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101.
A computer simulation method has been developed to find efficient drilling grids for mineral deposits. A well-known ore deposit is used as a model to develop an efficient pattern for undiscovered ore bodies in the same area or in other prospects where similar geometry is suspected. The model for this study is the Austinville, Virginia deposit, a Mississippi Valley-type deposit composed of 17 ore bodies totaling 34 million short tons (30 million metric tons). The method employs a computer program that simulates drilling the model deposit with different patterns, including various levels of follow-up drilling. Follow-up holes are drilled in fences at one half the original spacing around holes in the grid that show ore-grade mineralization. Each pattern is drilled 100 times from random starting locations to provide a range of outcomes of drilling, including the best, worst, and most likely. For this study, patterns of 100 drill holes were composed of 10 fences spaced 1000–5000 feet (305–1524 m) apart, each with 10 holes spaced 200–1000 feet (61–305 m) apart. In all, 25 grids were used with zero to three levels of follow-up drilling. The 600/2000 grid, with drill holes spaced 600 feet (183 m) apart in fences spaced 2000 feet (610 m) apart, was compared with the 200/5000 grid because they represented contrasting outcomes. The 600/2000 grid penetrated many ore bodies consistently but with few multiple hits to individual ore bodies; whereas the 200/5000 grid inconsistently penetrated few ore bodies with many multiple hits. The 600/2000 grid was more efficient than the 200/5000 grid at hitting large ore bodies of 1,000,000 short tons or greater (900,000 metric tons or greater) and was made more effective by adding one cycle of follow-up drilling. The 600/2000 grid had a 97% chance of hitting one or more large ore bodies with at least one drill hole per ore body, and the 200/5000 grid had a 64% chance. Once hit, there was an 82% chance that the largest ore body would be penetrated by three or more holes when using the 600/2000 grid and an 88% chance using the 200/5000 grid.  相似文献   
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We analyse the non-linear, three-dimensional response of a gaseous, viscous protoplanetary disc to the presence of a planet of mass ranging from 1 Earth mass (1 M) to 1 Jupiter mass (1 MJ) by using the zeus hydrodynamics code. We determine the gas flow pattern, and the accretion and migration rates of the planet. The planet is assumed to be in a fixed circular orbit about the central star. It is also assumed to be able to accrete gas without expansion on the scale of its Roche radius. Only planets with masses   M p≳ 0.1 MJ  produce significant perturbations in the surface density of the disc. The flow within the Roche lobe of the planet is fully three-dimensional. Gas streams generally enter the Roche lobe close to the disc mid-plane, but produce much weaker shocks than the streams in two-dimensional models. The streams supply material to a circumplanetary disc that rotates in the same sense as the orbit of the planet. Much of the mass supply to the circumplanetary disc comes from non-coplanar flow. The accretion rate peaks with a planet mass of approximately 0.1 MJ and is highly efficient, occurring at the local viscous rate. The migration time-scales for planets of mass less than 0.1 MJ, based on torques from disc material outside the Roche lobes of the planets, are in excellent agreement with the linear theory of type I (non-gap) migration for three-dimensional discs. The transition from type I to type II (gap) migration is smooth, with changes in migration times of about a factor of 2. Starting with a core which can undergo runaway growth, a planet can gain up to a few MJ with little migration. Planets with final masses of the order of 10 MJ would undergo large migration, which makes formation and survival difficult.  相似文献   
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