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利用二十面体施奈德等积多面体投影构建了球面多分辨率六边形层次网格;通过边界四元组将六边形单元分解到四元三角形及其子单元中处理;利用改进的四元三角网编码方案建立了网格的数字空间、单元层次编码模型和不同实体在球面上的表达方法.在此基础上,提出了球面Voronoi图的生成算法.实验结果表明该算法与现有算法相比具有更高精度. 相似文献
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针对无人机倾斜摄影技术生产的实景三维模型数据中存在孔洞区域的问题,该文提出一种能够修复常规孔洞和无网格边界孔洞的网格重构算法,通过峰值线检测、插值特征点以及曲面重建技术修补常规孔洞,而对于无网格边界孔洞则利用三维凸包构建、三角面探测和网格缝合技术来修补。该算法能够快速、准确的修补孔洞区域,保证模型的网格体拥有正确的拓扑结构并符合常规数据生产需求。实际生产数据的修复结果表明,该算法修复的网格模型在进行纹理映射后能够准确并美观地表达地物特征信息,修复过程也很大程度上简化了人工操作,进而提高了实景三维模型生产效率。 相似文献
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在OpenGL、Java3D等传统的三维建模语言中有多种三维坐标提取的算法,但应用到三维地形时这些算法的速度太慢,不能满足人机交互的需求。本文研究了点取射线与DEM模型的空间特性,提出并实现了一种基于Java3D的规则网格DEM鼠标提取坐标算法,该算法在利用了规则网格DEM模型特征的基础上,利用点取射线与DEM网格在水平面投影上的相交性进行点取网格搜索,实现了三维坐标的点取。通过实验表明,该算法与三维场景中通常所用的空间点取算法相比,在不降低点取精度的基础上对点取速度有了明显的改进,从而满足了在DEM场景中进行三维交互的需要。 相似文献
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基于层次化P2P协议的网格空间数据库系统模型 总被引:1,自引:0,他引:1
针对传统空间数据库技术的不足,充分结合网格空间数据管理的新特点,提出了一种适合于网格环境的空间数据库系统模型(grid peer-spatial database management system,GPeer-SDBMS)。该模型运用P2P协议Tapestry构建了基于网格的层次化分布式空间数据库,不仅利用数据库的模式差异将网格空间数据库划分为由相同模式节点组成的多个虚拟节点集合,实现了空间数据的分布式存储,而且还对查询算法进行了有效的改进,并通过实验验证了查询算法的高效性。 相似文献
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ABSTRACT The foundation of modern Digital Earth frameworks is the Discrete Global Grid System (DGGS). To standardize the DGGS model, the Open Geospatial Consortium (OGC) recently created the DGGS Abstract Specification, which also aims to increase usability and interoperability between DGGSs. To support these demands and aid future research, open implementations are necessary. However, several OGC conformant DGGSs are not available for researchers to use. This has motivated us to develop an open-source web service that allows users to create quadrilateral grids based on the rHEALPix DGGS. In this paper, we describe the implementation of the web service, including issues and limitations, and demonstrate how discrete global grids and regional grids can be created. Lastly, we present examples that show how vector data sets can be modeled and integrated at different levels of resolution – a key benefit of the DGGS model. 相似文献
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Geodesic Discrete Global Grid Systems 总被引:1,自引:0,他引:1
《制图学和地理信息科学》2013,40(2):121-134
In recent years, a number of data structures for global geo-referenced data sets have been proposed based on regular, multi-resolution partitions of polyhedra. We present a survey of the most promising of such systems, which we call Geodesic Discrete Global Grid Systems (Geodesic DGGSs). We show that Geodesic DGGS alternatives can be constructed by specifying five substantially independent design choices: a base regular polyhedron, a fixed orientation of the base regular polyhedron relative to the Earth, a hierarchical spatial partitioning method defined symmetrically on a face (or set of faces) of the base regular polyhedron, a method for transforming that planar partition to the corresponding spherical/ellipsoidal surface, and a method for assigning point representations to grid cells. The majority of systems surveyed are based on the icosahedron, use an aperture 4 triangle or hexagon partition, and are either created directly on the surface of the sphere or by using an equal-area transformation. An examination of the design choice options leads us to the construction of the Icosahedral Snyder Equal Area aperture 3 Hexagon (ISEA3H) Geodesic DGGS. 相似文献
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从预测残差入手,通过假设检验,给出了卡尔曼滤波内外可靠性量度,并将其和模型偏差分离估计递推公式引入GPS动态定位之中。通过对WADGPS用户站的动态数据处理得到了一些结论。 相似文献
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Pipelines are an important part of urban infrastructure development. As part of a virtual globe (VG), the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great importance. This paper proposes a GPU-based pipeline ray casting method for the visualization of urban-scale pipelines in the framework of a VG. The method involves the initial partitioning of the pipeline data into tiles, based on the relationship between the pipeline layer scale and the discrete global grid system (DGGSs). The pipeline centerline in each tile is then segmented and encoded, and a coarser pipeline bounding volume is subsequently constructed using a geometry shader. Finally, the fine 3D pipeline is rendered using a pixel shader. The results of the experimental implementation of the proposed method show that it satisfies the requirements for the multiscale visualization of pipelines in a VG. Moreover, compared with the traditional polygon-based method, the method facilitates a 20% increase in rendering frame rate for the same pixel level accuracy display effect. It also enables the visualization of the thickness of the 3D pipeline without any obvious effect on the rendering efficiency. 相似文献
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基于三角形折叠的连续多分辨率LOD算法 总被引:8,自引:3,他引:8
LOD技术是从软件方面提高大范围场景3维渲染速度的有效手段之一。文中在基于三角形折叠的LOD简化算法的基础上,针对在3维景观绘制中模型数据需实时简化的特点,提出了一种基于三角形折叠的连续LOD算法,即预先对模型的几何数据进行简化预处理,并记录每一步的简化操作,以便于在3维景观绘制时,根据要求实时显示不同分辨率的模型数据。最后通过实验数据验证了该算法的正确性和实用性。 相似文献
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Software-based global positioning system (GPS) receivers perform all the baseband signal processing and the high level functions on a general purpose processor. The heavy computational loads of the signal correlation in baseband processing make it difficult for software receivers to operate in real time. In order to improve the real-time performance, an enhanced bit-wise parallel algorithm has been developed in this study. The enhanced algorithm has been implemented and tested in a 12 channels real-time GPS software receiver. The system consists of a radio frequency front end, a data acquisition board and software that runs on a laptop with a Pentium-M 1.5 GHz processor running the Window® XP operating system. The data acquisition board packs the 2-bit intermediate frequency samples with a 2-bit in/8-bit out shift register and transfers the packed samples to laptop through a USB port. The software running on the laptop performs all the baseband and navigation processing in real time. The test results show that the enhanced algorithm significantly improves the real-time performance of the software receiver by reducing the computational operations for signal correlation by 50% compared with the existing bit-wise parallel algorithm. Furthermore, the enhanced algorithm also reduces the amount of required memory for storing data for signal correlation. 相似文献
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SFM的倾斜航空影像空中三角测量 总被引:1,自引:0,他引:1
针对传统空中三角(简称空三)测量方法处理倾斜航空影像的不足,提出了一种基于SFM算法的倾斜航空影像空三测量方法。首先利用垂直影像空三结果获取初始区域网模型,垂直影像空三解算可通过常规的空三算法或现有的软件获取。然后采用SFM算法,在初始区域网模型的基础上,递增式地恢复倾斜影像的外方位元素,最后将垂直影像和倾斜影像联合进行绝对定向、区域网光束法平差。选用玉树数据进行空三试验,结果表明:本文提出的SFM方法能够精确解算出倾斜航空影像的外方位元素,且空三结果优于现有倾斜影像空三软件Pix4Dmapper,可以作为一种倾斜航空影像定向方法。 相似文献
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QuickBird影像的正射校正研究 总被引:1,自引:0,他引:1
根据现有的数据特点和项目要求,在Erdas软件中,对Quickbird影像提出了可行的正射校正流程,重点分析有理函数模型的数学推导和算法实现,最终解决在校正过程中遇到的问题。 相似文献
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非组合精密单点定位算法精密授时的可行性研究 总被引:4,自引:1,他引:3
利用基于GPS双频原始观测数据的非组合精密单点定位(PPP)算法进行精密授时,给出了其数学模型与数据预处理策略。实验结果表明,非组合PPP算法可以有效避免传统PPP算法由于观测值组合过程中观测噪声及多路径效应误差被放大而造成的对接收机钟差解算的不利影响,实现亚纳秒级(0.3 ns)的钟差解算精度;同等条件下,非组合PPP算法授时精度优于传统PPP算法,可以用于精密授时解算。 相似文献