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In conventional beamforming systems, the use of aperiodic arrays is a powerful way to obtain high resolution employing few elements and avoiding the presence of grating lobes. The optimized design of such arrays is a required task in order to control the side-lobe level and distribution. In this paper, an optimization method aimed at designing aperiodic linear sparse arrays with great flexibility is proposed. Simulated annealing, which is a stochastic optimization methodology, has been utilized to synthesize the positions and the weight coefficients of the elements of a linear array in order to minimize the peak of the sidelobes and to obtain a beam pattern that meets given requirements. An important novelty is the fact that the latter goal can be achieved in parallel to the minimization of both the number of elements and the spatial aperture, resulting in a “global” optimization of the array characteristics. The great freedom that simulated annealing allows in defining the energy function to be minimized is the main reason for the notable versatility and the good results of the proposed method. Such results show an improvement in the array characteristics and performances over those reported in the literature  相似文献   
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This paper describes a voting-based approach for the fast automatic recognition of man-made objects and related attitude estimation in underwater acoustic images generated by forward-looking sonars or acoustic cameras. In general, the continuous analysis of sequences of images is a very heavy task for human operators and this is due to the poor quality of acoustic images. Hence, algorithms able to recognize an object on the basis of a priori knowledge of the model and to estimate its attitude with reference to a global coordinate system are very useful to facilitate underwater operations like object manipulation or vehicle navigation. The proposed method is capable of recognizing objects and estimating their two-dimensional attitude by using information coming from boundary segments and their angular relations. It is based on a simple voting approach directly applied to the edge discontinuities of underwater acoustic images, whose quality is usually affected by some undesired effects such as object blurring, speckle noise, and geometrical distortions degrading the edge detection. The voting approach is robust, with respect to these effects, so that good results are obtained even with images of very poor quality. The sequences of simulated and real acoustic images are presented in order to test the validity of the proposed method in terms of average estimation error and computational load  相似文献   
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This paper describes a complete set of methods for arranging acoustic images of the sea floor by projecting and interpolating data gathered with a novel front-scan sonar system, developed in the context of the EC-COSMOS project. Traditional sonar imaging systems for sea-floor analysis generate acoustic images during the motion of a ship; on the contrary, the front-scan sonar system not only provides information unreachable by traditional devices (blind region), but also does not need the ship motion to compose a whole image of the sea floor. Two different projection methods have been devised: a simpler analytical solution and a more precise ray-tracing approach. The development of an analytical solution is possible under the classical assumptions about a flat sea floor and a constant sound velocity profile; when these hypotheses are not realistic or a more precise image is required, a numerical solution obtained by a ray-tracing approach can be applied, which is based on some ad hoc solutions worked out for the front-scan sonar system. To move from the projection results to an image defined over a dense matrix of pixels, an interpolation stage is needed. To this end, an algorithm based on the generation of virtual-beam signals (only where necessary) has been tested and compared with more-traditional techniques. The potentials of the proposed projection and interpolation methods have been evaluated and some comparisons have been made, using real data gathered with the COSMOS sonar prototype during trials at sea.  相似文献   
4.
A self-tuning image restoration filter based on a simplified version of the Jaffe-McGlamery underwater image formation model is presented. Optimal values of the filter parameters are estimated automatically for each individual image by optimizing a quality criterion based on a global contrast measure. The simplified model is ideally suitable for diffuse-light imaging with limited backscatter, but qualitative tests show good performance in a variety of imaging conditions. In addition, quantitative tests with a large number of frames from six real mission videos indicate a substantial performance improvement when restoration is used as a preprocessor for a classifier detecting man-made objects in unconstrained subsea videos  相似文献   
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It is often the case that only a few sparse sequences of long videos from scientific underwater surveys actually contain important information for the expert. Locating such sequences is time consuming and tedious. A system that automatically detects those critical parts, online or during post-mission tape analysis, would alleviate the expert workload and improve data exploitation. In this paper, a methodology for evaluating the performance of such a system on real data is presented. Interesting sequences are started by changes of visual context. An algorithm to detect significant context changes in benthic videos in real time has been presented by Lebart et al. in 2000. It is used as an illustration for this methodology - its performance is studied and benchmarked on real underwater data, ground truthed by an expert biologist. Various issues relating to the complexity of the problems of automatically analyzing underwater video are also discussed.  相似文献   
6.
Recently, simulated annealing has been proposed as a suitable method for optimizing the weighting window of a linear array working under wide-band conditions. This paper introduces and discusses a new energy function that, minimized by simulated annealing, produces a beam pattern showing a flat side-lobe profile over a large interval.  相似文献   
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A stochastic method is proposed that is aimed at designing a desired asymmetric beam pattern by a fully optimized linear array. The method acts on both the positions and the weight coefficients of the array elements. The synthesized array configurations produce beam patterns that are similar to the desired ones and that keep their asymmetric profiles regardless of steering direction. The results obtained show the high flexibility of the proposed approach  相似文献   
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