legends shown on screens (computer monitors and tablet screens). Based upon Gestalt laws and Bumstead’s rules, a set of spacing and alignment rules is developed. Experimental evaluations are conducted, and the results indicate that a legend designed with proper consideration of the spacing and alignment rules is much more effective and efficient than ordinary legends.  相似文献   

2.
以郑州市街头的寻路地图为例,对其设计现状进行了分析,指出了这些地图的特点和其在设计上存在的不足之处。根据寻路地图的目的和用户的特殊性,制作了寻路地图样图,并就其在定向和路线选择等方面进行了试验,对实验结果进行了分析和研究。结果表明地图内容、参考方向和地图符号是影响用户定向和路线选择的主要因素。以此为基础,得出了寻路地图设计中应当遵循的一些规律。  相似文献   

3.
4.
Abstract

Although the efficiency of label placement algorithms has been studied extensively, few studies considered the influence of the label designs on the efficiency of map readers. Labels are one of the most important elements on the map as they can provide more information than other symbols can. The design of the labels does have to stress the theme, shape and functionality of the associated objects, which results in a more efficient interpretation of the map content by the user. How the label designs can enhance the map readers’ efficiency (and thus the quality of the maps themselves) is the main objective of this study. A user study was conducted in which the participants were asked to locate a target label on a map. Different label designs were implemented across the trials. The participants’ reactions times were registered to measure their efficiency and statistically analysed using a one-way ANOVA. Two different users’ characteristics were considered: gender and expertise. Related to the size, shape, orientation and texture of the labels, a number of significant differences (P<0·05) and trends were located. Differences in efficiency between males and females, on the one hand, and between novices and experts, on the other hand, were also described statistically. Consequently, recommendations can be formulated regarding the design of labels in order to obtain more efficient maps, keeping in mind the map users’ characteristics.  相似文献   

5.
Digital "softcopy" maps are becoming the norm—replacing static paper maps in applications from wayfinding to scientific research. As a result, the design of interface tools that allow users to manipulate map parameters effectively and efficiently is likely to become as fundamental to cartography as the design of maps themselves. This article presents some principles for the design of interfaces to geo-referenced data. These principles are summarized in a hierarchical approach to interface design with conceptual, operational, and implementational levels. This hierarchical approach leads designers from questions about the goals of the system and the users of that system to the creation of tools to accomplish those goals and interface controls that allow effective interaction with the tools. The article goes on to describe the application of these principles to a prototype geographic visualization system designed for exploration of spatial data sets and visualization of reliability of both data and data abstractions associated with environmental change. The prototype involves a synthesis of concepts and methods derived from cartography, scientific visualization, and exploratory data analysis into a system for exploratory spatial data analysis and spatial decision support.  相似文献   

6.
Alonso's Theory of Movements: Developments in Spatial Interaction Modeling   总被引:1,自引:1,他引:1  
 The Spatial Interaction Model proposed by Alonso as “Theory of Movements” offers an innovative specification of spatial origin-destination flow models. Equations for flows between regions, total outflow from and total inflow to a region are linked by balancing factors. This paper presents a consistent formulation of Spatial Interaction Models in the Wilson tradition and Alonso's Theory of Movements. The paper is intended as an introduction to the model and a review of␣the state of the art. Besides it is argued that simultaneous equation techniques are required to estimate the so-called systemic parameters. Received: 21 May 2000 / Accepted: 18 January 2001  相似文献   

7.
《The Cartographic journal》2013,50(3):234-246
Abstract

This paper focuses on improving the efficiency and effectiveness of dynamic and interactive maps in relation to the user. A label placement method with an improved algorithmic efficiency is presented. Since this algorithm has an influence on the actual placement of the name labels on the map, it is tested if this efficient algorithms also creates more effective maps: how well is the information processed by the user. We tested 30 participants while they were working on a dynamic and interactive map display. Their task was to locate geographical names on each of the presented maps. Their eye movements were registered together with the time at which a given label was found. The gathered data reveal no difference in the user’s response times, neither in the number and the duration of the fixations between both map designs. The results of this study show that the efficiency of label placement algorithms can be improved without disturbing the user’s cognitive map. Consequently, we created a more efficient map without affecting its effectiveness towards the user.  相似文献   

8.
The quality of dynamic map symbols plays an important role in the representation of spatial-temporal changes. This paper reports an investigation into the quality of dynamic symbols. To assess the quality of such symbols, a set of traffic flow data is used for the production of different kinds of dynamic maps, with focus on four variables, i.e. size, color, frame rate and display format. Two quantitative measures are used for analysis, i.e. deviation and response time. A set of traffic data is used for the production of dynamic maps for evaluation. The experimental results show that the size is more efficient and more effective than color for dynamic maps with the same frame rate and display format. The most efficient and effective color class number is 10 on the large format display such as 1024 × 768 pixels. And the most efficient and effective size class number is 15 on large format display such as 1024 × 768 pixels. The effective frame rate for dynamic map animation is smaller than that of the general animation on the Internet or Quick Time and AVI format video. The most efficient and most effective frame rate is 3 frames per second in the color expression and 6 frames per second in the size expression. In sum, the effective and efficient value of color, size and frame rate on large format display is less than the value on the small format display. These results suggest the frame rate should be reduced on the small format display. It is hoped that the results from this study will be of help in the design of effective and efficient dynamic map symbols for geographical information visualization.  相似文献   

9.
We present a study on human perception of map complexity, with the objective of better understanding design decisions that may lead to undesirable levels of complexity in web maps. We compare three complexity metrics to human ratings of complexity obtained through a user survey. Specifically, we use two algorithmic approaches published by others, which measure feature congestion (FC) and subband entropy (SE), as well as our own approach of counting object types rather than individual objects. We compare these metrics with each other as well as with human complexity ratings for three maps of the same area from map providers Google Maps, Bing Maps, and OpenStreetMap. Each map design is assessed at three different scales (levels of detail). We find that (1) the FC and SE metrics appear to be adequate predictors of what humans consider complex; (2) object-type counts are slightly less successful at predicting human-rated complexity, implying that clutter is more important in perceived complexity than diversity of symbology; and (3) generalization choices do impact human complexity ratings. These findings contribute to our understanding of what makes a map complex, with implications for designing maps that are easy to use.  相似文献   

10.
女性一直被认为缺少空间感和方向感,但在借助地图指向时,这种现象就不那么明显了.随着女性活动范围的扩大,地图的作用就越发显得重要.文章分析了现行地图不为女性常用的原因,提出女性参与设计编辑面向女性的专用地图,使地图表现更加多样化,同时,借助因特网、智能手机等数字信息引导,使得女性使用地图更加便捷、有效.  相似文献   

11.
Abstract

While concepts and theories about design underpin the work of the professional cartographer, it is unrealistic for most map-makers to be cognisant of the plethora of techniques available to support excellence in design. In the second part of our paper to reassert the relevance of design in cartography, we present the results of a survey of cartographic experts drawn from the academic and professional world. The survey asked participants to present their top ten most expertly designed maps from throughout history. Here, we share the most frequently cited maps that emerged from that survey and describe why they exhibit design excellence. By showing map-makers a range of high-quality cartographic work, we aim to provide exemplars that demonstrate how design affects a map and expertly marries form with function. The techniques on display are well executed and create products that are both well suited to their purpose and have an aesthetic quality that invites people to take notice. They are all, in their own ways, beautiful examples of the art of design in cartography. We have deliberately avoided a ‘top ten’ approach and, instead, offer three examples in a range of map categories. The examples are neither definitive, nor exhaustive and should act as a starting point to explore design in cartography from those who have managed to set the bar high.  相似文献   

12.
We introduce a Bayesian hierarchical regression model that extends the traditional least-squares regression model used to estimate gravity or spatial interaction relations involving origin-destination flows. Spatial interaction models attempt to explain variation in flows from n origin regions to n destination regions resulting in a sample of N = n 2 observations that reflect an n by n flow matrix converted to a vector. Explanatory variables typically include origin and destination characteristics as well as distance between each region and all other regions. Our extension introduces latent spatial effects parameters structured to follow a spatial autoregressive process. Individual effects parameters are included in the model to reflect latent or unobservable influences at work that are unique to each region treated as an origin and destination. That is, we estimate 2n individual effects parameters using the sample of N = n 2 observations. We illustrate the method using a sample of commodity flows between 18 Spanish regions during the 2002 period.  相似文献   

13.
对文本地图相关研究进行梳理,将文本地图分为纯文字地图和标签地图两大类,并指出了两者的差异性。其中,标签地图又被分为层叠式标签地图、关联式标签地图、内置式标签地图和变体式标签地图4类。从布局算法、功能和用户体验3个方面指出了文本地图的设计优化方向。其中,布局算法需进一步改进执行效率,顾及标签位置与语义关联;功能优化需改进标签地图的时序表达;用户体验需进一步加强文本地图的可用性与易用性研究。这能够为地理文本数据的可视化表达提供参考。  相似文献   

14.
Efforts within cartography on indoor maps have previously not received a lot of attention. Work that has been carried out on indoor maps often focus on map design very similar to an architectural style (Klippel et al. 2006; Ciavarella and Paternò 2004). In some cases the design has been of a more novel character where approaches with augmented and virtual realities have been carried out (Radoczky 2007; Müller et al. 2006). Common to these approaches is the depiction of one floor per map. As well, the primary user task is often solely personal navigation. In this article I present an innovative approach to indoor maps. The design is directly inspired by underground tube maps first developed by Harry Beck (Garland 1994) and today a common design for public transport maps. The main advantages of the map design are its simplicity and the possibility of including all floors in one map view. This allows the map user to easier comprehend the structure of the building without using several maps, as commonly needed with today's indoor map designs. I present several different map styles each intended to satisfy different user groups and tasks depending on the user's familiarity with the environment. In addition the article motivate for new application areas suitable for indoor maps, especially large hospitals. I hypothesize that the design proposed in this article leans very well to displaying real-time dynamic geospatial information, such as patients, staff, equipment and room availability within hospitals. Due to the early phase of the work presented here I outline the needed further work and possibilities of technological platforms as well as evaluations necessary in order for the design to gain acceptance and success.  相似文献   

15.
《The Cartographic journal》2013,50(3):218-233
Abstract

This study uses cartometric techniques to reveal cartographic design considerations operative in Frank H. Galbraith’s 1897 railway mail service training maps. Galbraith’s maps make extensive use of humorous cartouches intended to serve as mnemonic devices for learning railway mail service routes. Poisson and quadrat point pattern analyses are performed on all eight maps in the series to determine whether the mimetic symbols are clustered along the railway mail routes or dispersed throughout the mapped spaces to achieve better graphic balance. Evidence overwhelmingly indicates that the placement of the mnemonic symbols was primarily driven by design considerations. The study therefore proves that it is possible to use cartometric techniques to deconstruct the map document to determine the cartographic design principles operative during the map's construction.  相似文献   

16.
现代专题地图图例设计的一般原则与方法   总被引:7,自引:0,他引:7  
刘振东  陈志明 《测绘学报》1992,21(2):144-150
  相似文献   

17.
This paper describes a new approach called kriskogram to visualizing migration flows. To create a kriskogram, geographical units are projected as a set of points on a straight line segment called a location line. The migration flow between two points on the location line is represented using a half-circle drawn from the origin to the destination in a clockwise direction. Translucent symbols and a classification scheme can be used to make a kriskogram more effective. We demonstrate this method using a set of interstate migration data of four time periods for the conterminous United States.  相似文献   

18.
In economy, society and personal life map-based interactive geospatial visualization becomes a natural element of a growing number of applications and systems. The visualization of 3D geospatial information, however, raises the question how to represent the information in an effective way. Considerable research has been done in technology-driven directions in the fields of cartography and computer graphics (e.g., design principles, visualization techniques). Here, non-photorealistic rendering (NPR) represents a promising visualization category – situated between both fields – that offers a large number of degrees for the cartography-oriented visual design of complex 2D and 3D geospatial information for a given application context. Still today, however, specifications and techniques for mapping cartographic design principles to the state-of-the-art rendering pipeline of 3D computer graphics remain to be explored. This paper revisits cartographic design principles for 3D geospatial visualization and introduces an extended 3D semiotic model that complies with the general, interactive visualization pipeline. Based on this model, we propose NPR techniques to interactively synthesize cartographic renditions of basic feature types, such as terrain, water, and buildings. In particular, it includes a novel iconification concept to seamlessly interpolate between photorealistic and cartographic representations of 3D landmarks. Our work concludes with a discussion of open challenges in this field of research, including topics, such as user interaction and evaluation.  相似文献   

19.
室内地图可为消防救援提供有效的空间信息服务。探索面向消防救援的室内地图空间认知规律,使室内地图能够更好地描述特定的室内环境,更切合消防救援人员的认知需求;借鉴传统地图的空间认知过程,探讨了面向消防救援需求的室内地图空间认知过程,提出了3种不同消防救援空间认知视角的室内空间划分方法和基于空间认知的室内消防救援地图设计原则,为面向消防救援室内地图的制作与使用提供了理论支撑。  相似文献   

20.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号