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61.
兵棋地图是兵棋的重要组成部分,是战场环境信息的载体,是兵棋推演者认知战场环境的工具。在介绍兵棋地图概念和作用的基础上,阐明兵棋地图可视化设计的重要性,总结目前兵棋地图可视化设计存在的问题和不足。以提高兵棋地图可视化设计效率和改进其可视化表达效果为目的,将地图模板技术运用到兵棋地图可视化设计中,分析兵棋地图可视化模板设计的影响因素,构建兵棋地图可视化模板库,并对其实现机制进行研究,最后给出应用实例,证明效果良好。  相似文献   
62.
马晶 《测绘科学》2016,41(5):173-176
针对测绘工程专业传统的《地图学》课程教学中存在的只注重理论教学、教材内容陈旧、缺乏贴近学生实际和当前测绘科技发展的问题,该文提出《地图学》的多元教学方法,即将教书育人理念融入课堂教学、现代教学手段融入传统课堂及书本理论教学融入实践体验的教学方法。  相似文献   
63.
冯彬雪  张菊清 《测绘科学》2016,41(5):83-86,167
为了减少时态地理信息系统的数据冗余、提高运行效率,该文在对比分析多种时空数据基态修正模型的基础上,选择了一种只存储几个基态和相应变化信息的多基态修正模型,并以德州市某地区为例进行三维时空数据组织,实现了城市变化的三维动态展现,达到了城市变化三维时空可视化表达的目的。  相似文献   
64.
郭云嫣  刘全海  冉慧敏 《测绘科学》2016,41(10):100-105
针对智慧城市时空信息云平台中海量时空数据的管理和可视化问题,该文提出了一种时空索引建立及时空数据可视化方法。时空索引机制将时间、空间与专题属性作为同等重要的维度,兼顾了三者的查询效率,实现对时空数据的快速有效提取。时空数据可视化表达方法提出了时间轴动画、多时态对比、对象状态回溯等可视化方式,实现时空数据的动态交互式表达。该方法在"智慧常州时空信息云平台"项目中进行了实现,证明这种时空数据组织管理方法可较高效地实现数据的检索调度,且具有较强的可操作性;基于此的时空数据可视化方法亦具备较佳的时空对象动态表达效果。  相似文献   
65.
The paper investigates whether the methods chosen for representing uncertain geographic information aid or impair decision-making in the context of wildfire hazard. Through a series of three human subject experiments, utilizing 180 subjects and employing increasingly difficult tasks, this research evaluates the effect of five different visualizations and a text-based representation on decision-making under uncertainty. Our quantitative experiments focus specifically on the task of decision-making under uncertainty, rather than the task of reading levels of uncertainty from the map. To guard against the potential for generosity and risk seeking in decision-making under uncertainty, the experimental design uses performance-based incentives. The experiments showed that the choice of representation makes little difference to performance in cases where subjects are allowed the time and focus to consider their decisions. However, with the increasing difficulty of time pressure, subjects performed best using a spectral color hue-based representation, rather than more carefully designed cartographic representations. Text-based and simplified boundary encodings were among the worst performers. The results have implications for the performance of decision-making under uncertainty using static maps, especially in the stressful environments surrounding an emergency.  相似文献   
66.
Wind speed and direction vary over space and time due to the interactions between different pressures and temperature gradients within the atmospheric layers. Near the earth’s surface, these interactions are modulated by topography and artificial structures. Hence, characterizing wind behaviour over large areas and long periods is a complex but essential task for various energy-related applications. In this study, we present a novel approach to discover wind patterns by integrating sequential pattern mining and interactive visualization techniques. The approach relies on the use of the Linear time Closed pattern Miner sequence algorithm in conjunction with a time sliding window that allows the discovery of all sequential patterns present in the data. These patterns are then visualized using integrated 2D and 3D coordinated multiple views and visually explored to gain insight into the characteristics of the wind from a spatial, temporal and attribute (type of wind pattern) point of view. This proposed approach is used to analyse 10 years of hourly wind speed and direction data for 29 weather stations in the Netherlands. The results show that there are 15 main sequential patterns in the data. The spatial task shows that weather stations located in the same region do not necessarily experience similar wind pattern. For within the selected time interval, similar wind patterns can be observed in different stations and in the same station at different times of occurrence. The attribute task discovered that the repetitive occurrences of chosen pattern indicate as regular wind behaviour at different weather stations that persisted continuously over time. The results of these tasks show that the proposed interactive discovery facilitates the understanding of wind dynamics in space and time.  相似文献   
67.
This article discusses the state of the art in geovisualization supporting climate change adaptation. We reviewed twenty selected map-based Web tools, classified by their content and functionality, and assessed them by visual representations, interactive functions, information type, target audience, and how vulnerability and adaptation to climate change are addressed. Our study concludes that the tools (1) can be classified as data viewers with basic functionality and data explorers offering more sophisticated interactive functions; (2) mostly feature moderate or high richness of data content; and (3) predominantly target expert users.  相似文献   
68.
Diplomats produce a great deal of geographical knowledge: By reporting on distant places to their governments, they create particular understandings of political space. Yet these professionals rarely link their work to geography: What a geographer might call a geographical sensibility is labeled cultural knowledge by a diplomat. This article clarifies the relationship between geographical knowledge and diplomatic practice. Empirically, it draws from nearly 100 interviews with foreign policy professionals to offer a more “peopled” or quasi-ethnographic account of diplomacy than is usually available in scholarly literature. Conceptually, the article contributes to our understanding of how geographical knowledge is created inside diplomatic and bureaucratic institutions.  相似文献   
69.
陈奇 《地质与勘探》2018,54(4):833-845
3D打印(3D printing)是一种以三维模型为样本的快速成形技术,它通过逐层打印或粉末熔铸的方式来构造需要的立体图形。本文从3D打印技术的原理及其发展现状入手,重点列举内蒙古乌力吉敖包萤石矿,利用3D打印机打印具有现实可观性的地质体实体,探讨3D打印技术作为新兴的科技手段应用于矿床学教学与研究的应用价值和发展前景。研究发现,3D打印技术在矿体三维可视化中的应用符合地质图件立体化和3D打印技术多领域化的趋势,未来3D打印技术在地质领域的应用也有助于开拓矿床学教学和研究的新方式与新思路。  相似文献   
70.
3D city models, which are important items of content on the virtual globe, are characterized by complicated structures and large amounts of data. These factors make the visualization of 3D city models highly dependent upon the performance of computer hardware. Thus, achieving the efficient rendering of 3D city models using different hardware performance levels represents one of the key problems currently facing researchers. This paper proposes a time-critical adaptive visualization method that first estimates the possible rendering time for each model according to the data structure of the model in addition to the CPU/GPU performance of the computer. It then dynamically adjusts the rendering level for each model based on the results of an estimation of the rendering time to ensure that the final scene can be completed within a given time. To verify the effectiveness and flexibility of this method, it is applied using different computers. The results show that the adaptive visualization method presented in this paper not only can adapt to computers with different levels of performances but also demonstrates an obvious improvement in the time estimation precision, visual effects, and optimization speed relative to existing adaptive visualization methods.  相似文献   
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